Exemplo n.º 1
0
        /// <summary>
        /// 从指定配置项中读取对象。
        /// </summary>
        /// <typeparam name="T">要读取对象的类型。</typeparam>
        /// <param name="settingName">要获取配置项的名称。</param>
        /// <returns>读取的对象。</returns>
        public T GetObject <T>(string settingName)
        {
            if (m_PlayerPrefs.ContainsKey(settingName))
            {
                return(m_Json.FromJson <T>(m_PlayerPrefs[settingName].ToString()));
            }

            return(default);
Exemplo n.º 2
0
        /// <inheritdoc />
        public TConfig GetGameConfig <TConfig>() where TConfig : new()
        {
            if (m_BridgeClass == null)
            {
                return(new TConfig());
            }
            else
            {
                string buf = m_BridgeClass.CallStatic <string>("getGameConfig");

                TConfig config = m_Json.FromJson <TConfig>(buf);
                return(config);
            }
        }
Exemplo n.º 3
0
 /// <summary>
 /// 从指定配置项中读取对象。
 /// </summary>
 /// <typeparam name="T">要读取对象的类型。</typeparam>
 /// <param name="settingName">要获取配置项的名称。</param>
 /// <returns>读取的对象。</returns>
 public T GetObject <T>(string settingName)
 {
     return(m_Json.FromJson <T>(PlayerPrefs.GetString(settingName)));
 }