Exemplo n.º 1
0
        void OnTimeSyncResponse(IInOctetStream stream)
        {
            //log.Trace("On Time Sync response");

            if (state != ConnectionState.TimeSync)
            {
                if (useDebugLogging)
                {
                    log.Warning("We are not in timesync state anymore");
                }
                return;
            }
            var echoedTicks = stream.ReadUint64();
            var latency     = monotonicClock.NowMilliseconds() - (long)echoedTicks;
            // log.Trace($"Latency: {latency}");
            var remoteTicks = stream.ReadUint64();

            latencies.AddLatency((ushort)latency);
            ushort averageLatency;
            var    isStable = latencies.StableLatency(out averageLatency);

            if (isStable)
            {
                var remoteTimeIsNow = remoteTicks + averageLatency / (ulong)2;
                //log.Trace($"We are stable! latency:{averageLatency}");
                localMillisecondsToRemoteMilliseconds = (long)remoteTimeIsNow - monotonicClock.NowMilliseconds();
                latencies   = new LatencyCollection();
                ConnectedAt = monotonicClock.NowMilliseconds();
                SwitchState(ConnectionState.Connected, 100);
            }
            else
            {
                //log.Trace("Not stable yet, keep sending");
            }
        }
        public static PongResponseHeader Deserialize(IInOctetStream stream)
        {
            var elapsedMilliseconds = (long)stream.ReadUint64();

            return(new PongResponseHeader(elapsedMilliseconds));
        }