private void UpdateShaderValuesRange()
        {
            if (!_imageHandler.IsReady())
            {
                return;
            }

            var range1 = _imageHandler.GetValueRangeForChannel(0);

            var hasTwoChannels = _imageHandler.GetChannelsCount() == 2;
            var range2         = hasTwoChannels ? _imageHandler.GetValueRangeForChannel(1) : new FloatRange();

            _shader.SetValueRange(range1, range2);
            //Debug.WriteLine($"Image values range: {range1}; {range2}");
        }