Exemplo n.º 1
0
 // Controller depends on interfaces for the model and view
 public HudController(ISelectedCharacterData selectedCharacterData, IHudImageView hudImageView,
                      IHudStatView hudStatView)
 {
     _selectedCharacterData = selectedCharacterData;
     _hudImageView          = hudImageView;
     _hudStatView           = hudStatView;
     _selectedCharacterData.OnSwitchingCharacterFinished += HandleSwitchingCharacter;
     if (_selectedCharacterData.CharacterStatModel == null)
     {
         return;
     }
     _characterStatModel = selectedCharacterData.CharacterStatModel;
     _characterStatModel.OnStatChanged += HandleStatChanged;
     _characterStatModel.InitializeStats();
 }
Exemplo n.º 2
0
 // Create just the controller
 public HudCharacterControllerFactory(ISelectedCharacterData selectedCharacterData, IHudImageView hudImageView,
                                      List <IHudStatView> hudStatViews)
 {
     foreach (var hudStatView in hudStatViews)
     {
         _controllers.Add(new HudController(selectedCharacterData, hudImageView, hudStatView));
     }
 }
Exemplo n.º 3
0
            // Create the view
            public HudCharacterViewFactory()
            {
                var instance = UnityEngine.Object.FindObjectOfType <HudImageView>();

                View = instance.gameObject.GetComponent <IHudImageView>();
            }