Exemplo n.º 1
0
        public UnityEditorProtocol(Lifetime lifetime, ILogger logger, UnityHost host,
                                   IScheduler dispatcher, IShellLocks locks, ISolution solution,
                                   ISettingsStore settingsStore, JetBrains.Application.ActivityTrackingNew.UsageStatistics usageStatistics,
                                   UnitySolutionTracker unitySolutionTracker, IThreading threading,
                                   UnityVersion unityVersion, NotificationsModel notificationsModel,
                                   IHostProductInfo hostProductInfo, IFileSystemTracker fileSystemTracker)
        {
            myPluginInstallations = new JetHashSet <FileSystemPath>();

            myComponentLifetime  = lifetime;
            myLogger             = logger;
            myDispatcher         = dispatcher;
            myLocks              = locks;
            mySolution           = solution;
            myUsageStatistics    = usageStatistics;
            myThreading          = threading;
            myUnityVersion       = unityVersion;
            myNotificationsModel = notificationsModel;
            myHostProductInfo    = hostProductInfo;
            myHost = host;
            myBoundSettingsStore = settingsStore.BindToContextLive(lifetime, ContextRange.Smart(solution.ToDataContext()));
            mySessionLifetimes   = new SequentialLifetimes(lifetime);

            if (solution.GetData(ProjectModelExtensions.ProtocolSolutionKey) == null)
            {
                return;
            }

            unitySolutionTracker.IsUnityProject.View(lifetime, (lf, args) =>
            {
                if (!args)
                {
                    return;
                }

                var solFolder = mySolution.SolutionDirectory;
                AdviseModelData(lifetime);

                // todo: consider non-Unity Solution with Unity-generated projects
                var protocolInstancePath = solFolder.Combine("Library/ProtocolInstance.json");
                fileSystemTracker.AdviseFileChanges(lf, protocolInstancePath, OnChangeAction);
                // connect on start of Rider
                CreateProtocols(protocolInstancePath);
            });
        }
Exemplo n.º 2
0
        public BackendUnityProtocol(Lifetime lifetime, ILogger logger,
                                    BackendUnityHost backendUnityHost, FrontendBackendHost frontendBackendHost,
                                    IScheduler dispatcher, IShellLocks locks, ISolution solution,
                                    IApplicationWideContextBoundSettingStore settingsStore,
                                    UnitySolutionTracker unitySolutionTracker,
                                    UnityVersion unityVersion, NotificationsModel notificationsModel,
                                    IHostProductInfo hostProductInfo, IFileSystemTracker fileSystemTracker)
        {
            myPluginInstallations = new JetHashSet <FileSystemPath>();

            myLifetime            = lifetime;
            myLogger              = logger;
            myBackendUnityHost    = backendUnityHost;
            myDispatcher          = dispatcher;
            myLocks               = locks;
            mySolution            = solution;
            myUnityVersion        = unityVersion;
            myNotificationsModel  = notificationsModel;
            myHostProductInfo     = hostProductInfo;
            myFrontendBackendHost = frontendBackendHost;
            myBoundSettingsStore  = settingsStore.BoundSettingsStore;
            mySessionLifetimes    = new SequentialLifetimes(lifetime);

            if (solution.GetData(ProjectModelExtensions.ProtocolSolutionKey) == null)
            {
                return;
            }

            unitySolutionTracker.IsUnityProject.View(lifetime, (lf, args) =>
            {
                if (!args)
                {
                    return;
                }

                var solFolder = mySolution.SolutionDirectory;

                // todo: consider non-Unity Solution with Unity-generated projects
                var protocolInstancePath = solFolder.Combine("Library/ProtocolInstance.json");
                fileSystemTracker.AdviseFileChanges(lf, protocolInstancePath, OnProtocolInstanceJsonChange);

                // connect on start of Rider
                CreateProtocol(protocolInstancePath);
            });
        }
        public UnityEditorProtocol(Lifetime lifetime, ILogger logger, UnityHost host,
                                   IScheduler dispatcher, IShellLocks locks, ISolution solution,
                                   ISettingsStore settingsStore, JetBrains.Application.ActivityTrackingNew.UsageStatistics usageStatistics,
                                   UnitySolutionTracker unitySolutionTracker, IThreading threading,
                                   UnityVersion unityVersion, NotificationsModel notificationsModel,
                                   IHostProductInfo hostProductInfo)
        {
            myPluginInstallations = new JetHashSet <FileSystemPath>();

            myComponentLifetime  = lifetime;
            myLogger             = logger;
            myDispatcher         = dispatcher;
            myLocks              = locks;
            mySolution           = solution;
            myUsageStatistics    = usageStatistics;
            myThreading          = threading;
            myUnityVersion       = unityVersion;
            myNotificationsModel = notificationsModel;
            myHostProductInfo    = hostProductInfo;
            myHost = host;
            myBoundSettingsStore = settingsStore.BindToContextLive(lifetime, ContextRange.Smart(solution.ToDataContext()));
            mySessionLifetimes   = new SequentialLifetimes(lifetime);

            if (solution.GetData(ProjectModelExtensions.ProtocolSolutionKey) == null)
            {
                return;
            }

            unitySolutionTracker.IsUnityProject.View(lifetime, (lf, args) =>
            {
                if (!args)
                {
                    return;
                }

                var solFolder = mySolution.SolutionDirectory;
                AdviseModelData(lifetime);

                // todo: consider non-Unity Solution with Unity-generated projects
                var protocolInstancePath = solFolder.Combine("Library/ProtocolInstance.json");
                protocolInstancePath.Directory.CreateDirectory();

                var watcher          = new FileSystemWatcher();
                watcher.Path         = protocolInstancePath.Directory.FullPath;
                watcher.NotifyFilter = NotifyFilters.LastWrite; //Watch for changes in LastWrite times
                watcher.Filter       = protocolInstancePath.Name;

                // Add event handlers.
                watcher.Changed += OnChanged;
                watcher.Created += OnChanged;

                lf.Bracket(() => { }, () =>
                {
                    watcher.Dispose();
                });

                watcher.EnableRaisingEvents = true; // Begin watching.
                // connect on start of Rider
                CreateProtocols(protocolInstancePath);
            });
        }