public bool Hit(IHitType Enemy) { Alive = false; SoundController.PlayRandomSound("frog1,frog2,frog3"); GameController.Instance.OnPlayerDead(); ResetTongue(); Stop(); return(true); }
public bool Hit(IHitType Enemy) { Alive = false; return(true); }
public bool Hit(IHitType other) { Alive = false; GameController.Instance.OnPlayerDead(); return(true); }