Exemplo n.º 1
0
 public override void Init()
 {
     base.Init();
     Entity.Bind <IWalkComponent>(c => _walk       = c, _ => _walk = null);
     Entity.Bind <IHasRoomComponent>(c => _hasRoom = c, _ => _hasRoom = null);
     Entity.Bind <ITranslateComponent>(c => _obj   = c, _ => _obj = null);
 }
Exemplo n.º 2
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        public override void AfterInit()
        {
            _entity.Bind <IAnimationComponent>(
                c => { _animationComponent = c; _animationComponent.PropertyChanged += onAnimationChanged; onSomethingChanged(); },
                c => { _animationComponent = null; _animationComponent.PropertyChanged -= onAnimationChanged; onSomethingChanged(); });
            _entity.Bind <IHasRoomComponent>(
                c => { _room = c; refreshAreaScaling(); subscribeRoom(); onSomethingChanged(); },
                c => { unsubscribeRoom(c); _room = null; refreshAreaScaling(); onSomethingChanged(); });

            _entity.Bind <IScaleComponent>(
                c => { _scale = c; c.PropertyChanged += onScaleChanged; onSomethingChanged(); },
                c => { c.PropertyChanged -= onScaleChanged; _scale = null; onSomethingChanged(); });
            _entity.Bind <ITranslateComponent>(
                c => { _translate = c; c.PropertyChanged += onTranslateChanged; onSomethingChanged(); },
                c => { c.PropertyChanged -= onTranslateChanged; _translate = null; onSomethingChanged(); }
                );
            _entity.Bind <IJumpOffsetComponent>(
                c => { _jump = c; c.PropertyChanged += onJumpOffsetChanged; onSomethingChanged(); },
                c => { c.PropertyChanged -= onJumpOffsetChanged; _jump = null; onSomethingChanged(); }
                );
            _entity.Bind <IRotateComponent>(
                c => { _rotate = c; c.PropertyChanged += onRotateChanged; onSomethingChanged(); },
                c => { c.PropertyChanged -= onRotateChanged; _rotate = null; onSomethingChanged(); }
                );
            _entity.Bind <IImageComponent>(
                c => { _image = c; subscribeLabelRenderer(); c.PropertyChanged += onImageChanged; onSomethingChanged(); },
                c => { c.PropertyChanged -= onImageChanged; _image = null; onSomethingChanged(); }
                );

            _entity.Bind <IDrawableInfoComponent>(
                c =>
            {
                _drawable          = c;
                c.PropertyChanged += onDrawableChanged;
                onSomethingChanged();
            }, c =>
            {
                c.PropertyChanged -= onDrawableChanged;
                _drawable          = null;
                onSomethingChanged();
            });

            _entity.Bind <IInObjectTreeComponent>(
                c =>
            {
                _tree   = c;
                _parent = _tree.TreeNode.Parent;
                _tree.TreeNode.OnParentChanged.Subscribe(onParentChanged);
                _parent?.OnMatrixChanged.Subscribe(onSomethingChanged);
                onSomethingChanged();
            }, c =>
            {
                c.TreeNode.OnParentChanged.Unsubscribe(onParentChanged);
                c.TreeNode.Parent?.OnMatrixChanged.Unsubscribe(onSomethingChanged);
                _tree   = null;
                _parent = null;
                onSomethingChanged();
            });
        }
Exemplo n.º 3
0
        public override void Init(IEntity entity)
        {
            base.Init(entity);
            _entity = entity;
            entity.Bind <ITextComponent>(c =>
            {
                _textComponent     = c;
                c.PropertyChanged += onTextPropertyChanged;
            }, c =>
            {
                _textComponent     = null;
                c.PropertyChanged -= onTextPropertyChanged;
            });
            entity.Bind <IImageComponent>(c => _imageComponent = c, _ => _imageComponent = null);
            entity.Bind <IUIEvents>(c =>
            {
                _uiEvents = c;
                c.MouseDown.Subscribe(onMouseDown);
                c.LostFocus.Subscribe(onMouseDownOutside);
            }, c =>
            {
                _uiEvents = null;
                c.MouseDown.Unsubscribe(onMouseDown);
                c.LostFocus.Unsubscribe(onMouseDownOutside);
            });
            entity.Bind <IInObjectTreeComponent>(c => _tree        = c, _ => _tree = null);
            entity.Bind <IHasRoomComponent>(c => _room             = c, _ => _room = null);
            entity.Bind <IVisibleComponent>(c => _visibleComponent = c, _ => _visibleComponent = null);

            _game.Events.OnRepeatedlyExecute.Subscribe(onRepeatedlyExecute);

            _caretFlashCounter = (int)CaretFlashDelay;
            _withCaret         = _game.Factory.UI.GetLabel(entity.ID + " Caret", "|", 1f, 1f, 0f, 0f, config: new AGSTextConfig(autoFit: AutoFit.LabelShouldFitText));
            _withCaret.Pivot   = new PointF(0f, 0f);
            _withCaret.TextBackgroundVisible = false;

            entity.Bind <IAnimationComponent>(c =>
            {
                c.PropertyChanged  += onAnimationPropertyChanged;
                _animationComponent = c;
                updateBorder();
            }, c =>
            {
                c.PropertyChanged  -= onAnimationPropertyChanged;
                _animationComponent = null;
                updateBorder();
            });

            entity.Bind <IDrawableInfoComponent>(c =>
            {
                _drawableComponent = c;
                c.PropertyChanged += onDrawableChanged;
                onRenderLayerChanged();
            }, c =>
            {
                c.PropertyChanged -= onDrawableChanged;
                _drawableComponent = null;
            });
        }
Exemplo n.º 4
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 private void unsubscribeRoom(IHasRoomComponent room)
 {
     if (room != null)
     {
         room.PropertyChanged -= _onRoomChangedCallback;
     }
     unsubscribeRoomAreas();
 }
Exemplo n.º 5
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 public override void Init(IEntity entity)
 {
     base.Init(entity);
     _follower = entity;
     entity.Bind <IWalkComponent>(c => _walk       = c, _ => _walk = null);
     entity.Bind <IHasRoomComponent>(c => _hasRoom = c, _ => _hasRoom = null);
     entity.Bind <ITranslateComponent>(c => _obj   = c, _ => _obj = null);
 }
Exemplo n.º 6
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 public override void Init()
 {
     base.Init();
     Entity.Bind <IAnimationComponent>(c => _animation         = c, _ => _animation = null);
     Entity.Bind <ITranslateComponent>(c => _translate         = c, _ => _translate = null);
     Entity.Bind <IOutfitComponent>(c => _outfit               = c, _ => _outfit = null);
     Entity.Bind <IHasRoomComponent>(c => _room                = c, _ => _room = null);
     Entity.Bind <IDrawableInfoComponent>(c => _drawable       = c, _ => _drawable = null);
     Entity.Bind <IFaceDirectionComponent>(c => _faceDirection = c, _ => _faceDirection = null);
 }
Exemplo n.º 7
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 public AGSCharacter(string id, Resolver resolver, IOutfit outfit) : base(id, resolver)
 {
     _hasRoomComponent = AddComponent <IHasRoomComponent>();
     Bind <IHasRoomComponent>(c => _hasRoomComponent = c, _ => {});
     _animationComponent = AddComponent <IAnimationComponent>();
     Bind <IAnimationComponent>(c => _animationComponent = c, _ => {});
     _inObjectTreeComponent = AddComponent <IInObjectTreeComponent>();
     Bind <IInObjectTreeComponent>(c => _inObjectTreeComponent = c, _ => {});
     _colliderComponent = AddComponent <IColliderComponent>();
     Bind <IColliderComponent>(c => _colliderComponent = c, _ => {});
     _visibleComponent = AddComponent <IVisibleComponent>();
     Bind <IVisibleComponent>(c => _visibleComponent = c, _ => {});
     _enabledComponent = AddComponent <IEnabledComponent>();
     Bind <IEnabledComponent>(c => _enabledComponent = c, _ => {});
     _customPropertiesComponent = AddComponent <ICustomPropertiesComponent>();
     Bind <ICustomPropertiesComponent>(c => _customPropertiesComponent = c, _ => {});
     _drawableInfoComponent = AddComponent <IDrawableInfoComponent>();
     Bind <IDrawableInfoComponent>(c => _drawableInfoComponent = c, _ => {});
     _shaderComponent = AddComponent <IShaderComponent>();
     Bind <IShaderComponent>(c => _shaderComponent = c, _ => {});
     _translateComponent = AddComponent <ITranslateComponent>();
     Bind <ITranslateComponent>(c => _translateComponent = c, _ => {});
     _imageComponent = AddComponent <IImageComponent>();
     Bind <IImageComponent>(c => _imageComponent = c, _ => {});
     _borderComponent = AddComponent <IBorderComponent>();
     Bind <IBorderComponent>(c => _borderComponent = c, _ => { });
     _scaleComponent = AddComponent <IScaleComponent>();
     Bind <IScaleComponent>(c => _scaleComponent = c, _ => {});
     _rotateComponent = AddComponent <IRotateComponent>();
     Bind <IRotateComponent>(c => _rotateComponent = c, _ => {});
     _pixelPerfectComponent = AddComponent <IPixelPerfectComponent>();
     Bind <IPixelPerfectComponent>(c => _pixelPerfectComponent = c, _ => {});
     _modelMatrixComponent = AddComponent <IModelMatrixComponent>();
     Bind <IModelMatrixComponent>(c => _modelMatrixComponent = c, _ => {});
     _boundingBoxComponent = AddComponent <IBoundingBoxComponent>();
     Bind <IBoundingBoxComponent>(c => _boundingBoxComponent = c, _ => {});
     _worldPositionComponent = AddComponent <IWorldPositionComponent>();
     Bind <IWorldPositionComponent>(c => _worldPositionComponent = c, _ => {});
     _faceDirectionComponent = AddComponent <IFaceDirectionComponent>();
     Bind <IFaceDirectionComponent>(c => _faceDirectionComponent = c, _ => {});
     _outfitComponent = AddComponent <IOutfitComponent>();
     Bind <IOutfitComponent>(c => _outfitComponent = c, _ => {});
     _inventoryComponent = AddComponent <IInventoryComponent>();
     Bind <IInventoryComponent>(c => _inventoryComponent = c, _ => {});
     _followComponent = AddComponent <IFollowComponent>();
     Bind <IFollowComponent>(c => _followComponent = c, _ => {});
     _hotspotComponent = AddComponent <IHotspotComponent>();
     Bind <IHotspotComponent>(c => _hotspotComponent = c, _ => {});
     beforeInitComponents(resolver, outfit);
     InitComponents();
     afterInitComponents(resolver, outfit);
 }
Exemplo n.º 8
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 public AGSButton(string id, Resolver resolver) : base(id, resolver)
 {
     _uIEvents = AddComponent <IUIEvents>();
     Bind <IUIEvents>(c => _uIEvents = c, _ => {});
     _skinComponent = AddComponent <ISkinComponent>();
     Bind <ISkinComponent>(c => _skinComponent = c, _ => {});
     _hasRoomComponent = AddComponent <IHasRoomComponent>();
     Bind <IHasRoomComponent>(c => _hasRoomComponent = c, _ => {});
     _animationComponent = AddComponent <IAnimationComponent>();
     Bind <IAnimationComponent>(c => _animationComponent = c, _ => {});
     _inObjectTreeComponent = AddComponent <IInObjectTreeComponent>();
     Bind <IInObjectTreeComponent>(c => _inObjectTreeComponent = c, _ => {});
     _colliderComponent = AddComponent <IColliderComponent>();
     Bind <IColliderComponent>(c => _colliderComponent = c, _ => {});
     _visibleComponent = AddComponent <IVisibleComponent>();
     Bind <IVisibleComponent>(c => _visibleComponent = c, _ => {});
     _enabledComponent = AddComponent <IEnabledComponent>();
     Bind <IEnabledComponent>(c => _enabledComponent = c, _ => {});
     _customPropertiesComponent = AddComponent <ICustomPropertiesComponent>();
     Bind <ICustomPropertiesComponent>(c => _customPropertiesComponent = c, _ => {});
     _drawableInfoComponent = AddComponent <IDrawableInfoComponent>();
     Bind <IDrawableInfoComponent>(c => _drawableInfoComponent = c, _ => {});
     _shaderComponent = AddComponent <IShaderComponent>();
     Bind <IShaderComponent>(c => _shaderComponent = c, _ => {});
     _translateComponent = AddComponent <ITranslateComponent>();
     Bind <ITranslateComponent>(c => _translateComponent = c, _ => {});
     _imageComponent = AddComponent <IImageComponent>();
     Bind <IImageComponent>(c => _imageComponent = c, _ => {});
     _borderComponent = AddComponent <IBorderComponent>();
     Bind <IBorderComponent>(c => _borderComponent = c, _ => { });
     _scaleComponent = AddComponent <IScaleComponent>();
     Bind <IScaleComponent>(c => _scaleComponent = c, _ => {});
     _rotateComponent = AddComponent <IRotateComponent>();
     Bind <IRotateComponent>(c => _rotateComponent = c, _ => {});
     _pixelPerfectComponent = AddComponent <IPixelPerfectComponent>();
     Bind <IPixelPerfectComponent>(c => _pixelPerfectComponent = c, _ => {});
     _modelMatrixComponent = AddComponent <IModelMatrixComponent>();
     Bind <IModelMatrixComponent>(c => _modelMatrixComponent = c, _ => {});
     _boundingBoxComponent = AddComponent <IBoundingBoxComponent>();
     Bind <IBoundingBoxComponent>(c => _boundingBoxComponent = c, _ => {});
     _worldPositionComponent = AddComponent <IWorldPositionComponent>();
     Bind <IWorldPositionComponent>(c => _worldPositionComponent = c, _ => {});
     _textComponent = AddComponent <ITextComponent>();
     Bind <ITextComponent>(c => _textComponent = c, _ => {});
     _buttonComponent = AddComponent <IButtonComponent>();
     Bind <IButtonComponent>(c => _buttonComponent = c, _ => {});
     beforeInitComponents(resolver);
     InitComponents();
     afterInitComponents(resolver);
 }
 public AGSInventoryWindow(string id, Resolver resolver, IImage image) : base(id, resolver)
 {
     _uIEvents = AddComponent <IUIEvents>();
     Bind <IUIEvents>(c => _uIEvents = c, _ => {});
     _skinComponent = AddComponent <ISkinComponent>();
     Bind <ISkinComponent>(c => _skinComponent = c, _ => {});
     _hasRoom = AddComponent <IHasRoomComponent>();
     Bind <IHasRoomComponent>(c => _hasRoom = c, _ => {});
     _animationComponent = AddComponent <IAnimationComponent>();
     Bind <IAnimationComponent>(c => _animationComponent = c, _ => {});
     _inObjectTree = AddComponent <IInObjectTreeComponent>();
     Bind <IInObjectTreeComponent>(c => _inObjectTree = c, _ => {});
     _collider = AddComponent <IColliderComponent>();
     Bind <IColliderComponent>(c => _collider = c, _ => {});
     _visibleComponent = AddComponent <IVisibleComponent>();
     Bind <IVisibleComponent>(c => _visibleComponent = c, _ => {});
     _enabledComponent = AddComponent <IEnabledComponent>();
     Bind <IEnabledComponent>(c => _enabledComponent = c, _ => {});
     _customPropertiesComponent = AddComponent <ICustomPropertiesComponent>();
     Bind <ICustomPropertiesComponent>(c => _customPropertiesComponent = c, _ => {});
     _drawableInfo = AddComponent <IDrawableInfoComponent>();
     Bind <IDrawableInfoComponent>(c => _drawableInfo = c, _ => {});
     _hotspotComponent = AddComponent <IHotspotComponent>();
     Bind <IHotspotComponent>(c => _hotspotComponent = c, _ => {});
     _shaderComponent = AddComponent <IShaderComponent>();
     Bind <IShaderComponent>(c => _shaderComponent = c, _ => {});
     _translateComponent = AddComponent <ITranslateComponent>();
     Bind <ITranslateComponent>(c => _translateComponent = c, _ => {});
     _imageComponent = AddComponent <IImageComponent>();
     Bind <IImageComponent>(c => _imageComponent = c, _ => {});
     _scaleComponent = AddComponent <IScaleComponent>();
     Bind <IScaleComponent>(c => _scaleComponent = c, _ => {});
     _rotateComponent = AddComponent <IRotateComponent>();
     Bind <IRotateComponent>(c => _rotateComponent = c, _ => {});
     _pixelPerfectComponent = AddComponent <IPixelPerfectComponent>();
     Bind <IPixelPerfectComponent>(c => _pixelPerfectComponent = c, _ => {});
     _modelMatrixComponent = AddComponent <IModelMatrixComponent>();
     Bind <IModelMatrixComponent>(c => _modelMatrixComponent = c, _ => {});
     _boundingBoxComponent = AddComponent <IBoundingBoxComponent>();
     Bind <IBoundingBoxComponent>(c => _boundingBoxComponent = c, _ => {});
     _inventoryWindowComponent = AddComponent <IInventoryWindowComponent>();
     Bind <IInventoryWindowComponent>(c => _inventoryWindowComponent = c, _ => {});
     beforeInitComponents(resolver, image);
     InitComponents();
     afterInitComponents(resolver, image);
 }
Exemplo n.º 10
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        public override void Init()
        {
            base.Init();
            Entity.Bind <ITextComponent>(c =>
            {
                _textComponent     = c;
                c.PropertyChanged += onTextPropertyChanged;
            }, c =>
            {
                _textComponent     = null;
                c.PropertyChanged -= onTextPropertyChanged;
            });
            Entity.Bind <IUIEvents>(c =>
            {
                c.MouseDown.Subscribe(onMouseDown);
                c.LostFocus.Subscribe(onMouseDownOutside);
            }, c =>
            {
                c.MouseDown.Unsubscribe(onMouseDown);
                c.LostFocus.Unsubscribe(onMouseDownOutside);
            });
            Entity.Bind <IInObjectTreeComponent>(c => _tree        = c, _ => _tree = null);
            Entity.Bind <IHasRoomComponent>(c => _room             = c, _ => _room = null);
            Entity.Bind <IVisibleComponent>(c => _visibleComponent = c, _ => _visibleComponent = null);

            _caretFlashCounter = (int)CaretFlashDelay;
            _withCaret         = new Lazy <ILabel>(() =>
            {
                var label   = _game.Factory.UI.GetLabel(Entity.ID + " Caret", "|", 1f, 1f, 0f, 0f, config: _game.Factory.Fonts.GetTextConfig(autoFit: AutoFit.LabelShouldFitText));
                label.Pivot = new PointF(0f, 0f);
                label.TextBackgroundVisible = false;
                return(label);
            });

            Entity.Bind <IImageComponent>(c => _imageComponent           = c, _ => _imageComponent = null);
            Entity.Bind <IDrawableInfoComponent>(c => _drawableComponent = c, _ => _drawableComponent = null);

            _game.Events.OnRepeatedlyExecute.Subscribe(onRepeatedlyExecute);
        }
Exemplo n.º 11
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        public override void AfterInit()
        {
            Entity.Bind <IDrawableInfoComponent>(
                c =>
            {
                _drawable          = c;
                c.PropertyChanged += _onDrawbaleChangedCallback;
                onSomethingChanged();
            }, c =>
            {
                c.PropertyChanged -= _onDrawbaleChangedCallback;
                _drawable          = null;
                onSomethingChanged();
            });
            Entity.Bind <IHasRoomComponent>(
                c => { _room = c; refreshAreaScaling(); subscribeRoom(); onSomethingChanged(); },
                c => { unsubscribeRoom(c); _room = null; refreshAreaScaling(); onSomethingChanged(); });
            Entity.Bind <IScaleComponent>(
                c => { _scale = c; c.PropertyChanged += _onScaleChangedCallback; onSomethingChanged(); },
                c => { c.PropertyChanged -= _onScaleChangedCallback; _scale = null; onSomethingChanged(); });
            Entity.Bind <ITranslateComponent>(
                c => { _translate = c; c.PropertyChanged += _onTranslateChangedCallback; onSomethingChanged(); },
                c => { c.PropertyChanged -= _onTranslateChangedCallback; _translate = null; onSomethingChanged(); }
                );
            Entity.Bind <IWorldPositionComponent>(
                c => { _worldPosition = c; c.PropertyChanged += _onWorldPositionChangedCallback; onSomethingChanged(); },
                c => { c.PropertyChanged -= _onWorldPositionChangedCallback; _translate = null; onSomethingChanged(); }
                );
            Entity.Bind <IJumpOffsetComponent>(
                c => { _jump = c; c.PropertyChanged += _onJumpOffsetChangedCallback; onSomethingChanged(); },
                c => { c.PropertyChanged -= _onJumpOffsetChangedCallback; _jump = null; onSomethingChanged(); }
                );
            Entity.Bind <IRotateComponent>(
                c => { _rotate = c; c.PropertyChanged += _onRotateChangedCallback; onSomethingChanged(); },
                c => { c.PropertyChanged -= _onRotateChangedCallback; _rotate = null; onSomethingChanged(); }
                );
            Entity.Bind <IImageComponent>(
                c => { _image = c; c.PropertyChanged += _onImageChangedCallback; onSomethingChanged(); },
                c => { c.PropertyChanged -= _onImageChangedCallback; _image = null; onSomethingChanged(); }
                );
            Entity.Bind <ITextComponent>(
                c => { _text = c; subscribeTextComponent(); },
                _ => { unsubscribeTextComponent(); _text = null; }
                );

            Entity.Bind <IInObjectTreeComponent>(
                c =>
            {
                _tree   = c;
                _parent = _tree.TreeNode.Parent;
                _tree.TreeNode.OnParentChanged.Subscribe(_onParentChangedCallback);
                _parent?.OnMatrixChanged.Subscribe(_onSomethingChangedCallback);
                onSomethingChanged();
            }, c =>
            {
                c.TreeNode.OnParentChanged.Unsubscribe(_onParentChangedCallback);
                c.TreeNode.Parent?.OnMatrixChanged.Unsubscribe(_onSomethingChangedCallback);
                _tree   = null;
                _parent = null;
                onSomethingChanged();
            });
        }
Exemplo n.º 12
0
 private void unsubscribeRoom(IHasRoomComponent room)
 {
     room.PropertyChanged -= onRoomPropertyChanged;
     unsubscribeRoomAreas();
 }