Exemplo n.º 1
0
        /// <summary>
        /// Flush server buffers to hardware.
        /// </summary>
        private void FlushToHardware()
        {
            uint bufferToFlushCount = Math.Min(Math.Min(_bufferAppendedCount, 4), _bufferRegisteredLimit - _bufferRegisteredCount);

            AudioBuffer[] buffersToFlush = new AudioBuffer[bufferToFlushCount];

            uint hardwareBufferIndex = _hardwareBufferIndex;

            for (int i = 0; i < buffersToFlush.Length; i++)
            {
                buffersToFlush[i] = _buffers[_hardwareBufferIndex];

                _bufferAppendedCount--;
                _bufferRegisteredCount++;

                hardwareBufferIndex = (hardwareBufferIndex + 1) % Constants.AudioDeviceBufferCountMax;
            }

            _hardwareBufferIndex = hardwareBufferIndex;

            for (int i = 0; i < buffersToFlush.Length; i++)
            {
                _hardwareDeviceSession.QueueBuffer(buffersToFlush[i]);
            }
        }
Exemplo n.º 2
0
        public void AppendBuffer(ReadOnlySpan <short> data, uint channelCount)
        {
            data.CopyTo(MemoryMarshal.Cast <byte, short>(_buffer));

            _session.QueueBuffer(new AudioBuffer
            {
                DataPointer = _currentBufferTag++,
                Data        = _buffer,
                DataSize    = (ulong)_buffer.Length,
            });

            _currentBufferTag = _currentBufferTag % 4;
        }