Exemplo n.º 1
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            _spriteBatch = new SpriteBatch(GraphicsDevice);
            Font         = Content.Load <SpriteFont>("font");

            drawAdapter    = new MonoGameDrawManager(_spriteBatch);
            _drawVisitor   = new DrawVisitor(drawAdapter);
            _updateVisitor = new UpdateVisitor(drawAdapter);

            mainScreenElements  = screenFactory.CreateHomeCollectionScreen();
            labelScreenElements = screenFactory.CreateLabelCollectionScreen();
            inputScreenElements = screenFactory.CreateInputCollectionScreen();

            collection = screenFactory.CreateHomeCollectionScreen();
        }
Exemplo n.º 2
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
            {
                Exit();
            }

            // TODO: Add your update logic here
            switch (CurrentScreen)
            {
            case ScreenManager.MainWindow:
                collection = mainScreenElements;
                break;

            case ScreenManager.InputWindow:
                collection = inputScreenElements;
                break;

            case ScreenManager.LabelWindow:
                collection = labelScreenElements;
                break;

            case ScreenManager.Exit:
                Exit();
                break;
            }

            IIterator iterator = collection.Iterator();

            while (iterator.HasNext())
            {
                var guiElement = iterator.Next();
                guiElement.Accept(_updateVisitor);
            }

            base.Update(gameTime);
        }