Exemplo n.º 1
0
        public void createMaterials(int modelIndex, int meshIndex, GrannyMeshInfo grannyMeshInfo)
        {
            // Clear All Mesh Material Bindings
            CivNexusSixApplicationForm.form.SelectModel(modelIndex);

            CivNexusSixApplicationForm.form.SelectMesh(meshIndex);

            IGrannyMesh currentMesh = CivNexusSixApplicationForm.form.meshList.SelectedItems[0].Tag as IGrannyMesh;

            IGrannyMaterial[] materialBindingsArray = currentMesh.MaterialBindings.ToArray();

            for (int i = 0; i < materialBindingsArray.Length; i++)
            {
                IGrannyMaterial kMaterial = materialBindingsArray[i];
                currentMesh.RemoveMaterialBinding(kMaterial);
            }

            // Create Materials and Material Bindings
            for (int materialBindingIndex = 0; materialBindingIndex < grannyMeshInfo.materialBindingNames.Count; materialBindingIndex++)
            {
                string materialName = grannyMeshInfo.materialBindingNames[materialBindingIndex];

                IGrannyMaterial materialToBind = null;

                bool materialExists = false;
                for (int k = 0; k < wrappedFile.Materials.Count; k++)
                {
                    IGrannyMaterial checkMaterial     = wrappedFile.Materials[k];
                    string          checkMaterialName = checkMaterial.Name;
                    if (materialName.Equals(checkMaterialName))
                    {
                        materialExists = true;
                        materialToBind = wrappedFile.Materials[k];
                        break;
                    }
                }

                if (!materialExists)
                {
                    materialToBind = CivNexusSixApplicationForm.form.AddNewMaterial(materialName);
                }

                string text = materialToBind.Name + " (" + materialToBind.typeName + ")";

                CivNexusSixApplicationForm.form.triangleGroupsList.Items[materialBindingIndex].Text = text;

                for (int k = 0; k < wrappedFile.Materials.Count; k++)
                {
                    IGrannyMaterial checkMaterial     = wrappedFile.Materials[k];
                    string          checkMaterialName = checkMaterial.Name + " (" + checkMaterial.typeName + ")";
                    if (text.Equals(checkMaterialName))
                    {
                        currentMesh.AddMaterialBinding(checkMaterial);
                        break;
                    }
                }
            }

            CivNexusSixApplicationForm.form.SelectModel(0);
        }
        public GrannyMaterialWrapper(IGrannyMaterial inputMaterial)
        {
            wrappedMaterial = inputMaterial;
            Type      myType        = inputMaterial.GetType();
            FieldInfo fm_pkMaterial = myType.GetField("m_pkMaterial", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
            Pointer   pm_pkMaterial = (Pointer)fm_pkMaterial.GetValue(inputMaterial);

            m_pkMaterial = (void *)Pointer.Unbox(pm_pkMaterial);
        }
Exemplo n.º 3
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        public static string getStringValuebyParamSetAndName(IGrannyMaterial material, string paramSetName, string paramName)
        {
            IFGXParameterSet paramSet = material.FindParameterSet(paramSetName);

            if (paramSet != null)
            {
                return(paramSet.GetParameterValue(paramName) as string);
            }
            return(null);
        }
Exemplo n.º 4
0
        public void pruneMaterials()
        {
            List <IGrannyMaterial> allBoundMaterials = new List <IGrannyMaterial>();

            foreach (IGrannyMesh mesh in wrappedFile.Meshes)
            {
                foreach (IGrannyMaterial material in mesh.MaterialBindings)
                {
                    allBoundMaterials.Add(material);
                }
            }

            List <ListViewItem>    materialItemsToDelete = new List <ListViewItem>();
            List <IGrannyMaterial> materialsToDelete     = new List <IGrannyMaterial>();

            for (int k = 0; k < wrappedFile.Materials.Count; k++)
            {
                IGrannyMaterial fileMaterial     = wrappedFile.Materials[k];
                string          fileMaterialName = fileMaterial.Name + " (" + fileMaterial.typeName + ")";
                bool            unused           = true;
                for (int j = 0; j < allBoundMaterials.Count; j++)
                {
                    IGrannyMaterial checkMaterial     = allBoundMaterials[j];
                    string          checkMaterialName = checkMaterial.Name + " (" + checkMaterial.typeName + ")";
                    if (fileMaterialName.Equals(checkMaterialName))
                    {
                        unused = false;
                    }
                }

                if (unused)
                {
                    materialsToDelete.Add(fileMaterial);
                    materialItemsToDelete.Add(CivNexusSixApplicationForm.form.materialList.Items[k]);
                }
            }

            foreach (IGrannyMaterial delMaterial in materialsToDelete)
            {
                wrappedFile.RemoveMaterial(delMaterial);
                wrappedFile.Materials.Remove(delMaterial);
            }

            foreach (ListViewItem delMaterialItem in materialItemsToDelete)
            {
                CivNexusSixApplicationForm.form.materialList.Items.Remove(delMaterialItem);
            }
        }
 public IndieUnitSkinnedShader(IGrannyMaterial material) : base(material)
 {
     int z = 1;
 }
Exemplo n.º 6
0
 public MaterialProperties(IGrannyMaterial material)
 {
     this.material = material;
 }
Exemplo n.º 7
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 public IndieLeaderTransparencyShader(IGrannyMaterial material) : base(material)
 {
 }
Exemplo n.º 8
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 public IndieLeaderMaskedHairShader(IGrannyMaterial material) : base(material)
 {
 }
Exemplo n.º 9
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 public IndieLeaderFurShader(IGrannyMaterial material) : base(material)
 {
 }
Exemplo n.º 10
0
 public IndieLeaderVelvetShader(IGrannyMaterial material) : base(material)
 {
 }
Exemplo n.º 11
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 protected IndieMaterial(IGrannyMaterial material)
 {
     this.material = material;
 }
 public IndieLandmarkStencilShader(IGrannyMaterial material) : base(material)
 {
 }
Exemplo n.º 13
0
 public IndieSimpleShader(IGrannyMaterial material) : base(material)
 {
 }
Exemplo n.º 14
0
 public IndieLeaderGlassShader(IGrannyMaterial material) : base(material)
 {
 }
Exemplo n.º 15
0
        public static void exportNB2Model(IGrannyFile grannyFile, int modelId)
        {
            string fileExtension  = ".nb2";
            string outputFilename = "";
            string numberFormat   = "f6";

            if (grannyFile.Models.Count > 1)
            {
                string modelFilename = "__" + grannyFile.Models[modelId].Name + fileExtension;
                outputFilename = grannyFile.Filename.Replace(".gr2", modelFilename);
                outputFilename = outputFilename.Replace(".GR2", modelFilename);
            }
            else
            {
                outputFilename = grannyFile.Filename.Replace(".gr2", fileExtension);
                outputFilename = outputFilename.Replace(".GR2", fileExtension);
            }

            StreamWriter outputWriter = new StreamWriter(new FileStream(outputFilename.ToLower(), FileMode.Create));

            IGrannyModel    model    = grannyFile.Models[modelId];
            IGrannySkeleton skeleton = model.Skeleton;

            // Lookup so we can identify the meshes belonging the current model in the list of file meshes
            Dictionary <int, int> meshBindingToMesh = new Dictionary <int, int>();
            HashSet <string>      distinctMeshNames = new HashSet <string>();

            for (int i = 0; i < model.MeshBindings.Count; i++)
            {
                for (int j = 0; j < grannyFile.Meshes.Count; j++)
                {
                    GrannyMeshWrapper modelMesh = new GrannyMeshWrapper(model.MeshBindings[i]);
                    IGrannyMesh       fileMesh  = grannyFile.Meshes[j];
                    if (modelMesh.meshEqual(fileMesh))
                    {
                        meshBindingToMesh.Add(i, j);
                    }
                }
                distinctMeshNames.Add(model.MeshBindings[i].Name);
            }

            // Used to give meshes distinct names where we have multiple meshes with the same name in our source gr2
            Dictionary <string, int> meshNameCount = new Dictionary <string, int>();

            foreach (string meshName in distinctMeshNames)
            {
                meshNameCount.Add(meshName, 0);
            }

            List <GrannyMeshInfo> grannyMeshInfos = new List <GrannyMeshInfo>();

            for (int i = 0; i < model.MeshBindings.Count; i++)
            {
                GrannyMeshWrapper meshWrapper = new GrannyMeshWrapper(model.MeshBindings[i]);
                grannyMeshInfos.Add(meshWrapper.getMeshInfo());
            }

            BiLookup <int, string> boneLookup = new BiLookup <int, string>();

            for (int i = 0; i < skeleton.Bones.Count; i++)
            {
                boneLookup.Add(i, skeleton.Bones[i].Name);
            }

            Dictionary <string, double[]> boneNameToPositionMap = new Dictionary <string, double[]>();

            double[] bonePosition;
            foreach (IGrannyBone bone in skeleton.Bones)
            {
                try {
                    bonePosition = getBoneWorldPosition(bone);
                    boneNameToPositionMap.Add(bone.Name, bonePosition);
                } catch (ArgumentException)
                {
                }
            }

            outputWriter.WriteLine("// Nexus Buddy NB2 - Exported from Nexus Buddy 2");
            outputWriter.WriteLine("Frames: 30");
            outputWriter.WriteLine("Frame: 1");

            List <IndieMaterial> modelMaterials = new List <IndieMaterial>();

            foreach (IGrannyMesh mesh in model.MeshBindings)
            {
                IGrannyMaterial material = mesh.MaterialBindings[0];
                foreach (ListViewItem materialListItem in NexusBuddyApplicationForm.form.materialList.Items)
                {
                    IndieMaterial         shader   = (IndieMaterial)materialListItem.Tag;
                    GrannyMaterialWrapper matWrap1 = new GrannyMaterialWrapper(shader.GetMaterial());
                    GrannyMaterialWrapper matWrap2 = new GrannyMaterialWrapper(material);
                    if (matWrap1.getName().Equals(matWrap2.getName()) && !modelMaterials.Contains(shader))
                    {
                        modelMaterials.Add(shader);
                    }
                }
            }

            // Write Meshes
            outputWriter.WriteLine("Meshes: " + model.MeshBindings.Count);
            for (int mi = 0; mi < grannyMeshInfos.Count; mi++)
            {
                GrannyMeshInfo grannyMeshInfo = grannyMeshInfos[mi];
                string         meshName       = model.MeshBindings[mi].Name;

                meshNameCount[meshName]++;
                if (meshNameCount[meshName] > 1)
                {
                    meshName += meshNameCount[meshName];
                }

                var materialBindingName = model.MeshBindings[mi].MaterialBindings[0].Name;
                var materialIndex       = 0;
                foreach (IndieMaterial material in modelMaterials)
                {
                    if (materialBindingName.Equals(material.GetMaterial().Name))
                    {
                        break;
                    }
                    materialIndex++;
                }

                outputWriter.WriteLine("\"" + meshName + "\" 0 " + materialIndex);

                // Write Vertices
                outputWriter.WriteLine(grannyMeshInfo.vertices.Count);
                for (int vi = 0; vi < grannyMeshInfo.vertices.Count; vi++)
                {
                    GrannyVertexInfo vertex = grannyMeshInfo.vertices[vi];

                    string boneName0   = grannyMeshInfo.boneBindings[vertex.boneIndices[0]];
                    float  boneWeight0 = (float)vertex.boneWeights[0] / 255;
                    int    boneId0     = getBoneIdForBoneName(boneLookup, boneNameToPositionMap, boneName0, boneWeight0, vertex.position);

                    string boneName1   = grannyMeshInfo.boneBindings[vertex.boneIndices[1]];
                    float  boneWeight1 = (float)vertex.boneWeights[1] / 255;
                    int    boneId1     = getBoneIdForBoneName(boneLookup, boneNameToPositionMap, boneName1, boneWeight1, vertex.position);

                    string boneName2   = grannyMeshInfo.boneBindings[vertex.boneIndices[2]];
                    float  boneWeight2 = (float)vertex.boneWeights[2] / 255;
                    int    boneId2     = getBoneIdForBoneName(boneLookup, boneNameToPositionMap, boneName2, boneWeight2, vertex.position);

                    string boneName3   = grannyMeshInfo.boneBindings[vertex.boneIndices[3]];
                    float  boneWeight3 = (float)vertex.boneWeights[3] / 255;
                    int    boneId3     = getBoneIdForBoneName(boneLookup, boneNameToPositionMap, boneName3, boneWeight3, vertex.position);


                    outputWriter.WriteLine("0 " + vertex.position[0].ToString(numberFormat, CultureInfo.InvariantCulture) + " " + vertex.position[1].ToString(numberFormat, CultureInfo.InvariantCulture) + " " + vertex.position[2].ToString(numberFormat, CultureInfo.InvariantCulture) + " " +
                                           vertex.uv[0].ToString(numberFormat, CultureInfo.InvariantCulture) + " " + vertex.uv[1].ToString(numberFormat, CultureInfo.InvariantCulture) + " "
                                           + boneId0 + " " + boneWeight0.ToString(numberFormat, CultureInfo.InvariantCulture) + " " + boneId1 + " " + boneWeight1.ToString(numberFormat, CultureInfo.InvariantCulture) + " "
                                           + boneId2 + " " + boneWeight2.ToString(numberFormat, CultureInfo.InvariantCulture) + " " + boneId3 + " " + boneWeight3.ToString(numberFormat, CultureInfo.InvariantCulture)
                                           );
                }

                // Write Normals
                outputWriter.WriteLine(grannyMeshInfo.vertices.Count);
                for (int ni = 0; ni < grannyMeshInfo.vertices.Count; ni++)
                {
                    GrannyVertexInfo vertex = grannyMeshInfo.vertices[ni];

                    outputWriter.WriteLine(vertex.normal[0].ToString(numberFormat, CultureInfo.InvariantCulture) + " " + vertex.normal[1].ToString(numberFormat, CultureInfo.InvariantCulture) + " " + vertex.normal[2].ToString(numberFormat, CultureInfo.InvariantCulture));
                }

                // Write Triangles
                outputWriter.WriteLine(grannyMeshInfo.triangles.Count);
                for (int ti = 0; ti < grannyMeshInfo.triangles.Count; ti++)
                {
                    int[] triangle = grannyMeshInfo.triangles[ti];
                    outputWriter.WriteLine("0 " + triangle[0] + " " + triangle[1] + " " + triangle[2] + " " + triangle[0] + " " + triangle[1] + " " + triangle[2] + " 1");
                }
            }

            // Write Materials
            outputWriter.WriteLine("Materials: " + modelMaterials.Count);
            for (int i = 0; i < modelMaterials.Count; i++)
            {
                outputWriter.WriteLine("\"" + modelMaterials[i].GetMaterial().Name + "\"");
                outputWriter.WriteLine("0.200000 0.200000 0.200000 1.000000");
                outputWriter.WriteLine("0.800000 0.800000 0.800000 1.000000");
                outputWriter.WriteLine("0.000000 0.000000 0.000000 1.000000");
                outputWriter.WriteLine("0.000000 0.000000 0.000000 1.000000");
                outputWriter.WriteLine("0.000000");
                outputWriter.WriteLine("1.000000");
                string        map1 = "ColorMap_" + i;
                string        map2 = "AlphaMap_" + i;
                string        baseMap;
                string        srefmap;
                IndieMaterial shader = modelMaterials[i];
                if (shader.GetType() == typeof(IndieBuildingShader))
                {
                    baseMap = shader.Diffuse;
                    srefmap = shader.BuildingSREF;
                }
                else if (shader.GetType() == typeof(IndieLandmarkStencilShader))
                {
                    baseMap = shader.BaseTextureMap;
                    srefmap = shader.SpecTextureMap;
                }
                else
                {
                    baseMap = shader.BaseTextureMap;
                    srefmap = shader.SREFMap;
                }

                if (!String.IsNullOrEmpty(baseMap))
                {
                    map1 = baseMap;
                }

                if (!String.IsNullOrEmpty(srefmap))
                {
                    map2 = srefmap;
                }
                outputWriter.WriteLine("\"" + map1 + "\"");
                outputWriter.WriteLine("\"" + map2 + "\"");
            }

            // Write Bones
            outputWriter.WriteLine("Bones: " + skeleton.Bones.Count);
            for (int bi = 0; bi < skeleton.Bones.Count; bi++)
            {
                IGrannyBone bone     = skeleton.Bones[bi];
                string      boneName = bone.Name;
                outputWriter.WriteLine("\"" + boneName + "\"");

                if (bone.ParentIndex == -1)
                {
                    outputWriter.WriteLine("\"\"");
                }
                else
                {
                    string parentBoneName = skeleton.Bones[bone.ParentIndex].Name;
                    outputWriter.WriteLine("\"" + parentBoneName + "\"");
                }

                IGrannyTransform transform   = bone.LocalTransform;
                float[]          orientation = transform.Orientation;
                float[]          position    = transform.Position;

                //Matrix3D boneWorldMatrix = getBoneWorldMatrix(bone);

                //ETransformFlags transformFlags = transform.Flags;
                //bool hasPosition = transformFlags.HasFlag(ETransformFlags.GrannyHasPosition);
                //bool hasOrientation = transformFlags.HasFlag(ETransformFlags.GrannyHasOrientation);

                // bone: flags, posx, posy, posz, quatx, quaty, quatz, quatw

                outputWriter.WriteLine("0 " + position[0].ToString(numberFormat, CultureInfo.InvariantCulture) + " " + position[1].ToString(numberFormat, CultureInfo.InvariantCulture) + " " + position[2].ToString(numberFormat, CultureInfo.InvariantCulture) + " " +
                                       orientation[0].ToString(numberFormat, CultureInfo.InvariantCulture) + " " + orientation[1].ToString(numberFormat, CultureInfo.InvariantCulture) + " " + orientation[2].ToString(numberFormat, CultureInfo.InvariantCulture) + " " + orientation[3].ToString(numberFormat, CultureInfo.InvariantCulture));

                // number of position keys
                outputWriter.WriteLine("0");
                // number of rotation keys
                outputWriter.WriteLine("0");
            }

            outputWriter.Close();
        }
Exemplo n.º 16
0
 public IndieBuildingShader(IGrannyMaterial material) : base(material)
 {
 }
Exemplo n.º 17
0
        private static WriteModelToCN6Response WriteModelToCN6(IGrannyFile grannyFile, bool isBatch, IGrannyModel model, string filterMeshName)
        {
            List <string> textureMaps = new List <string>();

            string        fileExtension  = ".cn6";
            string        outputFilename = "";
            string        numberFormat   = "f8";
            List <string> decalMeshNames = new List <string>();

            IGrannySkeleton skeleton = model.Skeleton;

            string decalMeshName = "";

            if (filterMeshName != null)
            {
                decalMeshName = "_DCL_" + GetSafeFilename(filterMeshName);
            }

            if (grannyFile.Models.Count > 1)
            {
                string modelFilename = "__" + model.Name + decalMeshName + fileExtension;
                outputFilename = grannyFile.Filename.Replace(".gr2", modelFilename);
                outputFilename = outputFilename.Replace(".GR2", modelFilename);
            }
            else
            {
                outputFilename = grannyFile.Filename.Replace(".gr2", fileExtension);
                outputFilename = outputFilename.Replace(".GR2", fileExtension);
            }

            if (isBatch)
            {
                outputFilename = outputFilename.Replace(fileExtension, "_batch" + fileExtension);
            }

            string directory = Path.GetDirectoryName(outputFilename);
            string filename  = Path.GetFileName(outputFilename);

            outputFilename = directory + "\\" + GetSafeFilename(filename);

            StreamWriter outputWriter = new StreamWriter(new FileStream(outputFilename, FileMode.Create));

            // Lookup so we can identify the meshes belonging the current model in the list of file meshes
            Dictionary <int, int> meshBindingToMesh = new Dictionary <int, int>();
            HashSet <string>      distinctMeshNames = new HashSet <string>();

            for (int i = 0; i < model.MeshBindings.Count; i++)
            {
                for (int j = 0; j < grannyFile.Meshes.Count; j++)
                {
                    GrannyMeshWrapper modelMesh = new GrannyMeshWrapper(model.MeshBindings[i]);
                    IGrannyMesh       fileMesh  = grannyFile.Meshes[j];
                    if (modelMesh.meshEqual(fileMesh))
                    {
                        meshBindingToMesh.Add(i, j);
                    }
                }
                distinctMeshNames.Add(model.MeshBindings[i].Name);
            }

            // Used to give meshes distinct names where we have multiple meshes with the same name in our source gr2
            Dictionary <string, int> meshNameCount = new Dictionary <string, int>();

            foreach (string meshName in distinctMeshNames)
            {
                meshNameCount.Add(meshName, 0);
            }

            List <GrannyMeshInfo> grannyMeshInfos = new List <GrannyMeshInfo>();

            for (int i = 0; i < model.MeshBindings.Count; i++)
            {
                GrannyMeshWrapper meshWrapper = new GrannyMeshWrapper(model.MeshBindings[i]);
                grannyMeshInfos.Add(meshWrapper.getMeshInfo());
            }

            BiLookup <int, string> boneLookup = new BiLookup <int, string>();

            for (int i = 0; i < skeleton.Bones.Count; i++)
            {
                boneLookup.Add(i, skeleton.Bones[i].Name);
            }

            Dictionary <string, double[]> boneNameToPositionMap = new Dictionary <string, double[]>();

            foreach (IGrannyBone bone in skeleton.Bones)
            {
                if (!boneNameToPositionMap.ContainsKey(bone.Name))
                {
                    double[] bonePosition = NB2Exporter.getBoneWorldPosition(bone);
                    boneNameToPositionMap.Add(bone.Name, bonePosition);
                }
            }

            string headerLine = "// CivNexus6 CN6 - Exported from Nexus Buddy " + NexusBuddyApplicationForm.getVersionString();

            outputWriter.WriteLine(headerLine);
            outputWriter.WriteLine("skeleton");

            // Write Bones
            for (int boneIndex = 0; boneIndex < skeleton.Bones.Count; boneIndex++)
            {
                IGrannyBone      bone              = skeleton.Bones[boneIndex];
                string           boneName          = bone.Name;
                IGrannyTransform transform         = bone.LocalTransform;
                float[]          orientation       = transform.Orientation;
                float[]          position          = transform.Position;
                float[]          invWorldTransform = bone.InverseWorldTransform;

                StringBuilder boneStringBuilder = new StringBuilder(boneIndex + " \"" + boneName + "\" " + bone.ParentIndex + " " + position[0].ToString(numberFormat, CultureInfo.InvariantCulture) + " " + position[1].ToString(numberFormat, CultureInfo.InvariantCulture) + " " + position[2].ToString(numberFormat, CultureInfo.InvariantCulture) + " " +
                                                                    orientation[0].ToString(numberFormat, CultureInfo.InvariantCulture) + " " + orientation[1].ToString(numberFormat, CultureInfo.InvariantCulture) + " " + orientation[2].ToString(numberFormat, CultureInfo.InvariantCulture) + " " + orientation[3].ToString(numberFormat, CultureInfo.InvariantCulture));

                foreach (float j in invWorldTransform)
                {
                    boneStringBuilder.Append(" " + j.ToString(numberFormat, CultureInfo.InvariantCulture));
                }

                outputWriter.WriteLine(boneStringBuilder);
            }


            List <IndieMaterial> modelMaterials = new List <IndieMaterial>();

            foreach (IGrannyMesh mesh in model.MeshBindings)
            {
                IGrannyMaterial material = mesh.MaterialBindings[0];
                foreach (ListViewItem materialListItem in NexusBuddyApplicationForm.form.materialList.Items)
                {
                    IndieMaterial         shader   = (IndieMaterial)materialListItem.Tag;
                    GrannyMaterialWrapper matWrap1 = new GrannyMaterialWrapper(shader.GetMaterial());
                    GrannyMaterialWrapper matWrap2 = new GrannyMaterialWrapper(material);
                    if (matWrap1.getName().Equals(matWrap2.getName()) && !modelMaterials.Contains(shader))
                    {
                        modelMaterials.Add(shader);
                    }
                }
            }

            int meshCount = 0;

            for (int mi = 0; mi < grannyMeshInfos.Count; mi++)
            {
                IGrannyMesh       mesh        = model.MeshBindings[mi];
                string            meshName    = model.MeshBindings[mi].Name;
                GrannyMeshWrapper meshWrapper = new GrannyMeshWrapper(mesh);
                GrannyMeshInfo    meshInfo    = meshWrapper.getMeshInfo();

                bool isFlatMesh = true;
                foreach (GrannyVertexInfo vertexInfo in meshInfo.vertices)
                {
                    float zPos   = vertexInfo.position[2];
                    bool  isZero = NumberUtils.almostEquals(zPos, 0.0f, 4);
                    if (!isZero)
                    {
                        isFlatMesh = false;
                        break;
                    }
                }

                if (filterMeshName == null)
                {
                    if (isFlatMesh)
                    {
                        decalMeshNames.Add(meshName);
                    }
                    else
                    {
                        meshCount++;
                    }
                }
                else
                {
                    meshCount = 1;
                }
            }

            if (meshCount == 0)
            {
                outputWriter.Close();
                File.Delete(outputFilename);
                return(new WriteModelToCN6Response(decalMeshNames, textureMaps));
            }

            // Write Meshes
            outputWriter.WriteLine("meshes:" + meshCount);

            for (int mi = 0; mi < grannyMeshInfos.Count; mi++)
            {
                GrannyMeshInfo grannyMeshInfo = grannyMeshInfos[mi];
                string         meshName       = model.MeshBindings[mi].Name;

                if ((filterMeshName == null && !decalMeshNames.Contains(meshName)) || meshName.Equals(filterMeshName))
                {
                    meshNameCount[meshName]++;
                    if (meshNameCount[meshName] > 1)
                    {
                        meshName += meshNameCount[meshName];
                    }

                    outputWriter.WriteLine("mesh:\"" + meshName + "\"");

                    // Write Materials
                    outputWriter.WriteLine("materials");
                    foreach (IGrannyMaterial material in model.MeshBindings[mi].MaterialBindings)
                    {
                        IndieMaterial shader = NexusBuddyApplicationForm.GetIndieMaterialFromMaterial(material);

                        string baseMap;

                        if (shader.GetType() == typeof(IndieLeaderGlassShader))
                        {
                            baseMap = "Leader_cornea";
                        }
                        else if (shader.GetType() == typeof(IndieBuildingShader))
                        {
                            baseMap = shader.Diffuse;
                        }
                        else if (shader.GetType().Name.StartsWith("IndieLeaderFur"))
                        {
                            baseMap = shader.Fur_BaseMap;
                        }
                        else if (shader.GetType().Name.StartsWith("IndieLeader"))
                        {
                            baseMap = shader.DiffuseMap;
                        }
                        else if (shader.GetType() == typeof(IndieLandmarkStencilShader))
                        {
                            baseMap = shader.BaseTextureMap;
                        }
                        else
                        {
                            baseMap = shader.BaseTextureMap;
                        }

                        if (!String.IsNullOrEmpty(baseMap))
                        {
                            outputWriter.WriteLine("\"" + baseMap + "\"");
                            textureMaps.Add(baseMap);
                        }
                        else
                        {
                            outputWriter.WriteLine("\"" + material.Name + "\"");
                        }
                    }

                    // Write Vertices
                    outputWriter.WriteLine("vertices");
                    for (int vi = 0; vi < grannyMeshInfo.vertices.Count; vi++)
                    {
                        GrannyVertexInfo vertex = grannyMeshInfo.vertices[vi];

                        string[] boneNames   = new string[8];
                        float[]  boneWeights = new float[8];
                        int[]    boneIds     = new int[8];

                        for (int z = 0; z < 8; z++)
                        {
                            if (z > 3)
                            {
                                //boneNames[z] = grannyMeshInfo.boneBindings[vertex.boneIndices[z]];
                                boneWeights[z] = 0f;
                                boneIds[z]     = 0;
                            }
                            else
                            {
                                boneNames[z]   = grannyMeshInfo.boneBindings[vertex.boneIndices[z]];
                                boneWeights[z] = (float)vertex.boneWeights[z] / 255;
                                boneIds[z]     = NB2Exporter.getBoneIdForBoneName(boneLookup, boneNameToPositionMap, boneNames[z], boneWeights[z], vertex.position);
                            }
                        }

                        float[] tangents = new float[3];
                        if (vertex.tangent == null)
                        {
                            tangents[0] = vertex.normal[0];
                            tangents[1] = vertex.normal[1];
                            tangents[2] = vertex.normal[2];
                        }
                        else
                        {
                            tangents[0] = vertex.tangent[0];
                            tangents[1] = vertex.tangent[1];
                            tangents[2] = vertex.tangent[2];
                        }

                        float[] binormals = new float[3];
                        if (vertex.binormal == null)
                        {
                            binormals[0] = vertex.normal[0];
                            binormals[1] = vertex.normal[1];
                            binormals[2] = vertex.normal[2];
                        }
                        else
                        {
                            binormals[0] = vertex.binormal[0];
                            binormals[1] = vertex.binormal[1];
                            binormals[2] = vertex.binormal[2];
                        }

                        outputWriter.WriteLine(vertex.position[0].ToString(numberFormat, CultureInfo.InvariantCulture) + " " + vertex.position[1].ToString(numberFormat, CultureInfo.InvariantCulture) + " " + vertex.position[2].ToString(numberFormat, CultureInfo.InvariantCulture) + " " +
                                               vertex.normal[0].ToString(numberFormat, CultureInfo.InvariantCulture) + " " + vertex.normal[1].ToString(numberFormat, CultureInfo.InvariantCulture) + " " + vertex.normal[2].ToString(numberFormat, CultureInfo.InvariantCulture) + " " +
                                               tangents[0].ToString(numberFormat, CultureInfo.InvariantCulture) + " " + tangents[1].ToString(numberFormat, CultureInfo.InvariantCulture) + " " + tangents[2].ToString(numberFormat, CultureInfo.InvariantCulture) + " " +
                                               binormals[0].ToString(numberFormat, CultureInfo.InvariantCulture) + " " + binormals[1].ToString(numberFormat, CultureInfo.InvariantCulture) + " " + binormals[2].ToString(numberFormat, CultureInfo.InvariantCulture) + " " +
                                               vertex.uv[0].ToString(numberFormat, CultureInfo.InvariantCulture) + " " + vertex.uv[1].ToString(numberFormat, CultureInfo.InvariantCulture) + " " +
                                               0.00000000f.ToString(numberFormat, CultureInfo.InvariantCulture) + " " + 0.00000000f.ToString(numberFormat, CultureInfo.InvariantCulture) + " " +
                                               0.00000000f.ToString(numberFormat, CultureInfo.InvariantCulture) + " " + 0.00000000f.ToString(numberFormat, CultureInfo.InvariantCulture) + " " +
                                               boneIds[0] + " " + boneIds[1] + " " + boneIds[2] + " " + boneIds[3] + " 0 0 0 0 " +
                                               vertex.boneWeights[0] + " " + vertex.boneWeights[1] + " " + vertex.boneWeights[2] + " " + vertex.boneWeights[3] + " 0 0 0 0 "
                                               );
                    }

                    // Write Triangles
                    outputWriter.WriteLine("triangles");
                    for (int ti = 0; ti < grannyMeshInfo.triangles.Count; ti++)
                    {
                        int[] triangle = grannyMeshInfo.triangles[ti];
                        outputWriter.WriteLine(triangle[0] + " " + triangle[1] + " " + triangle[2] + " 0");
                    }
                }
            }

            outputWriter.WriteLine("end");

            outputWriter.Close();

            WriteModelToCN6Response response = new WriteModelToCN6Response(decalMeshNames, textureMaps);

            return(response);
        }
Exemplo n.º 18
0
 public IndieLeaderOpaqueClothShader(IGrannyMaterial material) : base(material)
 {
 }
Exemplo n.º 19
0
 public IndieFXShader(IGrannyMaterial material) : base(material)
 {
 }