public void Debug(IGeoEye iGeoEye) { GeometryVisionEye eye = iGeoEye as GeometryVisionEye; amountOfSeenEdges = 0; if (eye != null) { // DrawEdges(iGeoEye.GetSeenEdges()); } }
public void DebugGeoPlanes(Camera camera, IGeoEye iGeoEye, bool geometryOnly) { GeometryVisionEye eye = iGeoEye as GeometryVisionEye; if (geometryOnly == false) { RefreshFrustumCorners(camera); if (DebugPlanes.Count == 0) { CreateDebugPlanes(25, _frustumCornersNear, _frustumCornersFar, camera, _planes); } } }