Exemplo n.º 1
0
        public GangLevelUpReport ProcessExperience(BattleReport battleReport)
        {
            var gang          = _gangFactory.GetGang(battleReport.GangId);
            var underdogBonus = GetUnderdogBonus(gang.GangRating, battleReport.OpponentGangRating, battleReport.HasWon);

            var advancements = new List <GangerLevelUpReport>();

            foreach (var gangerStats in battleReport.GangBattleStats)
            {
                var ganger     = _gangerFactory.GetGanger(gangerStats.GangerId);
                var experience = 0;
                experience += GetLeaderBonus(ganger, battleReport.GameType, battleReport.HasWon, battleReport.IsAttacker);
                experience += GetWoundingHitBonus(gangerStats.Kills);
                experience += GetObjectivesBonus(gangerStats.Objectives, battleReport.GameType);
                experience += GetWinningBonus(battleReport.HasWon, battleReport.GameType);
                experience += GetSurvivalBonus();

                var advanceRolls = GetNumberOfAdvanceRolls(ganger, experience);
                while (advanceRolls > 0)
                {
                    advancements.Add(DoAdvanceRoll(ganger, gang.GangHouse));
                    advanceRolls--;
                }

                ganger.Experience += experience;
                _gangerFactory.UpdateGanger(ganger);
            }

            return(new GangLevelUpReport()
            {
                GangerAdvancements = advancements
            });
        }
Exemplo n.º 2
0
        public IncomeReport ProcessIncome(BattleReport battleReport, int deaths)
        {
            var gang        = _gangFactory.GetGang(battleReport.GangId);
            var territories = _territoryFactory.GetTerritoriesByGangId(battleReport.GangId).ToList();

            territories.Sort();
            var gangers = GetGangers(battleReport.GangId).ToList();
            var gross   = new List <TerritoryIncomeReport>();

            for (int i = 0; i < gangers.Count(); i++)
            {
                var status = new TerritoryWorkStatus()
                {
                    Deaths             = deaths,
                    Ganger             = gangers[i],
                    GangId             = battleReport.GangId,
                    Objectives         = battleReport.GangBattleStats.Select(stats => stats.Objectives).Sum(),
                    PreviousBattleType = battleReport.GameType,
                    Roll = DiceRoller.ParseDiceString(territories[i].Territory.Income)
                };

                gross.Add(territories[i].Territory.WorkTerritory(status));
            }

            int territoryGross    = gross.Select(territoryReport => territoryReport.Income).Sum();
            int giantKillerBonus  = GetGiantKillerBonus(gang.GangRating, battleReport.OpponentGangRating);
            int incomeAfterUpkeep = GetGangUpkeep(GetNumberOfGangMembers(battleReport.GangId), territoryGross + giantKillerBonus);

            var report = new IncomeReport()
            {
                Gross            = gross,
                GiantKillerBonus = giantKillerBonus,
                Income           = incomeAfterUpkeep
            };

            gang.Credits += report.Income;
            _gangFactory.UpdateGang(gang);

            return(report);
        }