Exemplo n.º 1
0
 private void InitializeComponents()
 {
     if (mainModel == null)
     {
         mainModel = GetComponent <MainModel>();
     }
     if (camera == null)
     {
         camera = GetComponent <PixelPerfectCamera>();
     }
     if (gameBoard == null)
     {
         gameBoard = GetComponent <IGameBoard>();
     }
     if (dataService == null)
     {
         dataService = GetComponent <IDataService>();
     }
     if (inputController == null)
     {
         inputController = GetComponent <IInput>();
     }
     if (screensManager == null)
     {
         screensManager = GetComponent <IScreensManager>();
     }
     if (gameStatesFactory == null)
     {
         gameStatesFactory = GetComponent <IGameStatesFactory>();
     }
 }
Exemplo n.º 2
0
 public GameStateWaitingRoundResults(GameManager manager, IGameStatesFactory factory) : base(manager, factory)
 {
 }
Exemplo n.º 3
0
 public BaseGameState(GameManager manager, IGameStatesFactory factory)
 {
     _manager = manager;
     _factory = factory;
 }
Exemplo n.º 4
0
 public GameStateLoginInput(GameManager manager, IGameStatesFactory factory) : base(manager, factory)
 {
 }
Exemplo n.º 5
0
 public GameStateMatchmaking(GameManager manager, IGameStatesFactory factory) : base(manager, factory)
 {
 }
 public GameStateDisplayRoundResults(GameManager manager, IGameStatesFactory factory) : base(manager, factory)
 {
 }
Exemplo n.º 7
0
 public GameStateLoginVerification(GameManager manager, IGameStatesFactory factory) : base(manager, factory)
 {
 }
Exemplo n.º 8
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 public GameStateInitial(GameManager manager, IGameStatesFactory factory) : base(manager, factory)
 {
 }
Exemplo n.º 9
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 public GameStateCharacterSelection(GameManager manager, IGameStatesFactory factory) : base(manager, factory)
 {
 }
Exemplo n.º 10
0
 public GameStateSelectActions(GameManager manager, IGameStatesFactory factory) : base(manager, factory)
 {
 }