private void OnEnable() // When this GUI is enabled, it's game over for sure end nothing else. Do all the game over game logic here. { totalShotsTakenText.text = _gameSessionService.GetShotsTaken().ToString(); totalTimeText.text = $"{_gameSessionService.GetTimePlayed()} s"; _gameSessionService.SaveGameSessionData(Constants.DIRECTORY_PATH_SAVES, Constants.FILE_NAME_LAST_SESSION); }