private void OnEnable() // When this GUI is enabled, it's game over for sure end nothing else. Do all the game over game logic here.
 {
     totalShotsTakenText.text = _gameSessionService.GetShotsTaken().ToString();
     totalTimeText.text = $"{_gameSessionService.GetTimePlayed()} s";
     _gameSessionService.SaveGameSessionData(Constants.DIRECTORY_PATH_SAVES, Constants.FILE_NAME_LAST_SESSION);
 }