Exemplo n.º 1
0
        /*
        /// <summary>
        /// Accept incoming connection for NPC-Control
        /// </summary>
        /// <param name="ar"></param>
        protected void NCControl_Accept(IAsyncResult ar)
        {
            // Accept Socket
            NCConnection Client = new NCConnection(this, (Socket)NCListen.EndAcceptSocket(ar));
            Client.ReceiveData();
            NCList.Add(Client);

            // Listen for incoming connections
            NCListen.BeginAcceptSocket(cNCAccept, NCListen);
        }
        */
        /// <summary>
        /// Run NPC Server
        /// </summary>
        public void RunServer()
        {
            // Run Timeouts
            /*
            foreach (KeyValuePair<String, ServerWeapon> wep in WeaponList)
            {
                ScriptObj obj = (ScriptObj)wep.Value.ScriptObject;
                if (obj != null)
                    obj.RunEvents();
            }

            // Level-Npcs
            lock (TimerLock)
            {
                foreach (KeyValuePair<String, GraalLevel> lvl in LevelList)
                {
                    foreach (KeyValuePair<int, GraalLevelNPC> npc in lvl.Value.NpcList)
                    {
                        ScriptObj obj = (ScriptObj)npc.Value.ScriptObject;
                        if (obj != null)
                            obj.RunEvents();
                    }
                }
            }

            while (Compiler.RunList.Count > 0)
            {
                IRefObject obj;
                lock (Compiler.RunList)
                    obj = Compiler.RunList.Dequeue();
                obj.Call("onCreated", null);
            }
            */
            this.form = Abstraction.GetInstance();

            this.form.Activate();
            this.form.WriteText("--- OpenGraal Instant Messenger / Remote Control ---");
            this.serverWindow = ServerWindow.GetInstance();
            // Default PM
            this.NCMsg = CString.tokenize("I am the Framework for\nthis game server. Almost\nall npc actions are controled\nby me.");

            // Create Compiler
            //Compiler = new GameCompiler(this);

            // Create Player Manager
            PlayerManager = new GraalPlayerList();

            // Connect to GServer
            GSConn = (IGameServer)new Connections.GraalServer();
            GSConn.RunServer();

            if (this.serverWindow.nickname != null && this.serverWindow.nickname != "")
                this.nickname = this.serverWindow.nickname;

            if (this.serverWindow.username != null && this.serverWindow.username != "")
                this.username = this.serverWindow.username;

            if (this.serverWindow.password != null && this.serverWindow.password != "")
                this.password = this.serverWindow.password;

            if (this.serverWindow.gserver != null && this.serverWindow.gserver != "")
                server = this.serverWindow.gserver;

            if (this.serverWindow.gport != null && this.serverWindow.gport != 0)
                this.port = this.serverWindow.gport;

            //GSConn.Disconnect();
            if (!GSConn.Connected)
            {
                this.form.WriteText("Not connected, connecting...");
                this.form.WriteText("Address:\t" + this.server);
                this.form.WriteText("Port:\t\t" + this.port.ToString());
                GSConn.Connect(this.server, this.port);

            }
            else
                this.form.WriteText("Already connected!");

            if (GSConn.Connected)
            {
                GSConn.SendLogin(this.username, this.password, this.nickname);
            }
        }