Exemplo n.º 1
0
 private void ClearAllData(IGameRankingDataAccess DAL)
 {
     DAL.ClearAllData();
     DAL.SubmitGameListChanges();
     DAL.SubmitPlayerListChanges();
     DAL.SubmitTeamListChanges();
     DAL.SubmitmatchListChanges();
     DAL.SubmitRankingListChanges();
 }
Exemplo n.º 2
0
 private void ClearAllData(IGameRankingDataAccess DAL)
 {
     DAL.ClearAllData();
     DAL.SubmitGameListChanges();
     DAL.SubmitPlayerListChanges();
     DAL.SubmitTeamListChanges();
     DAL.SubmitmatchListChanges();
     DAL.SubmitRankingListChanges();
 }
Exemplo n.º 3
0
 /// <summary>
 /// Updates all ranking scores
 /// </summary>
 private void UpdateScores()
 {
     backend.RankingList.Clear();
     backend.SubmitRankingListChanges();
     // update points
     foreach (MatchType match in backend.MatchList)
     {
         if (match is SoloMatch)
         {
             SoloMatch soloMatch = (SoloMatch)match;
             if (soloMatch.Players.Count < 1)
             {
                 continue;
             }
             int        maxPoints    = soloMatch.Players.Count + 1;
             List <int> uniquePoints = GenerateUniqueOrdered(soloMatch.Scores);
             for (int i = 0; i < uniquePoints.Count; i++)
             {
                 if (i >= (uniquePoints.Count - 1))
                 {
                     maxPoints = 0;
                     // no point for player
                     for (int j = 0; j < soloMatch.Players.Count; j++)
                     {
                         if (uniquePoints[i] == soloMatch.Scores[j])
                         {
                             AddPoints(soloMatch.GameID, soloMatch.Players[j], soloMatch.Category, maxPoints);
                         }
                     }
                 }
                 else if (i == 0)
                 {
                     // max points
                     for (int j = 0; j < soloMatch.Players.Count; j++)
                     {
                         if (uniquePoints[i] == soloMatch.Scores[j])
                         {
                             AddPoints(soloMatch.GameID, soloMatch.Players[j], soloMatch.Category, maxPoints);
                         }
                     }
                     maxPoints -= 2;
                 }
                 else
                 {
                     for (int j = 0; j < soloMatch.Players.Count; j++)
                     {
                         if (uniquePoints[i] == soloMatch.Scores[j])
                         {
                             AddPoints(soloMatch.GameID, soloMatch.Players[j], soloMatch.Category, maxPoints);
                         }
                     }
                     maxPoints--;
                 }
             }
         }
         else if (match is TeamMatch)
         {
             TeamMatch teamMatch = (TeamMatch)match;
             if (teamMatch.Teams.Count < 1)
             {
                 continue;
             }
             int        maxPoints    = teamMatch.Teams.Count + 1;
             List <int> uniquePoints = GenerateUniqueOrdered(teamMatch.Scores);
             for (int i = 0; i < uniquePoints.Count; i++)
             {
                 if (i >= (uniquePoints.Count - 1))
                 {
                     maxPoints = 0;
                     // no point for player
                     for (int j = 0; j < teamMatch.Teams.Count; j++)
                     {
                         if (uniquePoints[i] == teamMatch.Scores[j])
                         {
                             foreach (PlayerType player in teamMatch.Teams[j].Members)
                             {
                                 AddPoints(teamMatch.GameID, player, teamMatch.Category, maxPoints);
                             }
                         }
                     }
                 }
                 else if (i == 0)
                 {
                     // max points
                     for (int j = 0; j < teamMatch.Teams.Count; j++)
                     {
                         if (uniquePoints[i] == teamMatch.Scores[j])
                         {
                             foreach (PlayerType player in teamMatch.Teams[j].Members)
                             {
                                 AddPoints(teamMatch.GameID, player, teamMatch.Category, maxPoints);
                             }
                         }
                     }
                     maxPoints -= 2;
                 }
                 else
                 {
                     for (int j = 0; j < teamMatch.Teams.Count; j++)
                     {
                         if (uniquePoints[i] == teamMatch.Scores[j])
                         {
                             foreach (PlayerType player in teamMatch.Teams[j].Members)
                             {
                                 AddPoints(teamMatch.GameID, player, teamMatch.Category, maxPoints);
                             }
                         }
                     }
                     maxPoints--;
                 }
             }
         }
     }
 }