Exemplo n.º 1
0
        //private GameLogic getGameLogic() {
        // //   Console.WriteLine("ScoreBoard: getGameLogic");

        //    if (gameLogic == null) {
        //        gameLogic = menu.game.Services.GetService(typeof(GameLogic)) as GameLogic;
        //    }
        //    return this.gameLogic;
        //}
        public override void paintComponent(SpriteBatch spriteBatch)
        {
            //this.getGameLogic();

            // Console.WriteLine("ScoreBoard: paintComponent");
            //base.paintComponent(spriteBatch);

            if (this.gameLogic == null)
            {
                return;
            }

            IList <ScoreEntry>
            scoreList = gameLogic.getScoreList();


            if (this.expanded)
            {
                if (this.texture != null)
                {
                    spriteBatch.Draw(this.texture, this.expandedBounds, Color.White);//this.getFather().getBounds(), Color.White);
                }
                Point TopLeftMargin = new Point(this.bounds.X + 30, this.bounds.Y + 30);
                int   scoreYDelta   = 30;
                int   count         = 0;
                foreach (var score in scoreList)
                {
                    spriteBatch.DrawString(this.font, score.Score + " : " + score.PlayerName, new Vector2(TopLeftMargin.X, TopLeftMargin.Y + count * scoreYDelta),
                                           Color.White, 0.0f, new Vector2(0, 0), new Vector2(1, 1), SpriteEffects.None, 0);
                    count++;
                }
            }
            else
            {
                //   Console.WriteLine("ScoreBoard not expanded");
                Color c;
                if (this.focus)
                {
                    //           Console.WriteLine("has focus setting color " + this.focusColor);
                    c = this.focusColor;
                }
                else
                {
                    c = this.color;
                }
                Vector2 titleSize = this.font.MeasureString(this.title);
                float   x         = this.bounds.X + (this.bounds.Width / 2.0f) - (titleSize.X / 2);

                spriteBatch.DrawString(this.font, this.title, new Vector2(x, this.bounds.Y),     //new Vector2(this.bounds.X, 20),// this.bounds.Y),
                                       c, 0.0f, new Vector2(0, 0), new Vector2(1, 1), SpriteEffects.None, 0);
            }
        }