Exemplo n.º 1
0
        public void Finish()
        {
            IsEntryPointLoad = false;
            //Send stat
            switch (gameData.GameType)
            {
            // -----------------------------------------------------------------------------------------------
            //
            case GameTypeEnum.MultyNew:
                SendSaveFirstRecord();
                break;

            // -----------------------------------------------------------------------------------------------
            // -----------------------------------------------------------------------------------------------
            //
            case GameTypeEnum.MultyNewFB:
                _networkManager.SaveFirstRecordForFB(gameData.gameId,
                                                     Core.Instance.GetService <PlayerManager>().PlayerCar.model,
                                                     () =>
                {
                    Core.Instance.GetService <StatesManager>().SwitchState(StatesEnum.MAIN_MULTIPLAYER_WINDOW);

                    Core.Instance.StartCor(
                        LoadGameScene("EntryPoint",
                                      () => { Core.Instance.GetService <UIManager>().ShowWindow(UIWindowEnum.SPLASH, false); }
                                      ));
                },
                                                     () => { Debug.LogError("Error send first FB statistics"); }
                                                     );
                break;

            // -----------------------------------------------------------------------------------------------
            //
            case GameTypeEnum.MultyRecord:
                Debug.Log("MultyRecord");
                SendSaveRecord();



                break;

            // -----------------------------------------------------------------------------------------------
            //
            case GameTypeEnum.MultyReplay:
                gameData.GameType = GameTypeEnum.MultyRecord;
                if (_handler != null)
                {
                    _handler.Destroy();
                }
                CreateGameHandler();
                break;

            // -----------------------------------------------------------------------------------------------
            //
            case GameTypeEnum.SingleNew:
                _handler.Destroy();
                _statesManager.SwitchState(StatesEnum.MAIN_MULTIPLAYER_WINDOW);

                Core.Instance.StartCor(
                    LoadGameScene("EntryPoint",
                                  () => { Core.Instance.GetService <UIManager>().ShowWindow(UIWindowEnum.SPLASH, false); }
                                  ));
                break;

                // -----------------------------------------------------------------------------------------------
            }
        }