Exemplo n.º 1
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 public bool DeserializeHumanText(ref Queue <string> lines) => default;                                                        // 0x00BB24A0-0x00BB2980
 public bool TrySetupExecPointer(IGameFlowPlayable owner, GameFlowExecStack execStack, IGameFlowPlayable findBlob) => default; // 0x00BB2980-0x00BB2AD0
Exemplo n.º 2
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    public bool TrySetupExecPointer(IGameFlowPlayable owner, GameFlowExecStack execStack, IGameFlowPlayable findBlob) => default; // 0x00BB2980-0x00BB2AD0

    // [IteratorStateMachine] // 0x0061AB20-0x0061AB90
    public IEnumerator Play_ForSequence(IGameFlowPlayable owner, GameFlowPlayContext context, Func <bool> needExit, Func <bool> seqStop) => default; // 0x00BB2AD0-0x00BB2B60
Exemplo n.º 3
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    }                                                                  // 0x00A5AA80-0x00A5AB10

    public void PushExecPointer(IGameFlowPlayable owner, GameFlowBlobList subFlowBlobList, int subFlowBlobListIdx)
    {
    }                                                                                                                     // 0x00A637C0-0x00A63860
Exemplo n.º 4
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    }                                          // 0x00A5B500-0x00A5B580

    public void CallStepCb(IGameFlowPlayable playable)
    {
    }                                                         // 0x00A64B20-0x00A64BA0
Exemplo n.º 5
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    }                                                                    // 0x00A5AC50-0x00A5ACA0

    public bool IsResumeExecPointer(IGameFlowPlayable owner) => default; // 0x00A5A9E0-0x00A5AA80
Exemplo n.º 6
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    }                          // 0x00A5F130-0x00A5F190

    public void PushExecPointer(IGameFlowPlayable flowPlayable)
    {
    }                                                                  // 0x00A5AA80-0x00A5AB10
    }                                                                                                             // 0x00BB1AC0-0x00BB1AD0

    public override bool TrySetupExecPointer(GameFlowExecStack execStack, IGameFlowPlayable findBlob) => default; // 0x00BB1AD0-0x00BB1AF0
    public string TryGetExecPointer_ResumeFlowListName(IGameFlowPlayable owner, GameFlowPlayContext context) => default; // 0x00E3E5C0-0x00E3E650

    // [IteratorStateMachine] // 0x0061AB90-0x0061AC00
    public IEnumerator PlayAndClearExecPointerFlowList_ForSequence(IGameFlowPlayable owner, GameFlowPlayContext context, Func <bool> needExit) => default; // 0x00E3E650-0x00E3E6D0
    }                                                                                                                    // 0x00E3E4A0-0x00E3E5B0

    public string TryGetExecPointer_ResumeFlowListName(IGameFlowPlayable owner, GameFlowPlayContext context) => default; // 0x00E3E5C0-0x00E3E650
    public bool TrySetupExecPointer(IGameFlowPlayable owner, GameFlowExecStack execStack, IGameFlowPlayable findBlob) => default; // 0x00E3E3C0-0x00E3E4A0

    public void SetupExecPointer_NextFlowList(string name, IGameFlowPlayable owner, GameFlowPlayContext context)
    {
    }                                                                                                                    // 0x00E3E4A0-0x00E3E5B0
Exemplo n.º 11
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    }                                                                                                            // 0x00BB1030-0x00BB10A0

    public virtual bool TrySetupExecPointer(GameFlowExecStack execStack, IGameFlowPlayable findBlob) => default; // 0x00BB10A0-0x00BB10B0