public bool DeserializeHumanText(ref Queue <string> lines) => default; // 0x00BB24A0-0x00BB2980 public bool TrySetupExecPointer(IGameFlowPlayable owner, GameFlowExecStack execStack, IGameFlowPlayable findBlob) => default; // 0x00BB2980-0x00BB2AD0
public bool TrySetupExecPointer(IGameFlowPlayable owner, GameFlowExecStack execStack, IGameFlowPlayable findBlob) => default; // 0x00BB2980-0x00BB2AD0 // [IteratorStateMachine] // 0x0061AB20-0x0061AB90 public IEnumerator Play_ForSequence(IGameFlowPlayable owner, GameFlowPlayContext context, Func <bool> needExit, Func <bool> seqStop) => default; // 0x00BB2AD0-0x00BB2B60
} // 0x00A5AA80-0x00A5AB10 public void PushExecPointer(IGameFlowPlayable owner, GameFlowBlobList subFlowBlobList, int subFlowBlobListIdx) { } // 0x00A637C0-0x00A63860
} // 0x00A5B500-0x00A5B580 public void CallStepCb(IGameFlowPlayable playable) { } // 0x00A64B20-0x00A64BA0
} // 0x00A5AC50-0x00A5ACA0 public bool IsResumeExecPointer(IGameFlowPlayable owner) => default; // 0x00A5A9E0-0x00A5AA80
} // 0x00A5F130-0x00A5F190 public void PushExecPointer(IGameFlowPlayable flowPlayable) { } // 0x00A5AA80-0x00A5AB10
} // 0x00BB1AC0-0x00BB1AD0 public override bool TrySetupExecPointer(GameFlowExecStack execStack, IGameFlowPlayable findBlob) => default; // 0x00BB1AD0-0x00BB1AF0
public string TryGetExecPointer_ResumeFlowListName(IGameFlowPlayable owner, GameFlowPlayContext context) => default; // 0x00E3E5C0-0x00E3E650 // [IteratorStateMachine] // 0x0061AB90-0x0061AC00 public IEnumerator PlayAndClearExecPointerFlowList_ForSequence(IGameFlowPlayable owner, GameFlowPlayContext context, Func <bool> needExit) => default; // 0x00E3E650-0x00E3E6D0
} // 0x00E3E4A0-0x00E3E5B0 public string TryGetExecPointer_ResumeFlowListName(IGameFlowPlayable owner, GameFlowPlayContext context) => default; // 0x00E3E5C0-0x00E3E650
public bool TrySetupExecPointer(IGameFlowPlayable owner, GameFlowExecStack execStack, IGameFlowPlayable findBlob) => default; // 0x00E3E3C0-0x00E3E4A0 public void SetupExecPointer_NextFlowList(string name, IGameFlowPlayable owner, GameFlowPlayContext context) { } // 0x00E3E4A0-0x00E3E5B0
} // 0x00BB1030-0x00BB10A0 public virtual bool TrySetupExecPointer(GameFlowExecStack execStack, IGameFlowPlayable findBlob) => default; // 0x00BB10A0-0x00BB10B0