public AddGameEventHandler(IGameEventSourceRepository gameSourceRepository,
                            IBusPublisher busPublisher, ILogger <AddGameEventSource> logger)
 {
     _gameSourceRepository = gameSourceRepository;
     _busPublisher         = busPublisher;
     _logger = logger;
 }
Exemplo n.º 2
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 public GameEventSourceAddedHandler(IHubService hubService, ILogger <GameEventSourceAddedHandler> logger
                                    , IGameEventSourceRepository gameEventSourceRepository
                                    )
 {
     _gameEventSourceRepository = gameEventSourceRepository;
     _hubService = hubService;
     _logger     = logger;
 }
Exemplo n.º 3
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 public AddGameEventHandler(IGameEventSourceRepository gameSourceRepository,
                            IBusPublisher busPublisher, ILogger <AddGameEventSource> logger, ICorrelationContextAccessor correlationContextAccessor, IMessagePropertiesAccessor messagePropertiesAccessor)
 {
     _gameSourceRepository = gameSourceRepository;
     _busPublisher         = busPublisher;
     _logger = logger;
     _correlationContextAccessor = correlationContextAccessor;
     _messagePropertiesAccessor  = messagePropertiesAccessor;
 }
Exemplo n.º 4
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 public BrowseGameEventSourceHandler(IGameEventSourceRepository gameEventSourceRepository)
 {
     _gameEventSourceRepository = gameEventSourceRepository;
 }
Exemplo n.º 5
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 public GetGameEventHandler(IGameEventSourceRepository gameEventSourceRepository)
 {
     _gameEventSourceRepository = gameEventSourceRepository;
 }