public AddGameEventHandler(IGameEventSourceRepository gameSourceRepository, IBusPublisher busPublisher, ILogger <AddGameEventSource> logger) { _gameSourceRepository = gameSourceRepository; _busPublisher = busPublisher; _logger = logger; }
public GameEventSourceAddedHandler(IHubService hubService, ILogger <GameEventSourceAddedHandler> logger , IGameEventSourceRepository gameEventSourceRepository ) { _gameEventSourceRepository = gameEventSourceRepository; _hubService = hubService; _logger = logger; }
public AddGameEventHandler(IGameEventSourceRepository gameSourceRepository, IBusPublisher busPublisher, ILogger <AddGameEventSource> logger, ICorrelationContextAccessor correlationContextAccessor, IMessagePropertiesAccessor messagePropertiesAccessor) { _gameSourceRepository = gameSourceRepository; _busPublisher = busPublisher; _logger = logger; _correlationContextAccessor = correlationContextAccessor; _messagePropertiesAccessor = messagePropertiesAccessor; }
public BrowseGameEventSourceHandler(IGameEventSourceRepository gameEventSourceRepository) { _gameEventSourceRepository = gameEventSourceRepository; }
public GetGameEventHandler(IGameEventSourceRepository gameEventSourceRepository) { _gameEventSourceRepository = gameEventSourceRepository; }