private float GetBoneRadiusForPicking(Vector3 position) { if (m_GUIWrapper.HasCurrentCamera()) { return(0.1f * m_GUIWrapper.GetHandleSize(position)); } return(kPickingRadius); }
private float GetBoneRadiusForPicking(Vector3 position) { if (m_GUIWrapper.HasCurrentCamera()) { return(0.1f * m_GUIWrapper.GetHandleSize(position)); } return(kPickingRadius); }