public void LoadData(IMouseFrame frame, IWhiskerVelocityFrame previousFrame, IFrameRateSettings frameRateSettings, IUnitSettings unitSettings) { TargetFrame = frame; int numberOfWhiskers = TargetFrame.Whiskers.Length; int previousFrameCounter = 0; ISingleWhiskerVelocity nosePoint = null; for (int i = 0; i < numberOfWhiskers; i++) { IWhisker whisker = TargetFrame.Whiskers[i]; ISingleWhiskerVelocity singleWhiskerVelocity = ModelResolver.Resolve <ISingleWhiskerVelocity>(); singleWhiskerVelocity.Whisker = whisker; singleWhiskerVelocity.FrameRateSettings = frameRateSettings; singleWhiskerVelocity.UnitSettings = unitSettings; singleWhiskerVelocity.NosePoint = nosePoint; if (whisker.WhiskerId == -1) { nosePoint = singleWhiskerVelocity; } if (previousFrame != null) { singleWhiskerVelocity.PreviousFrame = previousFrame.Targets[previousFrameCounter]; } Targets.Add(singleWhiskerVelocity); previousFrameCounter++; } }
public FrameRateSettingsViewModel(IFrameRateSettings model) { Model = model; Name = "Frame Rate Settings"; SettingsUserControl = new FrameRateSettingsUserControl(); SettingsUserControl.DataContext = this; }
public FrameRateSettingsViewModel(IFrameRateSettings model) { Model = model; Name = "Frame Rate Settings"; SettingsUserControl = new FrameRateSettingsUserControl(); SettingsUserControl.DataContext = this; }
static GlobalSettings() { UnitSettings = ModelResolver.Resolve<IUnitSettings>(); UnitSettings.LoadSettings(); ColorSettings = ModelResolver.Resolve<IColorSettings>(); ColorSettings.LoadSettings(); ClipSettings = ModelResolver.Resolve<IClipSettings>(); FrameRateSettings = ModelResolver.Resolve<IFrameRateSettings>(); }
static GlobalSettings() { UnitSettings = ModelResolver.Resolve <IUnitSettings>(); UnitSettings.LoadSettings(); ColorSettings = ModelResolver.Resolve <IColorSettings>(); ColorSettings.LoadSettings(); ClipSettings = ModelResolver.Resolve <IClipSettings>(); FrameRateSettings = ModelResolver.Resolve <IFrameRateSettings>(); }
protected override IWhiskerAngularVelocityFrame[] CreateData(IMouseFrame[] frames) { int frameCount = frames.Length; IWhiskerAngularVelocityFrame[] data = new IWhiskerAngularVelocityFrame[frameCount]; IWhiskerAngularVelocityFrame previousFrame = null; for (int i = 0; i < frameCount; i++) { IWhiskerAngularVelocityFrame frameData = ModelResolver.Resolve <IWhiskerAngularVelocityFrame>(); IFrameRateSettings frameRateSettings = GlobalSettings.GlobalSettings.FrameRateSettings; frameData.LoadData(frames[i], previousFrame, frameRateSettings); data[frames[i].IndexNumber] = frameData; previousFrame = frameData; } return(data); }
public FrameRateSettingsXml(IFrameRateSettings settings) { CurrentFrameRate = settings.CurrentFrameRate; OriginalFrameRate = settings.OriginalFrameRate; }
public void LoadData(IMouseFrame frame, IWhiskerAngularVelocityFrame previousFrame, IFrameRateSettings frameRateSettings) { TargetFrame = frame; IAngleTypeBase angleType; IWhisker noseWhisker = TargetFrame.Whiskers.FirstOrDefault(x => x.WhiskerId == -1); IWhisker orientationWhisker = TargetFrame.Whiskers.FirstOrDefault(x => x.WhiskerId == 0); if (noseWhisker == null || orientationWhisker == null) { //can't generate centerline, use vertical angleType = ModelResolver.Resolve <IVertical>(); } else { ICenterLine centerLine = ModelResolver.Resolve <ICenterLine>(); centerLine.NosePoint = noseWhisker.WhiskerPoints[0]; centerLine.OrientationPoint = orientationWhisker.WhiskerPoints[0]; angleType = centerLine; } int numberOfWhiskers = TargetFrame.Whiskers.Length; int previousFrameCounter = 0; for (int i = 0; i < numberOfWhiskers; i++) { IWhisker whisker = TargetFrame.Whiskers[i]; if (whisker.IsGenericPoint) { continue; } ISingleWhiskerAngularVelocity singleWhiskerAngularVelocity = ModelResolver.Resolve <ISingleWhiskerAngularVelocity>(); singleWhiskerAngularVelocity.Whisker = whisker; singleWhiskerAngularVelocity.AngleType = angleType; singleWhiskerAngularVelocity.FrameRate = frameRateSettings.OriginalFrameRate; if (previousFrame != null) { singleWhiskerAngularVelocity.PreviousFrame = previousFrame.Targets[previousFrameCounter]; } Targets.Add(singleWhiskerAngularVelocity); previousFrameCounter++; } }
public FrameRateSettingsXml(IFrameRateSettings settings) { CurrentFrameRate = settings.CurrentFrameRate; OriginalFrameRate = settings.OriginalFrameRate; }