public IEnemyVO getEnemyVOById(int value) { IEnemyVO result = null; for (byte i = 0; i < list.Count; i++) { if (list [i].id == value) { result = list [i]; } } return(result); }
private void parseData(IGameConfig gameConfig) { IEnemyVO enemyVO = gameConfig.enemyConfig.getEnemyVOById(id); assetVO = gameConfig.assetConfig.getEnemyAssetById(enemyVO.asset_id); speed = enemyVO.speed; hp = enemyVO.hp; damage = enemyVO.damage; cooldown = enemyVO.cooldown; exp_give = enemyVO.exp_give; gold_drop_min = enemyVO.gold_drop_min; gold_drop_max = enemyVO.gold_drop_max; }