Exemplo n.º 1
0
 public void NotifyManager(string notifyID, Bounds spriteBounds, SpriteRenderer boxFirstPoint, SpriteRenderer boxSecondPoint)
 {
     if (notifyID == "PlayerDestroyEnemy")
     {
         for (loopVar1 = 0; loopVar1 < gameEntities.Count; loopVar1++)
         {
             if (gameEntities[loopVar1] is IEnemyActor)
             {
                 tmpEnemy = gameEntities[loopVar1] as IEnemyActor;
                 if (InsideBounds(spriteBounds, tmpEnemy.GetBounds()) &&
                     tmpEnemy.BoxFits(spriteBounds))
                 {
                     //Debug.Log("PLEASE DESTROY SELF");
                     if (gameEntities[loopVar1] is IColorActor)
                     {
                         if ((gameEntities[loopVar1] as IColorActor).CorrectColor(boxFirstPoint, boxSecondPoint))
                         {
                             tmpEnemy.DestroySelf("PlayerKill");
                         }
                     }
                     else
                     {
                         tmpEnemy.DestroySelf("PlayerKill");
                     }
                 }
             }
         }
         CheckEndLevel();
     }
 }
        public override void ActorSpawned(ActorComponent actor)
        {
            base.ActorSpawned(actor);

            this.actor = actor as IEnemyActor;

            // make sure all the actors are in the idle state when they spawn
            //CurrentState = FSM.Instance.GetState(this, "idle");
        }