Exemplo n.º 1
0
        void drawGrid(Camera camera)
        {
            _game.SpriteBatch.Begin( );

            int max = Constants.Instance.GridNumberOfGridLines / 2;

            Color gridColor = Constants.Instance.GridColor;

            int thickness = Constants.Instance.GridLineThickness;

            for (int x = 0; x <= max; x++)
            {
                float   gridSpacingX = Constants.Instance.GridSpacing.X;
                Vector2 start        = Vector2.Transform(new Vector2(x, -max) * gridSpacingX, camera.Matrix);
                Vector2 end          = Vector2.Transform(new Vector2(x, max) * gridSpacingX, camera.Matrix);
                _drawing.DrawLine(_game.SpriteBatch, start, end, gridColor, thickness);
                start = Vector2.Transform(new Vector2(-x, -max) * gridSpacingX, camera.Matrix);
                end   = Vector2.Transform(new Vector2(-x, max) * gridSpacingX, camera.Matrix);
                _drawing.DrawLine(_game.SpriteBatch, start, end, gridColor, thickness);
            }

            for (int y = 0; y <= max; y++)
            {
                float gridSpacingY = Constants.Instance.GridSpacing.Y;

                Vector2 start = Vector2.Transform(new Vector2(-max, y) * gridSpacingY, camera.Matrix);
                Vector2 end   = Vector2.Transform(new Vector2(max, y) * gridSpacingY, camera.Matrix);
                _drawing.DrawLine(_game.SpriteBatch, start, end, gridColor, thickness);
                start = Vector2.Transform(new Vector2(-max, -y) * gridSpacingY, camera.Matrix);
                end   = Vector2.Transform(new Vector2(max, -y) * gridSpacingY, camera.Matrix);
                _drawing.DrawLine(_game.SpriteBatch, start, end, gridColor, thickness);
            }

            _game.SpriteBatch.End( );
        }
Exemplo n.º 2
0
 public void DrawLine(Graphics graphics, Color color, PointF startPoint, PointF endPoint)
 {
     _drawing?.DrawLine(graphics, color, startPoint, endPoint);
 }
Exemplo n.º 3
0
        void IDrawing.DrawLine(params Point[] points)
        {
            var mapped = points.Select(p => MapPoint(p)).ToArray();

            drawing.DrawLine(mapped);
        }