public void OnBeginDrag(PointerEventData eventData)
 {
     if (isInteractable)
     {
         var entity = Instantiate(prefab, Vector3.zero, Quaternion.identity);
         draggableBuilding = entity.GetComponent <IDraggable>();
         buildingEntity    = entity.GetComponent <IBuilding>();
         var productionBuilding = entity.GetComponent <Entities.IProductionBuilding>();
         productionBuilding?.SetData(buildingData);
         draggableBuilding.BeginDrag();
     }
 }