public override void AddToSolver(ObiSolver solver)
        {
            // Create distance constraints batch directly.
            m_BatchImpl = solver.implementation.CreateConstraintsBatch(constraintType) as IDistanceConstraintsBatchImpl;

            if (m_BatchImpl != null)
            {
                m_BatchImpl.SetDistanceConstraints(particleIndices, restLengths, stiffnesses, lambdas, m_ActiveConstraintCount);
            }
        }
Exemplo n.º 2
0
        public override void AddToSolver()
        {
            // create and add the implementation:
            if (m_Constraints != null && m_Constraints.implementation != null)
            {
                m_BatchImpl = m_Constraints.implementation.CreateConstraintsBatch();
            }

            if (m_BatchImpl != null)
            {
                lambdas.Clear();
                for (int i = 0; i < restLengths.count; i++)
                {
                    particleIndices[i * 2]     = constraints.GetActor().solverIndices[m_Source.particleIndices[i * 2]];
                    particleIndices[i * 2 + 1] = constraints.GetActor().solverIndices[m_Source.particleIndices[i * 2 + 1]];
                    stiffnesses[i]             = new Vector2(0, restLengths[i]);
                    lambdas.Add(0);
                }

                m_BatchImpl.SetDistanceConstraints(particleIndices, restLengths, stiffnesses, lambdas, m_ConstraintCount);
                m_BatchImpl.SetActiveConstraints(m_ActiveConstraintCount);
            }
        }
Exemplo n.º 3
0
 public void RemoveBatch(IDistanceConstraintsBatchImpl batch)
 {
     batches.Remove(batch as BurstDistanceConstraintsBatch);
 }