Exemplo n.º 1
0
        public IDisplayShaderProgram PreparedDisplayShader(int posX, int posY, int posZ)
        {
            Vec4f lightrgbs            = capi.World.BlockAccessor.GetLightRGBs(posX, posY, posZ);
            IDisplayShaderProgram prog = displayShaderProgram;

            prog.Use();

            prog.ProjectionMatrix = capi.Render.CurrentProjectionMatrix;
            prog.RgbaTint         = ColorUtil.WhiteArgbVec;
            prog.RgbaAmbientIn    = capi.Render.AmbientColor;
            prog.RgbaLightIn      = lightrgbs;
            prog.RgbaBlockIn      = ColorUtil.WhiteArgbVec;
            prog.RgbaFogIn        = capi.Render.FogColor;
            prog.NormalShaded     = 1;
            prog.ExtraGlow        = 0;
            prog.ExtraZOffset     = 0;
            prog.OverlayOpacity   = 0;
            prog.ExtraGodray      = 0;
            prog.FogMinIn         = capi.Render.FogMin;
            prog.FogDensityIn     = capi.Render.FogDensity;
            prog.DontWarpVertices = 0;
            prog.AddRenderFlags   = 0;

            return(prog);
        }
Exemplo n.º 2
0
 public bool LoadShader()
 {
     displayShaderProgram = new DisplayShaderProgram();
     capi.Shader.RegisterFileShaderProgram("display", displayShaderProgram);
     return(displayShaderProgram.Compile());
 }