Exemplo n.º 1
0
 public IDeque <T> EnqueueRight(T value)
 {
     return((myRight.IsFull)
                         ? new Deque <T>(myLeft, myMiddle.EnqueueRight(myRight), new One(value), myLongCount + 1)
                         : new Deque <T>(myLeft, myMiddle, myRight.EnqueueRight(value), myLongCount + 1)
            );
 }
Exemplo n.º 2
0
 public IDeque <T> EnqueueRight(T value)
 {
     if (!Right.Full)
     {
         return(new Deque <T>(Left, Middle, Right.EnqueueRight(value)));
     }
     return(new Deque <T>(
                Left,
                Middle.EnqueueRight(Right.DequeueRight()),
                new Two(Right.PeekRight(), value)));
 }
Exemplo n.º 3
0
 public void HandleSensorData(SensorData sd)
 {
     State origState = state;
     dataSinceStateStart = dataSinceStateStart.EnqueueRight(sd);
     ChangeState(sd.FingerCount(), sd.Distance());
     if (origState != state)
     {
         // state changed! Send off the vanish event for the previous gesture, and a appear event for the current gesture
         gestures.Enqueue(new Gesture(origState, EventType.VANISH, stateEntryTime, dataSinceStateStart));
         stateEntryTime = DateTime.Now;
         dataSinceStateStart = Deque<SensorData>.Empty;
         dataSinceStateStart = dataSinceStateStart.EnqueueRight(sd);
         gestures.Enqueue(new Gesture(state, EventType.APPEAR, stateEntryTime, dataSinceStateStart));
     }
     else
     {
         // continuation of the existing gesture
         gestures.Enqueue(new Gesture(state, EventType.MOVE, stateEntryTime, dataSinceStateStart));
     }
 }