Exemplo n.º 1
0
        public int GetProcess(AD_PROCESS_ID ProcessId, out IDebugProcess2 ppProcess) {
            ppProcess = null;

            if (ProcessId.ProcessIdType != (uint)enum_AD_PROCESS_ID.AD_PROCESS_ID_SYSTEM) {
                return VSConstants.E_FAIL;
            }

            IEnumDebugProcesses2 processEnum;
            int hr = EnumProcesses(out processEnum);
            if (ErrorHandler.Failed(hr)) {
                return hr;
            }

            var processes = new IDebugProcess2[1];
            var pids = new AD_PROCESS_ID[1];
            uint fetched = 0;
            while (true) {
                hr = processEnum.Next(1, processes, ref fetched);
                if (ErrorHandler.Failed(hr)) {
                    return hr;
                } else if (fetched == 0) {
                    return VSConstants.E_FAIL;
                }

                if (ErrorHandler.Succeeded(processes[0].GetPhysicalProcessId(pids)) && ProcessId.dwProcessId == pids[0].dwProcessId) {
                    ppProcess = processes[0];
                    return VSConstants.S_OK;
                }
            }
        }
Exemplo n.º 2
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        public int Event(IDebugEngine2 engine, IDebugProcess2 process, IDebugProgram2 program, 
			IDebugThread2 thread, IDebugEvent2 debugEvent, ref Guid riidEvent, uint attributes)
        {
            if (!(debugEvent is IDebugProcessCreateEvent2) &&
                !(debugEvent is IDebugProcessDestroyEvent2))
                return VSConstants.S_OK;

            var target = GetTargetFromProcess(process);
            if (target == null)
            {
                _package.Reporter.ReportWarning("Can't find target from process {0} ({1}). Event: {2}.",
                    process.GetName(), process.GetProcessId(), TypeHelper.GetDebugEventTypeName(debugEvent));
                return VSConstants.S_OK;
            }

            if (debugEvent is IDebugProcessCreateEvent2)
            {
                target.IsAttached = true;
                _package.History.Items.AddFirst(target);
                _package.Ui.Update();
            }
            else
            {
                target.IsAttached = false;
                _package.Ui.Update();
            }

            return VSConstants.S_OK;
        }
        public static int Event(this IDebugEventCallback2 callback, IDebugEngine2 engine, IDebugProcess2 process, IDebugProgram2 program, IDebugThread2 thread, DebugEvent debugEvent)
        {
            Contract.Requires<ArgumentNullException>(callback != null, "callback");
            Contract.Requires<ArgumentNullException>(debugEvent != null, "debugEvent");
            Contract.Requires<ArgumentNullException>(engine != null, "engine");

            return callback.Event(engine, process, program, thread, debugEvent, debugEvent.EventGuid, (uint)debugEvent.Attributes);
        }
            public int GetProcess(AD_PROCESS_ID ProcessId, out IDebugProcess2 ppProcess) {
                ppProcess = null;

                if (ProcessId.ProcessIdType != (uint)enum_AD_PROCESS_ID.AD_PROCESS_ID_SYSTEM) {
                    return VSConstants.E_FAIL;
                }

                ppProcess = GetProcesses().FirstOrDefault(p => p.ProcessId == ProcessId.dwProcessId);
                return ppProcess != null ? VSConstants.S_OK : VSConstants.E_FAIL;
            }
Exemplo n.º 5
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        public static int GetProcessId(IDebugProcess2 process) {
            AD_PROCESS_ID[] pid = new AD_PROCESS_ID[1];
            EngineUtils.RequireOk(process.GetPhysicalProcessId(pid));

            if (pid[0].ProcessIdType != (uint)enum_AD_PROCESS_ID.AD_PROCESS_ID_SYSTEM) {
                return 0;
            }

            return (int)pid[0].dwProcessId;
        }
Exemplo n.º 6
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 /// <summary>
 /// Perform actual send
 /// </summary>
 private void Send(IDebugProcess2 process, IDebugProgram2 program, IDebugThread2 thread, BaseEvent @event)
 {
     var guid = @event.IID;
     DLog.Debug(DContext.VSDebuggerEvent, "DebugEngine Event {0} {1}", @event.GetType().Name, guid);
     var rc = callback.Event(engine, process, program, thread, @event, ref guid, (uint)@event.Attributes);
     if (!ErrorHandler.Succeeded(rc))
     {
         DLog.Error(DContext.VSDebuggerEvent, "DebugEngine Event failed {0}", rc);
     }
 }
Exemplo n.º 7
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        public int Event(IDebugEngine2 pEngine, IDebugProcess2 pProcess, IDebugProgram2 pProgram, IDebugThread2 pThread, IDebugEvent2 pEvent, ref Guid riidEvent, uint dwAttrib)
        {
            if (pEvent is IRunspaceRequest)
            {
                var request = pEvent as IRunspaceRequest;
                request.SetRunspace(_runspace, _breakpoints);
            }

            return VSConstants.S_OK;
        }
        public int Event( IDebugEngine2 pEngine,
            IDebugProcess2 pProcess,
            IDebugProgram2 pProgram,
            IDebugThread2 pThread,
            IDebugEvent2 pEvent,
            ref Guid riidEvent,
            uint dwAttrib)
        {
            Logger.Debug( string.Empty );

            return VSConstants.S_OK;
        }
Exemplo n.º 9
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        public int Event(IDebugEngine2 engine, IDebugProcess2 process, IDebugProgram2 program,
            IDebugThread2 thread, IDebugEvent2 debugEvent, ref Guid riidEvent, uint attributes)
        {
            if (process == null)
                return VSConstants.S_OK;
            string processName;
            if (process.GetName((uint) enum_GETNAME_TYPE.GN_FILENAME, out processName) != VSConstants.S_OK)
                return VSConstants.S_OK;
            if (processName.EndsWith("vshost.exe"))
                return VSConstants.S_OK;

            var shortName = Path.GetFileName(processName);

            if (debugEvent is IDebugProcessCreateEvent2)
            {
                Log.Instance.SetStatus("[attaching...] {0}", shortName);
                Storage.Instance.SubscribeProcess(processName);
            }
            if (debugEvent is IDebugProcessDestroyEvent2)
            {
                Log.Instance.SetStatus("[detached] {0}", shortName);
                Log.Instance.AppendLine("[detached] {0}", shortName);
            }
            if (debugEvent is  IDebugLoadCompleteEvent2)
            {
                if (program != null)
                {
                    string engineName;
                    Guid engineId;
                    if (program.GetEngineInfo(out engineName, out engineId) == VSConstants.S_OK)
                    {
                        var fields = new PROCESS_INFO[1];
                        if (process.GetInfo((uint)enum_PROCESS_INFO_FIELDS.PIF_PROCESS_ID, fields) != VSConstants.S_OK)
                            return VSConstants.S_OK;
                        Storage.Instance.SubscribeEngine(processName, engineId);
                        AttachCenter.Instance.Freeze();

                        Log.Instance.SetStatus("[attached] {0}", shortName);
                        Log.Instance.AppendLine("[attached] {0} ({1}) / {2}", shortName, fields[0].ProcessId.dwProcessId, engineName);
                    }
                }
            }
            return VSConstants.S_OK;
        }
        public int Event(IDebugEngine2 engine, IDebugProcess2 process, IDebugProgram2 program,
            IDebugThread2 thread, IDebugEvent2 debugEvent, ref Guid riidEvent, uint attributes)
        {
            // Ignore a few events right away.
            if (debugEvent is IDebugModuleLoadEvent2 ||
                debugEvent is IDebugThreadCreateEvent2 ||
                debugEvent is IDebugThreadDestroyEvent2)
                return VSConstants.S_OK;

            if (process == null)
                return VSConstants.S_OK;

            if (debugEvent is IDebugProcessCreateEvent2) {
                State.IsAttached = true;
            }
            else if (debugEvent is IDebugProcessDestroyEvent2) {
                State.IsAttached = false;
            }

            return VSConstants.S_OK;
        }
Exemplo n.º 11
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        public int Event(IDebugEngine2 engine, IDebugProcess2 process, IDebugProgram2 program, 
			IDebugThread2 thread, IDebugEvent2 debugEvent, ref Guid riidEvent, uint attributes)
        {
            // Ignore a few events right away.
            if (debugEvent is IDebugModuleLoadEvent2 ||
                debugEvent is IDebugThreadCreateEvent2 ||
                debugEvent is IDebugThreadDestroyEvent2)
                return VSConstants.S_OK;

            // Trace.WriteLine(TypeHelper.GetDebugEventTypeName(debugEvent)); // TODO: Remove me.

            if (process == null)
                return VSConstants.S_OK;

            var target = GetTargetFromProcess(process);

            if (target == null)
            {
                _package.Reporter.ReportWarning("Can't find target from process {0} ({1}). Event: {2}.",
                    process.GetName(), process.GetProcessId(), TypeHelper.GetDebugEventTypeName(debugEvent));
                return VSConstants.S_OK;
            }
            if (debugEvent is IDebugProcessCreateEvent2)
            {
                target.IsAttached = true;
                _package.History.Items.AddFirst(target);
                _package.Ui.Update();
                return VSConstants.S_OK;
            }

            if (debugEvent is IDebugProcessDestroyEvent2)
            {
                target.IsAttached = false;
                _package.Ui.Update();
                return VSConstants.S_OK;
            }

            return VSConstants.S_OK;
        }
Exemplo n.º 12
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        public int Event(IDebugEngine2 pEngine, IDebugProcess2 pProcess, IDebugProgram2 pProgram, IDebugThread2 pThread, IDebugEvent2 pEvent, ref Guid riidEvent, uint dwAttrib)
        {
            if (riidEvent == typeof(IDebugOutputStringEvent2).GUID)
            {
                IDebugOutputStringEvent2 ev = pEvent as IDebugOutputStringEvent2;
                if (ev != null)
                {
                    string message;
                    if (ErrorHandler.Succeeded(ev.GetString(out message)))
                    {
                        var lines = message.Split(sp, StringSplitOptions.RemoveEmptyEntries);

                        foreach(var line in lines)
                        {
                            HandleMessage(line);
                        }
                    }
                }
            }

            return VSConstants.S_OK;
        }
Exemplo n.º 13
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        public int Event(IDebugEngine2 engine, IDebugProcess2 process, IDebugProgram2 program, 
			IDebugThread2 thread, IDebugEvent2 debugEvent, ref Guid riidEvent, uint attributes)
        {
            // _package.Reporter.ReportTrace(TypeHelper.GetDebugEventTypeName(debugEvent));

            if (!(debugEvent is IDebugProcessCreateEvent2) &&
                !(debugEvent is IDebugProcessDestroyEvent2))
                return VSConstants.S_OK;

            var target = GetTargetFromProcess(process);
            if (target == null)
            {
                _package.Reporter.ReportWarning("Can't find target from process {0} ({1}). Event: {2}.",
                    process.GetName(), process.GetProcessId(), TypeHelper.GetDebugEventTypeName(debugEvent));
                return VSConstants.S_OK;
            }

            if (debugEvent is IDebugProcessCreateEvent2)
            {
                var engines = target.Engines.Where(e => _engines.ContainsKey(e)).Select(e => _engines[e]).ToArray();

                var mode = new DBGMODE[1];
                _debugger.GetMode(mode);
                if (mode[0] == DBGMODE.DBGMODE_Design)
                    return VSConstants.S_OK;

                target.IsAttached = true;
                _package.History.Items.AddFirst(target);
                _package.Ui.Update();
            }
            else
            {
                target.IsAttached = false;
                _package.Ui.Update();
            }

            return VSConstants.S_OK;
        }
Exemplo n.º 14
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        public int Event(IDebugEngine2 pEngine, IDebugProcess2 pProcess, IDebugProgram2 pProgram, IDebugThread2 pThread, IDebugEvent2 pEvent, ref Guid riidEvent, uint dwAttrib) {
            if (riidEvent == typeof(IDebugProgramCreateEvent2).GUID) {
                Guid processId;

                // A program was created and attached
                if (pProcess != null) {
                    if (VSConstants.S_OK == pProcess.GetProcessId(out processId)) {
                        DkmProcess dkmProcess = DkmProcess.FindProcess(processId);

                        if (dkmProcess != null) {
                            var debugTrigger = DkmExceptionCodeTrigger.Create(DkmExceptionProcessingStage.Thrown, null, DkmExceptionCategory.Win32, RemoteDebugStartExceptionCode);
                            var attachTrigger = DkmExceptionCodeTrigger.Create(DkmExceptionProcessingStage.Thrown, null, DkmExceptionCategory.Win32, RemoteDebugAttachExceptionCode);

                            // Try to add exception trigger for when a remote debugger server is started for Python
                            dkmProcess.AddExceptionTrigger(RemoteDebugExceptionGuid, debugTrigger);
                            dkmProcess.AddExceptionTrigger(RemoteDebugExceptionGuid, attachTrigger);
                        }
                    }
                }
            }

            return VSConstants.S_OK;
        }
Exemplo n.º 15
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        public int Event(IDebugEngine2 engine, IDebugProcess2 process, IDebugProgram2 program, IDebugThread2 thread, IDebugEvent2 debugEvent, ref Guid riidEvent, uint attributes) {
            bool savedProgram = false;
            bool savedThread = false;

            if (riidEvent == processCreateEvent) {
                AD_PROCESS_ID[] pdwProcessId = new AD_PROCESS_ID[1];
                process.GetPhysicalProcessId(pdwProcessId);
                Debug.Assert(!this.attachedProcesses.Contains(pdwProcessId[0].dwProcessId));
                this.attachedProcesses.Add(pdwProcessId[0].dwProcessId);
            } else if (riidEvent == processDestroyEvent) {
                AD_PROCESS_ID[] pdwProcessId = new AD_PROCESS_ID[1];
                process.GetPhysicalProcessId(pdwProcessId);
                Debug.Assert(this.attachedProcesses.Contains(pdwProcessId[0].dwProcessId));
                this.attachedProcesses.Remove(pdwProcessId[0].dwProcessId);
            } else if (riidEvent == breakInEvent && this.currentDebugProgram != program && program != null && thread != null) {
                // Evaluate an expression get access to the memory context and the bitness.
                IDebugProperty2 debugProperty = this.EvaluateExpression(thread, "(void**)0x0 + 1");
                if (debugProperty != null) {
                    using (new DisposableComReference(debugProperty)) {
                        DEBUG_PROPERTY_INFO[] debugPropertyInfo = new DEBUG_PROPERTY_INFO[1];
                        if (debugProperty.GetPropertyInfo((uint)enum_DEBUGPROP_INFO_FLAGS.DEBUGPROP_INFO_VALUE, 16, evaluateExpressionTimeout, null, 0, debugPropertyInfo) == S_OK) {
                            IDebugMemoryContext2 memoryContext = null;
                            IDebugMemoryBytes2 memoryBytes = null;
                            if (debugProperty.GetMemoryContext(out memoryContext) == S_OK && debugProperty.GetMemoryBytes(out memoryBytes) == S_OK) {
                                DisposableComReference.SetReference(ref this.currentDebugProgram, program);
                                DisposableComReference.SetReference(ref this.currentThread, thread);
                                DisposableComReference.SetReference(ref this.memoryContext, memoryContext);
                                DisposableComReference.SetReference(ref this.memoryBytes, memoryBytes);
                                ulong offset = ulong.Parse(debugPropertyInfo[0].bstrValue.Substring("0x".Length), System.Globalization.NumberStyles.AllowHexSpecifier);

                                // Adjust the memory context and calculate the bitness.
                                this.memoryContext.Subtract(offset, out memoryContext);
                                DisposableComReference.SetReference(ref this.memoryContext, memoryContext);
                                this.isPointer64Bit = (offset == 8);

                                this.engine.NotifyDebuggerStatusChange(DebuggerChangeEventArgs.DebuggerStatus.Detaching);
                                this.engine.DiaLoader.ClearSymbols();
                                savedProgram = true;
                                savedThread = true;
                            } else {
                                DisposableComReference.ReleaseIfNotNull(ref memoryContext);
                                DisposableComReference.ReleaseIfNotNull(ref memoryBytes);
                            }
                        }
                    }
                }
            } else if (riidEvent == stopDebugEvent) {
                // The debugger stopped.  Clear the references.
                DisposableComReference.ReleaseIfNotNull(ref this.currentDebugProgram);
                DisposableComReference.ReleaseIfNotNull(ref this.memoryContext);
                DisposableComReference.ReleaseIfNotNull(ref this.memoryBytes);
                this.engine.NotifyDebuggerStatusChange(DebuggerChangeEventArgs.DebuggerStatus.Detaching);
                this.engine.DiaLoader.ClearSymbols();
            } else if (riidEvent == breakInEvent) {
                // The debugger broke in, notify the client.
                this.engine.NotifyDebuggerStatusChange(DebuggerChangeEventArgs.DebuggerStatus.Break);
            } else if (riidEvent == threadSwitchEvent) {
                // The user switched the current thread.
                DisposableComReference.SetReference(ref this.currentThread, thread);
                savedThread = true;
                if (this.currentThread != null) {
                    uint threadId;
                    thread.GetThreadId(out threadId);
                    this.TargetThreadSystemId = threadId;
                }

                bool processChanged = false;
                if (process != null) {
                    AD_PROCESS_ID[] pdwProcessId = new AD_PROCESS_ID[1];
                    process.GetPhysicalProcessId(pdwProcessId);
                    if (this.TargetProcessSystemId != 0) {
                        if (pdwProcessId[0].dwProcessId != this.TargetProcessSystemId) {
                            this.TargetProcessSystemId = pdwProcessId[0].dwProcessId;
                            processChanged = true;
                        }
                    } else {
                        this.TargetProcessSystemId = pdwProcessId[0].dwProcessId;
                        if (this.TargetProcessSystemId != 0) {
                            processChanged = true;
                        }
                    }
                } else if (this.TargetProcessSystemId != 0) {
                    this.TargetProcessSystemId = 0;
                    processChanged = true;
                }

                if (processChanged) {
                    DisposableComReference.SetReference(ref this.currentDebugProgram, program);
                    savedProgram = true;

                    if (program != null) {
                        // Evaluate an expression get access to the memory context and the bitness.
                        IDebugProperty2 debugProperty = this.EvaluateExpression(thread, "(void**)0x0 + 1");
                        if (debugProperty != null) {
                            using (new DisposableComReference(debugProperty)) {
                                DEBUG_PROPERTY_INFO[] debugPropertyInfo = new DEBUG_PROPERTY_INFO[1];
                                if (debugProperty.GetPropertyInfo((uint)enum_DEBUGPROP_INFO_FLAGS.DEBUGPROP_INFO_VALUE, 16, evaluateExpressionTimeout, null, 0, debugPropertyInfo) == S_OK) {
                                    IDebugMemoryContext2 memoryContext = null;
                                    IDebugMemoryBytes2 memoryBytes = null;
                                    if ((debugProperty.GetMemoryContext(out memoryContext) == S_OK) && (debugProperty.GetMemoryBytes(out memoryBytes) == S_OK)) {
                                        DisposableComReference.SetReference(ref this.memoryContext, memoryContext);
                                        DisposableComReference.SetReference(ref this.memoryBytes, memoryBytes);
                                        ulong offset = ulong.Parse(debugPropertyInfo[0].bstrValue.Substring("0x".Length), System.Globalization.NumberStyles.AllowHexSpecifier);

                                        // Adjust the memory context and calculate the bitness.
                                        this.memoryContext.Subtract(offset, out memoryContext);
                                        DisposableComReference.SetReference(ref this.memoryContext, memoryContext);
                                        this.isPointer64Bit = (offset == 8);
                                    } else {
                                        DisposableComReference.ReleaseIfNotNull(ref memoryContext);
                                        DisposableComReference.ReleaseIfNotNull(ref memoryBytes);
                                    }
                                }
                            }
                        }

                        this.engine.NotifyDebuggerStatusChange(DebuggerChangeEventArgs.DebuggerStatus.ChangingProcess);
                    }
                } else {
                    this.engine.NotifyDebuggerStatusChange(DebuggerChangeEventArgs.DebuggerStatus.ChangingThread);
                }
            }

            if (!savedProgram) {
                DisposableComReference.ReleaseIfNotNull(ref program);
            }
            if (!savedThread) {
                DisposableComReference.ReleaseIfNotNull(ref thread);
            }
            DisposableComReference.ReleaseIfNotNull(ref engine);
            DisposableComReference.ReleaseIfNotNull(ref process);
            DisposableComReference.ReleaseIfNotNull(ref debugEvent);

            return S_OK;
        }
Exemplo n.º 16
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 int IDebugEngineLaunch2.CanTerminateProcess(IDebugProcess2 pProcess)
 {
     ThrowIfDisposed();
     return(VSConstants.S_OK);
 }
Exemplo n.º 17
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 /// <summary>
 /// Gets the containing process.
 /// </summary>
 public int GetProcess(out IDebugProcess2 ppProcess)
 {
     DLog.Debug(DContext.VSDebuggerComCall, "IDebugProgram2.GetProcess");
     ppProcess = process;
     return(VSConstants.S_OK);
 }
Exemplo n.º 18
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            public ILldbAttachedProgram Create(
                IDebugProcess2 debugProcess, Guid programId, IDebugEngine2 debugEngine,
                IDebugEventCallback2 callback, SbDebugger debugger, RemoteTarget target,
                LldbListenerSubscriber listenerSubscriber, SbProcess process,
                SbCommandInterpreter commandInterpreter, bool isCoreAttach,
                IExceptionManager exceptionManager, IModuleSearchLogHolder moduleSearchLogHolder,
                uint remotePid)
            {
                // Required due to an issue triggered by the proxy used to wrap debugProgramFactory.
                // TODO: Remove assertion once the issue with Castle.DynamicProxy is
                // fixed.
                _taskContext.ThrowIfNotOnMainThread();

                var debugEngineHandler = _debugEngineHandlerFactory.Create(debugEngine, callback);

                var binaryLoader     = _binaryLoaderFactory.Create(target);
                var symbolLoader     = _symbolLoaderFactory.Create(commandInterpreter);
                var moduleFileLoader = _moduleFileLoaderFactory.Create(symbolLoader, binaryLoader,
                                                                       moduleSearchLogHolder);

                var debugModuleCache = _debugModuleCacheFactory.Create(
                    (lldbModule, loadOrder, ggpProgram) => _debugModuleFactory.Create(
                        moduleFileLoader, moduleSearchLogHolder, lldbModule, loadOrder,
                        debugEngineHandler, ggpProgram));
                var ad7FrameInfoCreator = new AD7FrameInfoCreator(debugModuleCache);

                var stackFrameCreator = new StackFramesProvider.StackFrameCreator(
                    (frame, thread, program) => _debugStackFrameCreator(
                        ad7FrameInfoCreator, frame, thread, debugEngineHandler, program));
                var threadCreator = new DebugProgram.ThreadCreator(
                    (thread, program) => _debugThreadCreatorDelegate(
                        ad7FrameInfoCreator, stackFrameCreator, thread, program));
                var debugProgram = _debugProgramFactory.Create(
                    debugEngineHandler, threadCreator, debugProcess, programId, process, target,
                    debugModuleCache, isCoreAttach);

                _taskExecutor.StartAsyncTasks(
                    ex => debugEngineHandler.Abort(debugProgram, ExitInfo.Error(ex)));

                var breakpointManager =
                    _breakpointManagerFactory.Create(debugEngineHandler, debugProgram);
                var eventManager =
                    _eventManagerFactory.Create(debugEngineHandler, breakpointManager, debugProgram,
                                                process, listenerSubscriber);

                // TODO: Listen for module load/unload events from LLDB
                binaryLoader.LldbModuleReplaced += (o, args) =>
                {
                    debugModuleCache.GetOrCreate(args.AddedModule, debugProgram);
                    debugModuleCache.Remove(args.RemovedModule);
                };
                debugModuleCache.ModuleAdded += (o, args) =>
                                                debugEngineHandler.OnModuleLoad(args.Module, debugProgram);
                debugModuleCache.ModuleRemoved += (o, args) =>
                                                  debugEngineHandler.OnModuleUnload(args.Module, debugProgram);

                return(new LldbAttachedProgram(breakpointManager, eventManager, _lldbShell,
                                               moduleFileLoader, debugEngineHandler, _taskExecutor,
                                               debugProgram, debugger, target, process,
                                               exceptionManager, debugModuleCache,
                                               listenerSubscriber, remotePid));
            }
Exemplo n.º 19
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 public int GetProcess(AD_PROCESS_ID ProcessId, out IDebugProcess2 ppProcess)
 {
     throw new NotImplementedException();
 }
Exemplo n.º 20
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        // Determines if a process can be terminated.
        int IDebugEngineLaunch2.CanTerminateProcess(IDebugProcess2 process)
        {
            Debug.Assert(_pollThread != null);
            Debug.Assert(_engineCallback != null);
            Debug.Assert(_debuggedProcess != null);

            AD_PROCESS_ID processId = EngineUtils.GetProcessId(process);

            if (EngineUtils.ProcIdEquals(processId, _debuggedProcess.Id))
            {
                return Constants.S_OK;
            }
            else
            {
                return Constants.S_FALSE;
            }
        }
Exemplo n.º 21
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 public int GetProcess(out IDebugProcess2 process)
 {
     Debug.Fail("This function is not called by the debugger");
     process = null;
     return(VSConstants.S_OK);
 }
Exemplo n.º 22
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        // Launches a process by means of the debug engine.
        // Normally, Visual Studio launches a program using the IDebugPortEx2::LaunchSuspended method and then attaches the debugger
        // to the suspended program. However, there are circumstances in which the debug engine may need to launch a program
        // (for example, if the debug engine is part of an interpreter and the program being debugged is an interpreted language),
        // in which case Visual Studio uses the IDebugEngineLaunch2::LaunchSuspended method
        // The IDebugEngineLaunch2::ResumeProcess method is called to start the process after the process has been successfully launched in a suspended state.
        int IDebugEngineLaunch2.LaunchSuspended(string pszServer, IDebugPort2 port, string exe, string args, string dir, string env, string options, enum_LAUNCH_FLAGS launchFlags, uint hStdInput, uint hStdOutput, uint hStdError, IDebugEventCallback2 ad7Callback, out IDebugProcess2 process)
        {
            Debug.Assert(m_ad7ProgramId == Guid.Empty);

            m_ad7ProgramId = Guid.NewGuid();

            STARTUPINFO si = new STARTUPINFO();

            pi = new PROCESS_INFORMATION();

            // try/finally free
            bool procOK = NativeMethods.CreateProcess(exe,
                                                      args,
                                                      IntPtr.Zero,
                                                      IntPtr.Zero,
                                                      false,
                                                      ProcessCreationFlags.CREATE_SUSPENDED,
                                                      IntPtr.Zero,
                                                      null,
                                                      ref si,
                                                      out pi);

            pID = pi.dwProcessId;
            Task writepipeOK = WriteNamedPipeAsync();
            Task readpipeOK  = ReadNamedPipeAsync();

            threadHandle = pi.hThread;
            IntPtr processHandle = pi.hProcess;

            // Inject LuaDebug into host
            IntPtr loadLibAddr = DLLInjector.GetProcAddress(DLLInjector.GetModuleHandle("kernel32.dll"), "LoadLibraryA");

            string VS140ExtensionPath = Path.Combine(Path.GetDirectoryName(typeof(EngineConstants).Assembly.Location), "LuaDetour");
            string luaDetoursDllName  = Path.Combine(VS140ExtensionPath, "LuaDetours.dll");

            if (!File.Exists(luaDetoursDllName))
            {
                process = null;
                return(VSConstants.E_FAIL);
            }
            IntPtr allocMemAddress1 = DLLInjector.VirtualAllocEx(processHandle, IntPtr.Zero,
                                                                 (uint)((luaDetoursDllName.Length + 1) * Marshal.SizeOf(typeof(char))),
                                                                 DLLInjector.MEM_COMMIT | DLLInjector.MEM_RESERVE, DLLInjector.PAGE_READWRITE);

            UIntPtr bytesWritten1;

            DLLInjector.WriteProcessMemory(processHandle, allocMemAddress1,
                                           Encoding.Default.GetBytes(luaDetoursDllName),
                                           (uint)((luaDetoursDllName.Length + 1) * Marshal.SizeOf(typeof(char))), out bytesWritten1);
            IntPtr hRemoteThread1 = DLLInjector.CreateRemoteThread(processHandle, IntPtr.Zero, 0, loadLibAddr, allocMemAddress1, 0, IntPtr.Zero);

            IntPtr[] handles1 = new IntPtr[] { hRemoteThread1 };
            uint     index1;

            NativeMethods.CoWaitForMultipleHandles(0, -1, handles1.Length, handles1, out index1);

            string debugDllName = Path.Combine(VS140ExtensionPath, "LuaDebug32.dll");

            IntPtr allocMemAddress2 = DLLInjector.VirtualAllocEx(processHandle, IntPtr.Zero,
                                                                 (uint)((debugDllName.Length + 1) * Marshal.SizeOf(typeof(char))),
                                                                 DLLInjector.MEM_COMMIT | DLLInjector.MEM_RESERVE, DLLInjector.PAGE_READWRITE);

            UIntPtr bytesWritten2;

            DLLInjector.WriteProcessMemory(processHandle, allocMemAddress2,
                                           Encoding.Default.GetBytes(debugDllName), (uint)((debugDllName.Length + 1) * Marshal.SizeOf(typeof(char))), out bytesWritten2);

            IntPtr hRemoteThread2 = DLLInjector.CreateRemoteThread(processHandle, IntPtr.Zero, 0, loadLibAddr, allocMemAddress2, 0, IntPtr.Zero);

            IntPtr[] handles = new IntPtr[] { hRemoteThread2 };
            uint     index2;

            NativeMethods.CoWaitForMultipleHandles(0, -1, handles.Length, handles, out index2);


            AD_PROCESS_ID adProcessId = new AD_PROCESS_ID();

            adProcessId.ProcessIdType = (uint)enum_AD_PROCESS_ID.AD_PROCESS_ID_SYSTEM;
            adProcessId.dwProcessId   = pi.dwProcessId;

            EngineUtils.RequireOk(port.GetProcess(adProcessId, out process));
            debugProcess = process;

            return(VSConstants.S_OK);
        }
Exemplo n.º 23
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 int IDebugEngineLaunch2.LaunchSuspended(string pszServer, IDebugPort2 pPort, string pszExe, string pszArgs, string pszDir, string bstrEnv, string pszOptions, enum_LAUNCH_FLAGS dwLaunchFlags, uint hStdInput, uint hStdOutput, uint hStdError, IDebugEventCallback2 pCallback, out IDebugProcess2 ppProcess)
 {
     ppProcess = null;
     return(VSConstants.E_NOTIMPL);
 }
Exemplo n.º 24
0
        // Launches a process by means of the debug engine.
        // Normally, Visual Studio launches a program using the IDebugPortEx2::LaunchSuspended method and then attaches the debugger
        // to the suspended program. However, there are circumstances in which the debug engine may need to launch a program
        // (for example, if the debug engine is part of an interpreter and the program being debugged is an interpreted language),
        // in which case Visual Studio uses the IDebugEngineLaunch2::LaunchSuspended method
        // The IDebugEngineLaunch2::ResumeProcess method is called to start the process after the process has been successfully launched in a suspended state.
        int IDebugEngineLaunch2.LaunchSuspended(string pszServer, IDebugPort2 port, string exe, string args, string dir, string env, string options, enum_LAUNCH_FLAGS launchFlags, uint hStdInput, uint hStdOutput, uint hStdError, IDebugEventCallback2 ad7Callback, out IDebugProcess2 process)
        {
            Debug.Assert(_pollThread == null);
            Debug.Assert(_engineCallback == null);
            Debug.Assert(_debuggedProcess == null);
            Debug.Assert(_ad7ProgramId == Guid.Empty);

            // Check if the logger was enabled late.
            Logger.LoadMIDebugLogger(_configStore);

            process = null;

            _engineCallback = new EngineCallback(this, ad7Callback);

            Exception exception;

            try
            {
                bool noDebug = launchFlags.HasFlag(enum_LAUNCH_FLAGS.LAUNCH_NODEBUG);

                // Note: LaunchOptions.GetInstance can be an expensive operation and may push a wait message loop
                LaunchOptions launchOptions = LaunchOptions.GetInstance(_configStore, exe, args, dir, options, noDebug, _engineCallback, TargetEngine.Native, Logger);

                StartDebugging(launchOptions);

                EngineUtils.RequireOk(port.GetProcess(_debuggedProcess.Id, out process));
                return(Constants.S_OK);
            }
            catch (Exception e) when(ExceptionHelper.BeforeCatch(e, Logger, reportOnlyCorrupting: true))
            {
                exception = e;
                // Return from the catch block so that we can let the exception unwind - the stack can get kind of big
            }

            // If we just return the exception as an HRESULT, we will loose our message, so we instead send up an error event, and then
            // return E_ABORT.
            OnStartDebuggingFailed(exception);

            return(Constants.E_ABORT);
        }
Exemplo n.º 25
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 int IDebugProgram3.GetProcess(out IDebugProcess2 ppProcess)
 {
     return(IDebugProgram2.GetProcess(out ppProcess));
 }
Exemplo n.º 26
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 int IDebugProgram2.GetProcess(out IDebugProcess2 ppProcess)
 {
     ppProcess = null;
     return(VSConstants.E_NOTIMPL);
 }
Exemplo n.º 27
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 int IDebugEngineLaunch2.TerminateProcess(IDebugProcess2 pProcess)
 {
     return(IDebugProgram2.Detach());
 }
Exemplo n.º 28
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        int Microsoft.VisualStudio.Debugger.Interop.IDebugPort2.GetProcess(AD_PROCESS_ID ProcessId, out IDebugProcess2 ppProcess)
        {
            ppProcess = ((DebugPort)this).GetProcess(ProcessId);

            return(COM_HResults.BOOL_TO_HRESULT_FAIL(ppProcess != null));
        }
Exemplo n.º 29
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        // Resume a process launched by IDebugEngineLaunch2.LaunchSuspended
        int IDebugEngineLaunch2.ResumeProcess(IDebugProcess2 process)
        {
            Debug.Assert(_pollThread != null);
            Debug.Assert(_engineCallback != null);
            Debug.Assert(_debuggedProcess != null);
            Debug.Assert(_ad7ProgramId == Guid.Empty);

            try
            {
                AD_PROCESS_ID processId = EngineUtils.GetProcessId(process);

                if (!EngineUtils.ProcIdEquals(processId, _debuggedProcess.Id))
                {
                    return Constants.S_FALSE;
                }

                // Send a program node to the SDM. This will cause the SDM to turn around and call IDebugEngine2.Attach
                // which will complete the hookup with AD7
                IDebugPort2 port;
                EngineUtils.RequireOk(process.GetPort(out port));

                IDebugDefaultPort2 defaultPort = (IDebugDefaultPort2)port;

                IDebugPortNotify2 portNotify;
                EngineUtils.RequireOk(defaultPort.GetPortNotify(out portNotify));

                EngineUtils.RequireOk(portNotify.AddProgramNode(new AD7ProgramNode(_debuggedProcess.Id)));

                if (_ad7ProgramId == Guid.Empty)
                {
                    Debug.Fail("Unexpected problem -- IDebugEngine2.Attach wasn't called");
                    return Constants.E_FAIL;
                }

                // NOTE: We wait for the program create event to be continued before we really resume the process

                return Constants.S_OK;
            }
            catch (MIException e)
            {
                return e.HResult;
            }
            catch (Exception e) when (ExceptionHelper.BeforeCatch(e, Logger, reportOnlyCorrupting: true))
            {
                return EngineUtils.UnexpectedException(e);
            }
        }
Exemplo n.º 30
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 int Microsoft.VisualStudio.Debugger.Interop.IDebugPortEx2.LaunchSuspended(string pszExe, string pszArgs, string pszDir, string bstrEnv, uint hStdInput, uint hStdOutput, uint hStdError, out IDebugProcess2 ppPortProcess)
 {
     ppPortProcess = null;
     return(COM_HResults.S_OK);
 }
Exemplo n.º 31
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 public int ResumeProcess(IDebugProcess2 process) =>
 throw new NotImplementedException("Launching a local process is not supported. The engine must be launched with DebugLaunchOperation.AlreadyRunning");
Exemplo n.º 32
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 int Microsoft.VisualStudio.Debugger.Interop.IDebugPortEx2.CanTerminateProcess(IDebugProcess2 pPortProcess)
 {
     return(COM_HResults.S_OK);
 }
 int Microsoft.VisualStudio.Debugger.Interop.IDebugProgram2.GetProcess(out IDebugProcess2 ppProcess)
 {
     ppProcess = m_process;
     return(COM_HResults.S_OK);
 }
Exemplo n.º 34
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        // This function is used to terminate a process that the SampleEngine launched
        // The debugger will call IDebugEngineLaunch2::CanTerminateProcess before calling this method.
        int IDebugEngineLaunch2.TerminateProcess(IDebugProcess2 process)
        {
            Debug.Assert(_pollThread != null);
            Debug.Assert(_engineCallback != null);
            Debug.Assert(_debuggedProcess != null);

            AD_PROCESS_ID processId = EngineUtils.GetProcessId(process);
            if (!EngineUtils.ProcIdEquals(processId, _debuggedProcess.Id))
            {
                return Constants.S_FALSE;
            }

            try
            {
                _pollThread.RunOperation(() => _debuggedProcess.CmdTerminate());
                _debuggedProcess.Terminate();
            }
            catch (ObjectDisposedException)
            {
                // Ignore failures caused by the connection already being dead.
            }

            return Constants.S_OK;
        }
Exemplo n.º 35
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        // Launches a process by means of the debug engine.
        // Normally, Visual Studio launches a program using the IDebugPortEx2::LaunchSuspended method and then attaches the debugger
        // to the suspended program. However, there are circumstances in which the debug engine may need to launch a program
        // (for example, if the debug engine is part of an interpreter and the program being debugged is an interpreted language),
        // in which case Visual Studio uses the IDebugEngineLaunch2::LaunchSuspended method
        // The IDebugEngineLaunch2::ResumeProcess method is called to start the process after the process has been successfully launched in a suspended state.
        int IDebugEngineLaunch2.LaunchSuspended(string pszServer, IDebugPort2 port, string exe, string args, string dir, string env, string options, enum_LAUNCH_FLAGS launchFlags, uint hStdInput, uint hStdOutput, uint hStdError, IDebugEventCallback2 ad7Callback, out IDebugProcess2 process)
        {
            Debug.Assert(_pollThread == null);
            Debug.Assert(_engineCallback == null);
            Debug.Assert(_debuggedProcess == null);
            Debug.Assert(_ad7ProgramId == Guid.Empty);

            process = null;

            _engineCallback = new EngineCallback(this, ad7Callback);

            Exception exception;

            try
            {
                // Note: LaunchOptions.GetInstance can be an expensive operation and may push a wait message loop
                LaunchOptions launchOptions = LaunchOptions.GetInstance(_registryRoot, exe, args, dir, options, _engineCallback, TargetEngine.Native);

                // We are being asked to debug a process when we currently aren't debugging anything
                _pollThread = new WorkerThread();
                var cancellationTokenSource = new CancellationTokenSource();

                using (cancellationTokenSource)
                {
                    _pollThread.RunOperation(ResourceStrings.InitializingDebugger, cancellationTokenSource, (MICore.WaitLoop waitLoop) =>
                    {
                        try
                        {
                            _debuggedProcess = new DebuggedProcess(true, launchOptions, _engineCallback, _pollThread, _breakpointManager, this, _registryRoot);
                        }
                        finally
                        {
                            // If there is an exception from the DebuggeedProcess constructor, it is our responsibility to dispose the DeviceAppLauncher,
                            // otherwise the DebuggedProcess object takes ownership.
                            if (_debuggedProcess == null && launchOptions.DeviceAppLauncher != null)
                            {
                                launchOptions.DeviceAppLauncher.Dispose();
                            }
                        }

                        _pollThread.PostedOperationErrorEvent += _debuggedProcess.OnPostedOperationError;

                        return(_debuggedProcess.Initialize(waitLoop, cancellationTokenSource.Token));
                    });
                }

                EngineUtils.RequireOk(port.GetProcess(_debuggedProcess.Id, out process));

                return(Constants.S_OK);
            }
            catch (Exception e)
            {
                exception = e;
                // Return from the catch block so that we can let the exception unwind - the stack can get kind of big
            }

            // If we just return the exception as an HRESULT, we will loose our message, so we instead send up an error event, and then
            // return E_ABORT.
            Logger.Flush();
            SendStartDebuggingError(exception);

            Dispose();

            return(Constants.E_ABORT);
        }
Exemplo n.º 36
0
        // Launches a process by means of the debug engine.
        // Normally, Visual Studio launches a program using the IDebugPortEx2::LaunchSuspended method and then attaches the debugger
        // to the suspended program. However, there are circumstances in which the debug engine may need to launch a program
        // (for example, if the debug engine is part of an interpreter and the program being debugged is an interpreted language),
        // in which case Visual Studio uses the IDebugEngineLaunch2::LaunchSuspended method
        // The IDebugEngineLaunch2::ResumeProcess method is called to start the process after the process has been successfully launched in a suspended state.
        int IDebugEngineLaunch2.LaunchSuspended(string pszServer, IDebugPort2 port, string exe, string args, string dir, string env, string options, enum_LAUNCH_FLAGS launchFlags, uint hStdInput, uint hStdOutput, uint hStdError, IDebugEventCallback2 ad7Callback, out IDebugProcess2 process)
        {
            process = null;
            if (_mixedMode) {
                return VSConstants.E_NOTIMPL;
            }

            Debug.WriteLine("--------------------------------------------------------------------------------");
            Debug.WriteLine("PythonEngine LaunchSuspended Begin " + launchFlags + " " + GetHashCode());
            AssertMainThread();
            Debug.Assert(_events == null);
            Debug.Assert(_process == null);
            Debug.Assert(_ad7ProgramId == Guid.Empty);

            _events = ad7Callback;
            _engineCreated = _programCreated = false;
            _loadComplete.Reset();

            if (options != null) {
                ParseOptions(options);
            }

            Send(new AD7CustomEvent(VsPackageMessage.SetDebugOptions, this), AD7CustomEvent.IID, null, null);

            // If this is a windowed application, there's no console to wait on, so disable those flags if they were set.
            if (_debugOptions.HasFlag(PythonDebugOptions.IsWindowsApplication)) {
                _debugOptions &= ~(PythonDebugOptions.WaitOnNormalExit | PythonDebugOptions.WaitOnAbnormalExit);
            }

            Guid processId;
            if (_debugOptions.HasFlag(PythonDebugOptions.AttachRunning)) {
                if (!Guid.TryParse(exe, out processId)) {
                    Debug.Fail("When PythonDebugOptions.AttachRunning is used, the 'exe' parameter must be a debug session GUID.");
                    return VSConstants.E_INVALIDARG;
                }

                _process = DebugConnectionListener.GetProcess(processId);
                _attached = true;
                _pseudoAttach = true;
            } else {
                _process = new PythonProcess(_languageVersion, exe, args, dir, env, _interpreterOptions, _debugOptions, _dirMapping);
            }

            if (!_debugOptions.HasFlag(PythonDebugOptions.AttachRunning)) {
                _process.Start(false);
            }

            AttachEvents(_process);

            AD_PROCESS_ID adProcessId = new AD_PROCESS_ID();
            adProcessId.ProcessIdType = (uint)enum_AD_PROCESS_ID.AD_PROCESS_ID_SYSTEM;
            adProcessId.dwProcessId = (uint)_process.Id;

            EngineUtils.RequireOk(port.GetProcess(adProcessId, out process));
            Debug.WriteLine("PythonEngine LaunchSuspended returning S_OK");
            Debug.Assert(process != null);
            Debug.Assert(!_process.HasExited);

            return VSConstants.S_OK;
        }
Exemplo n.º 37
0
 public int GetProcess(out IDebugProcess2 ppProcess)
 {
     ppProcess = _process;
     return(0);
 }
Exemplo n.º 38
0
        // This function is used to terminate a process that the engine launched
        // The debugger will call IDebugEngineLaunch2::CanTerminateProcess before calling this method.
        int IDebugEngineLaunch2.TerminateProcess(IDebugProcess2 process)
        {
            if (_mixedMode) {
                return VSConstants.E_NOTIMPL;
            }

            Debug.WriteLine("PythonEngine TerminateProcess");

            AssertMainThread();
            Debug.Assert(_events != null);
            Debug.Assert(_process != null);

            int processId = EngineUtils.GetProcessId(process);
            if (processId != _process.Id) {
                return VSConstants.S_FALSE;
            }

            var detaching = EngineDetaching;
            if (detaching != null) {
                detaching(this, new AD7EngineEventArgs(this));
            }

            if (!_pseudoAttach) {
                _process.Terminate();
            } else {
                _process.Detach();
            }

            return VSConstants.S_OK;
        }
Exemplo n.º 39
0
 public int GetProcess(out IDebugProcess2 process)
 {
     process = this.process;
     return(VSConstants.S_OK);
 }
Exemplo n.º 40
0
    ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
    ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
    ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

    public int TerminateProcess (IDebugProcess2 process)
    {
      // 
      // Terminate a process launched by IDebugEngineLaunch2.LaunchSuspended.
      // 
      // The debugger will call IDebugEngineLaunch2.CanTerminateProcess before calling this method.
      // 

      LoggingUtils.PrintFunction ();

      try
      {
        DebuggeeProcess debugProcess = (process as DebuggeeProcess);

        LoggingUtils.RequireOk (debugProcess.Terminate ());

        Detach (debugProcess.DebuggeeProgram);

        return Constants.S_OK;
      }
      catch (Exception e)
      {
        LoggingUtils.HandleException (e);

        return Constants.E_FAIL;
      }
    }
Exemplo n.º 41
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    ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
    ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
    ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

    public int LaunchSuspended (string pszServer, IDebugPort2 port, string exe, string args, string dir, string env, string options, enum_LAUNCH_FLAGS launchFlags, uint hStdInput, uint hStdOutput, uint hStdError, IDebugEventCallback2 ad7Callback, out IDebugProcess2 process)
    {
      // 
      // Normally, VS launches a program using the IDebugPortEx2::LaunchSuspended method, and the attaches the debugger to the suspended program.
      // However, there are circumstances in which the DebugEngine may need to launch a program or other dependencies (e.g. tools or interpreters) in which case this method is used.
      // IDebugEngineLaunch2::ResumeProcess method is called to start the process after the program has been launched in a suspended state.
      // 

      LoggingUtils.PrintFunction ();

      try
      {
        if (port == null)
        {
          throw new ArgumentNullException ("port");
        }

        if (string.IsNullOrEmpty (exe))
        {
          throw new ArgumentNullException ("exe");
        }

        if (!File.Exists (exe))
        {
          throw new FileNotFoundException ("Failed to find target application: " + exe);
        }

        m_sdmCallback = new DebugEngineCallback (this, ad7Callback);

        DebuggeePort debuggeePort = port as DebuggeePort;

        DebuggeeProcess debugProcess = null;

        // 
        // Evaluate options; including current debugger target application.
        // 

        if (m_launchConfiguration == null)
        {
          throw new InvalidOperationException ("No launch configuration found.");
        }

        m_launchConfiguration.FromString (options);

        string packageName = m_launchConfiguration ["PackageName"];

        string launchActivity = m_launchConfiguration ["LaunchActivity"];

        bool debugMode = m_launchConfiguration ["DebugMode"].Equals ("true");

        bool openGlTrace = m_launchConfiguration ["OpenGlTrace"].Equals ("true");

        bool appIsRunning = false;

        // 
        // Cache any LaunchSuspended specific parameters.
        // 

        m_launchConfiguration ["LaunchSuspendedExe"] = exe;

        m_launchConfiguration ["LaunchSuspendedDir"] = dir;

        m_launchConfiguration ["LaunchSuspendedEnv"] = env;

        // 
        // Prevent blocking the main VS thread when launching a suspended application.
        // 

        Broadcast (new DebugEngineEvent.DebuggerConnectionEvent (DebugEngineEvent.DebuggerConnectionEvent.EventType.ShowDialog, string.Empty), null, null);

        ManualResetEvent launchSuspendedMutex = new ManualResetEvent (false);

        Thread asyncLaunchSuspendedThread = new Thread (delegate ()
        {
          try
          {
            // 
            // Launch application on device in a 'suspended' state.
            // 

            Broadcast (new DebugEngineEvent.DebuggerConnectionEvent (DebugEngineEvent.DebuggerConnectionEvent.EventType.LogStatus, string.Format ("Starting '{0}'...", packageName)), null, null);

            if (!appIsRunning)
            {
              StringBuilder launchArgumentsBuilder = new StringBuilder ();

              launchArgumentsBuilder.Append ("start ");

              if (debugMode)
              {
                launchArgumentsBuilder.Append ("-D "); // debug
              }
              else
              {
                launchArgumentsBuilder.Append ("-W "); // wait
              }

              launchArgumentsBuilder.Append ("-S "); // force stop the target app before starting the activity

              if (openGlTrace)
              {
                launchArgumentsBuilder.Append ("--opengl-trace ");
              }

              launchArgumentsBuilder.Append (packageName + "/" + launchActivity);

              Broadcast (new DebugEngineEvent.DebuggerConnectionEvent (DebugEngineEvent.DebuggerConnectionEvent.EventType.LogStatus, string.Format ("[adb:shell:am] {0}", launchArgumentsBuilder)), null, null);

              string launchResponse = debuggeePort.PortDevice.Shell ("am", launchArgumentsBuilder.ToString ());

              if (string.IsNullOrEmpty (launchResponse) || launchResponse.Contains ("Error:"))
              {
                throw new InvalidOperationException ("Launch intent failed:\n" + launchResponse);
              }
            }

            // 
            // Query whether the target application is already running. (Double-check)
            // 

            int launchAttempt = 1;

            int maxLaunchAttempts = 20;

            while (!appIsRunning)
            {
              Broadcast(new DebugEngineEvent.DebuggerConnectionEvent(DebugEngineEvent.DebuggerConnectionEvent.EventType.LogStatus, string.Format("Waiting for '{0}' to launch (Attempt {1} of {2})...", packageName, launchAttempt, maxLaunchAttempts)), null, null);

              LoggingUtils.RequireOk (debuggeePort.RefreshProcesses ());

              // 
              // Validate that the process is running and was spawned by one of the zygote processes.
              // 

              uint [] zygotePids = debuggeePort.PortDevice.GetPidsFromName ("zygote");

              uint [] zygote64Pids = debuggeePort.PortDevice.GetPidsFromName ("zygote64");

              uint [] packagePids = debuggeePort.PortDevice.GetPidsFromName (packageName);

              for (int i = packagePids.Length - 1; i >= 0; --i)
              {
                uint pid = packagePids [i];

                AndroidProcess packageProcess = debuggeePort.PortDevice.GetProcessFromPid (pid);

                bool spawnedByZygote = false;

                if ((zygotePids.Length > 0) && (packageProcess.ParentPid == zygotePids [0]))
                {
                  spawnedByZygote = true;
                }
                else if ((zygote64Pids.Length > 0) && (packageProcess.ParentPid == zygote64Pids [0]))
                {
                  spawnedByZygote = true;
                }

                if (spawnedByZygote)
                {
                  debugProcess = debuggeePort.GetProcessForPid (pid);

                  appIsRunning = (debugProcess != null);

                  break;
                }
              }

              if (!appIsRunning)
              {
                if (++launchAttempt > maxLaunchAttempts)
                {
                  throw new TimeoutException (string.Format ("'{0}' failed to launch. Please ensure device is unlocked.", packageName));
                }

                Application.DoEvents ();

                Thread.Sleep (100);
              }
            }

            launchSuspendedMutex.Set ();
          }
          catch (Exception e)
          {
            LoggingUtils.HandleException (e);

            string error = string.Format ("[Exception] {0}\n{1}", e.Message, e.StackTrace);

            Broadcast (ad7Callback, new DebugEngineEvent.Error (error, true), null, null);

            launchSuspendedMutex.Set ();
          }
        });

        asyncLaunchSuspendedThread.Start ();

        while (!launchSuspendedMutex.WaitOne (0))
        {
          Application.DoEvents ();

          Thread.Sleep (100);
        }

        // 
        // Attach to launched process.
        // 

        if (debugProcess == null)
        {
          throw new InvalidOperationException (string.Format ("'{0}' failed to launch. Could not continue.", packageName));
        }

        process = debugProcess;

        return Constants.S_OK;
      }
      catch (Exception e)
      {
        LoggingUtils.HandleException (e);

        process = null;

        try
        {
          string error = string.Format ("[Exception] {0}\n{1}", e.Message, e.StackTrace);

          Broadcast (ad7Callback, new DebugEngineEvent.Error (error, true), null, null);
        }
        catch
        {
          LoggingUtils.HandleException (e);
        }

        return Constants.E_FAIL;
      }
    }
Exemplo n.º 42
0
        public JavaDebugProgram(IDebugProcess2 process)
        {
            Contract.Requires<ArgumentNullException>(process != null, "process");

            _process = process;
        }
Exemplo n.º 43
0
        // Launches a process by means of the debug engine.
        // Normally, Visual Studio launches a program using the IDebugPortEx2::LaunchSuspended method and then attaches the debugger
        // to the suspended program. However, there are circumstances in which the debug engine may need to launch a program
        // (for example, if the debug engine is part of an interpreter and the program being debugged is an interpreted language),
        // in which case Visual Studio uses the IDebugEngineLaunch2::LaunchSuspended method
        // The IDebugEngineLaunch2::ResumeProcess method is called to start the process after the process has been successfully launched in a suspended state.
        int IDebugEngineLaunch2.LaunchSuspended(string pszServer, IDebugPort2 port, string exe, string args, string dir, string env, string options, enum_LAUNCH_FLAGS launchFlags, uint hStdInput,
                                                uint hStdOutput, uint hStdError, IDebugEventCallback2 ad7Callback, out IDebugProcess2 process)
        {
            Debug.Assert(_events == null);
            Debug.Assert(_process == null);
            Debug.Assert(_ad7ProgramId == Guid.Empty);

            _events = ad7Callback;

            List <string[]> dirMapping = null;

            Guid processId;

            if (Guid.TryParse(exe, out processId))
            {
                _process      = DebugConnectionListener.GetProcess(processId);
                _attached     = true;
                _pseudoAttach = true;
            }
            else
            {
                _process = new NodeProcess(exe, args, dir, BreakOnAllExceptions, dirMapping);
            }

            _programCreated = false;

            AttachProcessEvents(_process);

            _process.Start();

            var adProcessId = new AD_PROCESS_ID
            {
                ProcessIdType = (uint)enum_AD_PROCESS_ID.AD_PROCESS_ID_SYSTEM,
                dwProcessId   = (uint)_process.Id
            };

            EngineUtils.RequireOk(port.GetProcess(adProcessId, out process));
            Debug.WriteLine("NodeEngine LaunchSuspended returning S_OK");
            Debug.Assert(process != null);
            Debug.Assert(!_process.HasExited);

            return(VSConstants.S_OK);
        }
Exemplo n.º 44
0
 int IDebugEngineLaunch2.ResumeProcess(IDebugProcess2 pProcess)
 {
     return(VSConstants.E_NOTIMPL);
 }
Exemplo n.º 45
0
        // Determines if a process can be terminated.
        int IDebugEngineLaunch2.CanTerminateProcess(IDebugProcess2 process)
        {
            if (_mixedMode) {
                return VSConstants.S_OK;
            }

            Debug.WriteLine("PythonEngine CanTerminateProcess");

            AssertMainThread();
            Debug.Assert(_events != null);
            Debug.Assert(_process != null);

            int processId = EngineUtils.GetProcessId(process);

            if (processId == _process.Id) {
                return VSConstants.S_OK;
            } else {
                return VSConstants.S_FALSE;
            }
        }
Exemplo n.º 46
0
 int IDebugEngineLaunch2.CanTerminateProcess(IDebugProcess2 pProcess)
 {
     Debug.WriteLine("AD7Engine CanTerminateProcess");
     return(VSConstants.S_OK);
 }
Exemplo n.º 47
0
        // Resume a process launched by IDebugEngineLaunch2.LaunchSuspended
        int IDebugEngineLaunch2.ResumeProcess(IDebugProcess2 process)
        {
            if (_mixedMode) {
                return VSConstants.E_NOTIMPL;
            }

            Debug.WriteLine("Python Debugger ResumeProcess Begin");

            AssertMainThread();
            if (_events == null) {
                // process failed to start
                Debug.WriteLine("ResumeProcess fails, no events");
                return VSConstants.E_FAIL;
            }

            Debug.Assert(_process != null);
            Debug.Assert(_process != null);
            Debug.Assert(_ad7ProgramId == Guid.Empty);

            int processId = EngineUtils.GetProcessId(process);

            if (processId != _process.Id) {
                Debug.WriteLine("ResumeProcess fails, wrong process");
                return VSConstants.S_FALSE;
            }

            // Send a program node to the SDM. This will cause the SDM to turn around and call IDebugEngine2.Attach
            // which will complete the hookup with AD7
            IDebugPort2 port;
            EngineUtils.RequireOk(process.GetPort(out port));

            IDebugDefaultPort2 defaultPort = (IDebugDefaultPort2)port;

            IDebugPortNotify2 portNotify;
            EngineUtils.RequireOk(defaultPort.GetPortNotify(out portNotify));

            EngineUtils.RequireOk(portNotify.AddProgramNode(new AD7ProgramNode(_process.Id)));

            if (_ad7ProgramId == Guid.Empty) {
                Debug.WriteLine("ResumeProcess fails, empty program guid");
                Debug.Fail("Unexpected problem -- IDebugEngine2.Attach wasn't called");
                return VSConstants.E_FAIL;
            }

            Debug.WriteLine("ResumeProcess return S_OK");
            return VSConstants.S_OK;
        }
Exemplo n.º 48
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        int IDebugEngineLaunch2.LaunchSuspended(string pszServer, IDebugPort2 pPort, string pszExe, string pszArgs, string pszDir, string bstrEnv, string pszOptions, enum_LAUNCH_FLAGS dwLaunchFlags, uint hStdInput, uint hStdOutput, uint hStdError, IDebugEventCallback2 pCallback, out IDebugProcess2 ppProcess)
        {
            Debug.WriteLine("AD7Engine LaunchSuspended");
            ppProcess              = new AD7Process(pPort);
            _node                  = (ppProcess as AD7Process).Node;
            _node.FileName         = pszExe;
            _node.ConnectionString = pszArgs;
            _events                = new AD7Events(this, pCallback);

            // Gets active window handler to use in modals
            IntPtr handler = GetForegroundWindow();

            _node.ParentWindow = new System.Windows.Forms.NativeWindow();
            _node.ParentWindow.AssignHandle(handler);

            return(VSConstants.S_OK);
        }
Exemplo n.º 49
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    ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
    ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
    ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

    public int ResumeProcess (IDebugProcess2 process)
    {
      // 
      // Resume a process launched by IDebugEngineLaunch2.LaunchSuspended
      // 

      LoggingUtils.PrintFunction ();

      try
      {
        // 
        // Send a program node to the SDM. 
        // This will cause the SDM to turn around and call IDebugEngine2.Attach which will complete the hookup with AD7
        // 

        IDebugPort2 port;

        DebuggeeProcess debugProcess = process as DebuggeeProcess;

        LoggingUtils.RequireOk (debugProcess.GetPort (out port));

        DebuggeePort debugPort = port as DebuggeePort;

        LoggingUtils.RequireOk (debugPort.AddProgramNode (debugProcess.DebuggeeProgram));

        return Constants.S_OK;
      }
      catch (Exception e)
      {
        LoggingUtils.HandleException (e);

        return Constants.E_FAIL;
      }
    }
 public int GetProcess(out IDebugProcess2 ppProcess)
 {
     ppProcess = _process;
     return(VSConstants.S_OK);
 }
Exemplo n.º 51
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    ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
    ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
    ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

    #endregion

    ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
    ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
    ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

    #region IDebugEngineLaunch2 Members

    ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
    ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
    ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

    public int CanTerminateProcess (IDebugProcess2 process)
    {
      // 
      // Determines if a process can be terminated.
      // 

      LoggingUtils.PrintFunction ();

      return Constants.S_OK;
    }
        public JavaDebugProgram(IDebugProcess2 process)
        {
            Contract.Requires <ArgumentNullException>(process != null, "process");

            _process = process;
        }
Exemplo n.º 53
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 public int GetProcess(out IDebugProcess2 ppProcess)
 {
     ppProcess = _process;
     return VSConstants.S_OK;
 }
Exemplo n.º 54
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 public static AD_PROCESS_ID GetProcessId(IDebugProcess2 process)
 {
     AD_PROCESS_ID[] pid = new AD_PROCESS_ID[1];
     EngineUtils.RequireOk(process.GetPhysicalProcessId(pid));
     return(pid[0]);
 }
Exemplo n.º 55
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        public int GetProcess(out IDebugProcess2 process)
        {
            Debug.Fail("This function is not called by the debugger");

            process = null;
            return Constants.E_NOTIMPL;
        }
Exemplo n.º 56
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 int IDebugEngineLaunch2.CanTerminateProcess(IDebugProcess2 process) => VSConstants.S_OK;
Exemplo n.º 57
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        // Launches a process by means of the debug engine.
        // Normally, Visual Studio launches a program using the IDebugPortEx2::LaunchSuspended method and then attaches the debugger
        // to the suspended program. However, there are circumstances in which the debug engine may need to launch a program
        // (for example, if the debug engine is part of an interpreter and the program being debugged is an interpreted language),
        // in which case Visual Studio uses the IDebugEngineLaunch2::LaunchSuspended method
        // The IDebugEngineLaunch2::ResumeProcess method is called to start the process after the process has been successfully launched in a suspended state.
        int IDebugEngineLaunch2.LaunchSuspended(string pszServer, IDebugPort2 port, string exe, string args, string dir, string env, string options, enum_LAUNCH_FLAGS launchFlags, uint hStdInput, uint hStdOutput, uint hStdError, IDebugEventCallback2 ad7Callback, out IDebugProcess2 process)
        {
            Debug.Assert(_pollThread == null);
            Debug.Assert(_engineCallback == null);
            Debug.Assert(_debuggedProcess == null);
            Debug.Assert(_ad7ProgramId == Guid.Empty);

            // Check if the logger was enabled late.
            Logger.LoadMIDebugLogger(_configStore);

            process = null;

            _engineCallback = new EngineCallback(this, ad7Callback);

            Exception exception;

            try
            {
                // Note: LaunchOptions.GetInstance can be an expensive operation and may push a wait message loop
                LaunchOptions launchOptions = LaunchOptions.GetInstance(_configStore, exe, args, dir, options, _engineCallback, TargetEngine.Native, Logger);

                // We are being asked to debug a process when we currently aren't debugging anything
                _pollThread = new WorkerThread(Logger);
                var cancellationTokenSource = new CancellationTokenSource();

                using (cancellationTokenSource)
                {
                    _pollThread.RunOperation(ResourceStrings.InitializingDebugger, cancellationTokenSource, (HostWaitLoop waitLoop) =>
                    {
                        try
                        {
                            _debuggedProcess = new DebuggedProcess(true, launchOptions, _engineCallback, _pollThread, _breakpointManager, this, _configStore);
                        }
                        finally
                        {
                            // If there is an exception from the DebuggeedProcess constructor, it is our responsibility to dispose the DeviceAppLauncher,
                            // otherwise the DebuggedProcess object takes ownership.
                            if (_debuggedProcess == null && launchOptions.DeviceAppLauncher != null)
                            {
                                launchOptions.DeviceAppLauncher.Dispose();
                            }
                        }

                        _pollThread.PostedOperationErrorEvent += _debuggedProcess.OnPostedOperationError;

                        return _debuggedProcess.Initialize(waitLoop, cancellationTokenSource.Token);
                    });
                }

                EngineUtils.RequireOk(port.GetProcess(_debuggedProcess.Id, out process));

                return Constants.S_OK;
            }
            catch (Exception e) when (ExceptionHelper.BeforeCatch(e, Logger, reportOnlyCorrupting: true))
            {
                exception = e;
                // Return from the catch block so that we can let the exception unwind - the stack can get kind of big
            }

            // If we just return the exception as an HRESULT, we will loose our message, so we instead send up an error event, and then
            // return E_ABORT.
            Logger.Flush();
            SendStartDebuggingError(exception);

            Dispose();

            return Constants.E_ABORT;
        }
Exemplo n.º 58
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 int IDebugEngineLaunch2.TerminateProcess(IDebugProcess2 process) => process.Terminate();
Exemplo n.º 59
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        // This function is used to terminate a process that the SampleEngine launched
        // The debugger will call IDebugEngineLaunch2::CanTerminateProcess before calling this method.
        int IDebugEngineLaunch2.TerminateProcess(IDebugProcess2 process)
        {
            Debug.Assert(_pollThread != null);
            Debug.Assert(_engineCallback != null);
            Debug.Assert(_debuggedProcess != null);

            AD_PROCESS_ID processId = EngineUtils.GetProcessId(process);
            if (!EngineUtils.ProcIdEquals(processId, _debuggedProcess.Id))
            {
                return Constants.S_FALSE;
            }

            try
            {
                _pollThread.RunOperation(() => _debuggedProcess.CmdTerminate());

                if (_debuggedProcess.MICommandFactory.Mode != MIMode.Clrdbg)
                {
                    _debuggedProcess.Terminate();
                }
                else
                {
                    // Clrdbg issues a proper exit event on CmdTerminate call, don't call _debuggedProcess.Terminate() which
                    // simply sends a fake exit event that overrides the exit code of the real one
                }
            }
            catch (ObjectDisposedException)
            {
                // Ignore failures caused by the connection already being dead.
            }

            return Constants.S_OK;
        }
Exemplo n.º 60
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 public int LaunchSuspended(string pszServer, IDebugPort2 port, string serverExe, string serverArgs, string dir, string env, string opts, enum_LAUNCH_FLAGS launchFlags, uint hStdInput, uint hStdOutput, uint hStdError, IDebugEventCallback2 ad7Callback, out IDebugProcess2 process) =>
 throw new NotImplementedException("Launching a local process is not supported. The engine must be launched with DebugLaunchOperation.AlreadyRunning");