Exemplo n.º 1
0
        private void OnHealing(BasePlayer healer, IDamageableEntity target, int healAmount, out bool shouldAbort)
        {
            shouldAbort = false;

            if (healer == this.Owner)
            {
                shouldAbort = true;
                // Instead, do damage!
                target.TakeDamage(healAmount);
            }
        }
Exemplo n.º 2
0
        public override void Activate(IDamageableEntity target = null, CardEffect cardEffect = CardEffect.NONE)
        {
            if (target == null)
            {
                throw new ArgumentNullException("Fireball must be cast with target in mind");
            }

            // Deal damage to the target
            var damageToDeal = MAX_SPELL_POWER + this.BonusSpellPower;
            target.TakeDamage(damageToDeal);
        }
Exemplo n.º 3
0
        private void OnHealing(BasePlayer healer, IDamageableEntity target, int healAmount, out bool shouldAbort)
        {
            shouldAbort = false;

            if (healer == this.Owner)
            {
                shouldAbort = true;
                // Instead, do damage!
                target.TakeDamage(healAmount);
            }
        }
Exemplo n.º 4
0
        public override void Activate(IDamageableEntity target = null, CardEffect cardEffect = CardEffect.NONE)
        {
            if (target == null)
            {
                throw new ArgumentNullException("Fireball must be cast with target in mind");
            }

            // Deal damage to the target
            var damageToDeal = MAX_SPELL_POWER + this.BonusSpellPower;

            target.TakeDamage(damageToDeal);
        }
Exemplo n.º 5
0
 public void Battlecry(IDamageableEntity subTarget)
 {
     subTarget.TakeDamage(BATTLECRY_DAMAGE);
 }
Exemplo n.º 6
0
 public void Battlecry(IDamageableEntity subTarget)
 {
     subTarget.TakeDamage(BATTLECRY_DAMAGE);
 }