Exemplo n.º 1
0
    public bool Shoot()
    {
        if (!m_gun.Shoot())
        {
            return(false);
        }

        FireType fireType = m_gun.Config.FireType;

        if (fireType == FireType.RayTrace)
        {
            RaycastHit hit;

            Debug.DrawRay(transform.TransformPoint(m_gun.Config.MuzzlePosition), transform.forward * 10.0f, Color.red, 5.0f);

            if (!Physics.Raycast(transform.TransformPoint(m_gun.Config.MuzzlePosition), transform.forward, out hit))
            {
                return(true);
            }

            Debug.DrawLine(transform.TransformPoint(m_gun.Config.MuzzlePosition), hit.point, Color.yellow, 5.0f);
            Debug.LogWarning("Hit object " + hit.collider.gameObject);

            IDamage damageable = hit.transform.GetComponent <IDamage>();
            if (damageable == null)
            {
                damageable = hit.transform.GetComponentInParent <IDamage>();
                if (damageable == null)
                {
                    return(true);
                }
            }

            damageable.Take(m_gun.Config.Damage);
        }
        else if (fireType == FireType.Projectile)
        {
        }
        return(true);
    }