public static IDRemote DoLocalAppend(IDRemote localAppend, IDMain instance, Transform appendPoint) { Transform transforms = localAppend.transform; if (localAppend.transform != localAppend.transform.root) { Debug.LogWarning("The localAppend transform was not a root"); } IDRemote dRemote = (IDRemote)UnityEngine.Object.Instantiate(localAppend, appendPoint.TransformPoint(transforms.localPosition), appendPoint.rotation * transforms.localRotation); Transform transforms1 = dRemote.transform; transforms1.parent = appendPoint; transforms1.localPosition = transforms.localPosition; transforms1.localRotation = transforms.localRotation; transforms1.localScale = transforms.localScale; dRemote.idMain = instance; IDRemote[] componentsInChildren = instance.GetComponentsInChildren <IDRemote>(); for (int i = 0; i < (int)componentsInChildren.Length; i++) { IDRemote dRemote1 = componentsInChildren[i]; if (!dRemote1.idMain) { dRemote1.idMain = instance; } } return(dRemote); }
// Token: 0x06002E71 RID: 11889 RVA: 0x000B28E4 File Offset: 0x000B0AE4 public static bool Filter(global::ExplosionHelper.Surface[] array, ref int length) { int num = array.Length; try { for (int i = 0; i < num; i++) { IDMain idMain = array[i].idMain; if (idMain && !global::ExplosionHelper.Unique.Set.Add(idMain)) { int num2 = i; while (++i < num) { idMain = array[i].idMain; if (!array[i].idMain || global::ExplosionHelper.Unique.Set.Add(idMain)) { array[num2++] = array[i]; } } length = num2; return(true); } } } finally { global::ExplosionHelper.Unique.Set.Clear(); } return(false); }
private NetworkView Create(ref CustomInstantiationArgs args, out IDMain instance) { NetworkView view3; if ((float.IsNaN(args.position.x) || float.IsNaN(args.position.y)) || float.IsNaN(args.position.z)) { Debug.LogWarning("NetMainPrefab -> Create - args.position = " + args.position); Debug.LogWarning("This means you're creating an object with a bad position!"); } NetInstance instance2 = _currentNetInstance; try { _currentNetInstance = null; if (args.hasCustomInstantiator) { NetworkView networkView; instance = null; try { instance = args.customInstantiate.CustomInstantiatePrefab(ref args); } catch (Exception exception) { Debug.LogError(string.Format("Thrown Exception during custom instantiate via '{0}' with instantiation '{2}'\r\ndefault instantiation will now occur -- exception follows..\r\n{1}", args.customInstantiate, exception, this), this); if (instance != null) { Object.Destroy(instance); } instance = null; } try { networkView = instance.networkView; if (networkView == null) { Debug.LogWarning(string.Format("The custom instantiator '{0}' with instantiation '{1}' did not return a idmain with a network view. so its being added", args.customInstantiate, this), this); networkView = instance.gameObject.AddComponent <uLinkNetworkView>(); } } catch (Exception exception2) { networkView = null; Debug.LogError(string.Format("The custom instantiator '{0}' did not instantiate a IDMain with a networkview or something else with instantiation '{2}'.. \r\n {1}", args.customInstantiate, exception2, this), this); } if (networkView != null) { return(networkView); } } NetworkView view2 = (NetworkView)NetworkInstantiatorUtility.Instantiate(args.prefabNetworkView, args.args); instance = view2.GetComponent <IDMain>(); view3 = view2; } finally { _currentNetInstance = instance2; } return(view3); }
public static IDRemote DoLocalAppend(IDRemote localAppend, IDMain instance, Transform appendPoint) { Transform transform = localAppend.transform; if (localAppend.transform != localAppend.transform.root) { Debug.LogWarning("The localAppend transform was not a root"); } IDRemote remote = (IDRemote)UnityEngine.Object.Instantiate(localAppend, appendPoint.TransformPoint(transform.localPosition), appendPoint.rotation * transform.localRotation); Transform transform2 = remote.transform; transform2.parent = appendPoint; transform2.localPosition = transform.localPosition; transform2.localRotation = transform.localRotation; transform2.localScale = transform.localScale; remote.idMain = instance; foreach (IDRemote remote2 in instance.GetComponentsInChildren <IDRemote>()) { if (remote2.idMain == null) { remote2.idMain = instance; } } return(remote); }
public static bool Filter(ExplosionHelper.Surface[] array, ref int length) { int num = array.Length; try { for (int i = 0; i < num; i++) { IDMain idMain = array[i].idMain; if ((idMain != null) && !Set.Add(idMain)) { int num3 = i; while (++i < num) { idMain = array[i].idMain; if ((array[i].idMain == null) || Set.Add(idMain)) { array[num3++] = array[i]; } } length = num3; return true; } } } finally { Set.Clear(); } return false; }
// Token: 0x06002C3D RID: 11325 RVA: 0x000A5AE4 File Offset: 0x000A3CE4 private bool ValidatePrefab() { if (string.IsNullOrEmpty(this._sleepingAvatarPrefab)) { return(false); } GameObject gameObject; global::NetCull.PrefabSearch prefabSearch = global::NetCull.LoadPrefab(this._sleepingAvatarPrefab, out gameObject); if ((int)prefabSearch != 1) { Debug.LogError(string.Format("sleeping avatar prefab named \"{0}\" resulted in {1} which was not {2}(required)", this.prefab, prefabSearch, global::NetCull.PrefabSearch.NGC)); return(false); } IDMain component = gameObject.GetComponent <IDMain>(); if (!(component is global::SleepingAvatar)) { Debug.LogError(string.Format("Theres no Sleeping avatar on prefab \"{0}\"", this.prefab), gameObject); return(false); } this._hasInventory = component.GetLocal <global::Inventory>(); global::TakeDamage local = component.GetLocal <global::TakeDamage>(); this._hasTakeDamage = local; this._takeDamageType = ((!this._hasTakeDamage) ? null : local.GetType()); return(true); }
private bool ValidatePrefab() { GameObject obj2; if (string.IsNullOrEmpty(this._sleepingAvatarPrefab)) { return(false); } NetCull.PrefabSearch search = NetCull.LoadPrefab(this._sleepingAvatarPrefab, out obj2); if (((int)search) != 1) { Debug.LogError(string.Format("sleeping avatar prefab named \"{0}\" resulted in {1} which was not {2}(required)", this.prefab, search, NetCull.PrefabSearch.NGC)); return(false); } IDMain component = obj2.GetComponent <IDMain>(); if (!(component is SleepingAvatar)) { Debug.LogError(string.Format("Theres no Sleeping avatar on prefab \"{0}\"", this.prefab), obj2); return(false); } this._hasInventory = component.GetLocal <Inventory>(); TakeDamage local = component.GetLocal <TakeDamage>(); this._hasTakeDamage = (bool)local; this._takeDamageType = !this._hasTakeDamage ? null : local.GetType(); return(true); }
// Token: 0x0600063E RID: 1598 RVA: 0x00046938 File Offset: 0x00044B38 public static GameObject GetLineObject(Vector3 start, Vector3 end, out Vector3 point, int layerMask = -1) { point = Vector3.zero; RaycastHit raycastHit; bool flag2; MeshBatchInstance meshBatchInstance; bool flag = !Facepunch.MeshBatch.MeshBatchPhysics.Linecast(start, end, out raycastHit, layerMask, out flag2, out meshBatchInstance); GameObject result; if (flag) { result = null; } else { IDMain idmain = flag2 ? meshBatchInstance.idMain : IDBase.GetMain(raycastHit.collider); point = raycastHit.point; bool flag3 = !(idmain != null); if (flag3) { result = raycastHit.collider.gameObject; } else { result = idmain.gameObject; } } return(result); }
private void OnLocallyAppended(IDMain main) { if (this._motor == null) { this._motor = main.GetRemote <CCMotor>(); } }
// Token: 0x06002E2C RID: 11820 RVA: 0x000AEA80 File Offset: 0x000ACC80 private void OnLocallyAppended(IDMain main) { if (!this._motor) { this._motor = main.GetRemote <global::CCMotor>(); } }
public Point(Vector3 point, float blastRadius, int overlapLayerMask, int raycastLayerMask, IDMain skip) { this.point = point; this.blastRadius = blastRadius; this.overlapLayerMask = overlapLayerMask; this.raycastLayerMask = raycastLayerMask; this.skip = skip; }
private static bool smethod_0(TruthDetector truthDetector_0, Vector3 vector3_0, ref Vector3 vector3_1) { RaycastHit hit; bool flag; MeshBatchInstance instance; Vector3 vector = vector3_1 - vector3_0; if (vector.magnitude == 0f) { return(false); } Ray ray = new Ray(vector3_0 + new Vector3(0f, 0.75f, 0f), vector.normalized); if (!Facepunch.MeshBatch.MeshBatchPhysics.SphereCast(ray, 0.1f, out hit, vector.magnitude, 0x20180403, out flag, out instance)) { return(false); } IDMain main = flag ? instance.idMain : IDBase.GetMain(hit.collider); GameObject obj2 = (main != null) ? main.gameObject : hit.collider.gameObject; string newValue = obj2.name.Trim(); DeployableObject obj3 = obj2.GetComponent <DeployableObject>(); StructureComponent component = obj2.GetComponent <StructureComponent>(); if (newValue == "") { newValue = "Mesh Texture"; } else if (obj3 != null) { newValue = Helper.NiceName(obj3.name); if (truthDetector_0.netUser.userID == obj3.ownerID) { return(false); } if (Users.SharedGet(obj3.ownerID, truthDetector_0.netUser.userID)) { return(false); } } else if (component != null) { newValue = Helper.NiceName(component.name); if (truthDetector_0.netUser.userID == component._master.ownerID) { return(false); } if (Users.SharedGet(component._master.ownerID, truthDetector_0.netUser.userID)) { return(false); } } PunishDetails = Config.GetMessageTruth("Truth.Punish.Reason.WallHack", truthDetector_0.netUser, "", 0, new DateTime()); PunishDetails = PunishDetails.Replace("%OBJECT.NAME%", newValue); PunishDetails = PunishDetails.Replace("%OBJECT.POS%", hit.point.AsString()); HackDetected = HackMethod.WallHack; vector3_1 = MoveBack(truthDetector_0, vector3_0, vector3_1); return(true); }
// Token: 0x06000269 RID: 617 RVA: 0x0000CEF8 File Offset: 0x0000B0F8 public void TryReportHit(GameObject hitGameObject) { if (this._myItemInstance != null && !this.reported) { this.reported = true; IDMain main = IDBase.GetMain(hitGameObject); this._myItemInstance.ArrowReportHit(main, this); } }
public void Set(IDMain idMain, ref Vector3 localPoint, ref Angle2 localNormal, byte bodyPart, ref uLink.NetworkMessageInfo info) { if (idMain is Character) { this.Set((Character)idMain, ref localPoint, ref localNormal, bodyPart, ref info); } else { this.Set(idMain.GetRemote <HitBoxSystem>(), ref localPoint, ref localNormal, bodyPart, ref info); } }
public static EventTimer TimeEvent_TeleportTo(NetUser Sender, NetUser Target, string Command, double time) { Class38 class2 = new Class38 { netUser_0 = Sender, netUser_1 = Target, string_0 = Command }; if (Core.CommandTeleportOutdoorsOnly) { foreach (Collider collider in Physics.OverlapSphere(class2.netUser_1.playerClient.controllable.character.transform.position, 1f, 0x10360401)) { IDMain main = IDBase.GetMain(collider); if (main != null) { StructureMaster component = main.GetComponent <StructureMaster>(); if (((component != null) && (component.ownerID != class2.netUser_0.userID)) && (component.ownerID != class2.netUser_1.userID)) { UserData bySteamID = Users.GetBySteamID(component.ownerID); if ((bySteamID == null) || (!bySteamID.HasShared(class2.netUser_0.userID) && !bySteamID.HasShared(class2.netUser_1.userID))) { Broadcast.Notice(class2.netUser_0, "☢", Config.GetMessage("Command.Teleport.NoTeleport", class2.netUser_0, class2.netUser_1.displayName), 5f); Broadcast.Notice(class2.netUser_1, "☢", Config.GetMessage("Command.Teleport.NotHere", class2.netUser_1, class2.netUser_0.displayName), 5f); return(null); } } } } } Broadcast.Message(class2.netUser_0, Config.GetMessage("Command.Teleport.IsConfirm", class2.netUser_0, null).Replace("%USERNAME%", class2.netUser_1.displayName), null, 0f); Broadcast.Message(class2.netUser_1, Config.GetMessage("Command.Teleport.Confirmed", class2.netUser_1, null).Replace("%USERNAME%", class2.netUser_0.displayName), null, 0f); if (!Character.FindByUser(class2.netUser_1.userID, out class2.character_0)) { return(null); } if (time <= 0.0) { Teleport_PlayerTo(null, class2.netUser_0, class2.netUser_1, class2.string_0, class2.character_0.transform.position); return(null); } EventTimer timer = new EventTimer { Interval = time * 1000.0, AutoReset = false }; timer.Elapsed += new ElapsedEventHandler(class2.method_0); timer.Sender = class2.netUser_0; timer.Target = class2.netUser_1; timer.Command = class2.string_0; Broadcast.Notice(class2.netUser_0, "☢", Config.GetMessage("Command.Teleport.Timewait", class2.netUser_0, null).Replace("%TIME%", timer.TimeLeft.ToString()), 5f); Broadcast.Notice(class2.netUser_1, "☢", Config.GetMessage("Command.Teleport.Timewait", class2.netUser_1, null).Replace("%TIME%", timer.TimeLeft.ToString()), 5f); timer.Start(); return(timer); }
public void Set(IDMain idMain, ref Vector3 localPoint, ref Angle2 localNormal, byte bodyPart, ref uLink.NetworkMessageInfo info) { if (!(idMain is Character)) { this.Set(idMain.GetRemote<HitBoxSystem>(), ref localPoint, ref localNormal, bodyPart, ref info); } else { this.Set((Character)idMain, ref localPoint, ref localNormal, bodyPart, ref info); } }
public static GameObject SpawnAtPlayer(string prefab, PlayerClient player, int count) { Vector3 vector; Vector3 vector2; IDMain idMain = player.controllable.idMain; Transform transform = idMain.transform; idMain.transform.GetGroundInfo(out vector, out vector2); Quaternion rotation = TransformHelpers.LookRotationForcedUp(player.transform.forward, vector2); return(Spawn(prefab, vector, rotation, count)); }
public static bool GetIDMainFromCollider(Collider collider, out IDMain main) { IDBase base2; if (GetIDBaseFromCollider(collider, out base2)) { main = base2.idMain; return((bool)main); } main = null; return(false); }
// Token: 0x06000EB6 RID: 3766 RVA: 0x00038A50 File Offset: 0x00036C50 public static bool GetIDMainFromCollider(Collider collider, out IDMain main) { IDBase idbase; if (global::TransformHelpers.GetIDBaseFromCollider(collider, out idbase)) { main = idbase.idMain; return(main); } main = null; return(false); }
public static GameObject SpawnAtPlayer(string prefab, PlayerClient player, int count) { IDMain idMain = player.controllable.idMain; Transform transform = idMain.transform; Vector3 position; Vector3 up; idMain.transform.GetGroundInfo(out position, out up); Quaternion rotation = TransformHelpers.LookRotationForcedUp(player.transform.forward, up); return(World.Spawn(prefab, position, rotation, count)); }
private NetInstance Summon(IDMain prefab, bool isServer, ref NetworkInstantiateArgs niargs) { IDMain main; CustomInstantiationArgs args = new CustomInstantiationArgs(this, this._customInstantiator, prefab, ref niargs, isServer); NetworkView view = this.Create(ref args, out main); NetInstance instance = view.gameObject.AddComponent <NetInstance>(); instance.args = args; instance.idMain = main; instance.prepared = false; instance.networkView = view; return(instance); }
private void Exit(VisNode a, VisNode b) { IDMain idMain = a.idMain; IDMain instigator = !this.nonInstance ? b.idMain : null; for (int i = 0; i < this.actions.Length; i++) { if (this.actions[i] != null) { this.actions[i].UnAcomplish(idMain, instigator); } } }
// Token: 0x060027C1 RID: 10177 RVA: 0x00090748 File Offset: 0x0008E948 private void Enter(global::VisNode a, global::VisNode b) { IDMain idMain = a.idMain; IDMain instigator = (!this.nonInstance) ? b.idMain : null; for (int i = 0; i < this.actions.Length; i++) { if (this.actions[i]) { this.actions[i].Accomplish(idMain, instigator); } } }
public void Touched() { TransCarrier carrier = this.GetCarrier(); if (carrier != null) { IDMain idMain = carrier.idMain; if ((idMain != null) && (idMain is StructureComponent)) { ((StructureComponent)idMain).Touched(); } } }
// Token: 0x0600216F RID: 8559 RVA: 0x0007B0D0 File Offset: 0x000792D0 private global::NetInstance Summon(IDMain prefab, bool isServer, ref NetworkInstantiateArgs niargs) { global::CustomInstantiationArgs args = new global::CustomInstantiationArgs(this, this._customInstantiator, prefab, ref niargs, isServer); IDMain idMain; Facepunch.NetworkView networkView = this.Create(ref args, out idMain); global::NetInstance netInstance = networkView.gameObject.AddComponent <global::NetInstance>(); netInstance.args = args; netInstance.idMain = idMain; netInstance.prepared = false; netInstance.networkView = networkView; return(netInstance); }
public virtual void UseItem(IBloodDrawItem draw) { if (Time.time >= (draw.lastUseTime + 2f)) { Inventory inventory = draw.inventory; if (inventory.GetLocal <HumanBodyTakeDamage>().health > this.bloodToTake) { IDMain idMain = inventory.idMain; TakeDamage.Hurt(idMain, idMain, this.bloodToTake, null); inventory.AddItem(ref LateLoaded.blood, Inventory.Slot.Preference.Define(Inventory.Slot.Kind.Default, true, Inventory.Slot.KindFlags.Belt), 1); draw.lastUseTime = Time.time; } } }
private NetInstance Summon(IDMain prefab, bool isServer, ref NetworkInstantiateArgs niargs) { IDMain dMain; CustomInstantiationArgs customInstantiationArg = new CustomInstantiationArgs(this, this._customInstantiator, prefab, ref niargs, isServer); Facepunch.NetworkView networkView = this.Create(ref customInstantiationArg, out dMain); NetInstance netInstance = networkView.gameObject.AddComponent <NetInstance>(); netInstance.args = customInstantiationArg; netInstance.idMain = dMain; netInstance.prepared = false; netInstance.networkView = networkView; return(netInstance); }
public GameObject GetLineObject(Vector3 start, Vector3 end, out Vector3 point, int layerMask = -1) { RaycastHit hit; bool flag; MeshBatchInstance instance; point = Vector3.zero; if (!Facepunch.MeshBatch.MeshBatchPhysics.Linecast(start, end, out hit, layerMask, out flag, out instance)) { return(null); } IDMain main = flag ? instance.idMain : IDBase.GetMain(hit.collider); point = hit.point; return((main != null) ? main.gameObject : hit.collider.gameObject); }
public GameObject GetLookObject(Ray ray, out Vector3 point, float distance = 300f, int layerMask = -1) { RaycastHit hit; bool flag; MeshBatchInstance instance; point = Vector3.zero; if (!Facepunch.MeshBatch.MeshBatchPhysics.Raycast(ray, out hit, distance, layerMask, out flag, out instance)) { return(null); } IDMain main = flag ? instance.idMain : IDBase.GetMain(hit.collider); point = hit.point; return((main != null) ? main.gameObject : hit.collider.gameObject); }
public virtual Interpolator AddInterpolator(IDMain main) { if (!string.IsNullOrEmpty(this._interpolatorComponentTypeName)) { Component component = main.gameObject.AddComponent(this._interpolatorComponentTypeName); Interpolator interpolator = component as Interpolator; if (interpolator != null) { interpolator.idMain = main; return(interpolator); } Debug.LogError(this._interpolatorComponentTypeName + " is not a interpolator"); UnityEngine.Object.Destroy(component); } return(null); }
public static bool Filter(ExplosionHelper.Surface[] array, ref int length) { bool flag; int num = (int)array.Length; try { int num1 = 0; while (num1 < num) { IDMain dMain = array[num1].idMain; if (!dMain || ExplosionHelper.Unique.Set.Add(dMain)) { num1++; } else { int num2 = num1; while (true) { int num3 = num1 + 1; num1 = num3; if (num3 >= num) { break; } dMain = array[num1].idMain; if (!array[num1].idMain || ExplosionHelper.Unique.Set.Add(dMain)) { int num4 = num2; num2 = num4 + 1; array[num4] = array[num1]; } } length = num2; flag = true; return(flag); } } return(false); } finally { ExplosionHelper.Unique.Set.Clear(); } return(flag); }
public virtual Interpolator AddInterpolator(IDMain main) { if (string.IsNullOrEmpty(this._interpolatorComponentTypeName)) { return null; } Component component = main.gameObject.AddComponent(this._interpolatorComponentTypeName); Interpolator interpolator = component as Interpolator; if (interpolator) { interpolator.idMain = main; return interpolator; } Debug.LogError(string.Concat(this._interpolatorComponentTypeName, " is not a interpolator")); UnityEngine.Object.Destroy(component); return null; }
private CustomInstantiationArgs(NetMainPrefab netMain, UnityEngine.Object customInstantiator, IDMain prefab, ref NetworkInstantiateArgs args, bool server, bool checkCustomInstantitorArgument) { this.netMain = netMain; this.prefab = prefab; this.prefabNetworkView = prefab.networkView; this.args = args; this.server = server; if (!checkCustomInstantitorArgument || !customInstantiator) { this.hasCustomInstantiator = CustomInstantiationArgs.CheckNetworkViewCustomInstantiator(this.prefabNetworkView, this.prefab, out this.customInstantiate); } else { this.customInstantiate = customInstantiator as IPrefabCustomInstantiate; if (this.customInstantiate != null) { this.hasCustomInstantiator = true; } else { this.hasCustomInstantiator = CustomInstantiationArgs.CheckNetworkViewCustomInstantiator(this.prefabNetworkView, this.prefab, out this.customInstantiate); } } }
public CustomInstantiationArgs(NetMainPrefab netMain, UnityEngine.Object customInstantiator, IDMain prefab, ref NetworkInstantiateArgs args, bool server) : this(netMain, customInstantiator, prefab, ref args, server, true) { }
public CustomInstantiationArgs(NetMainPrefab netMain, IDMain prefab, ref NetworkInstantiateArgs args, bool server) : this(netMain, null, prefab, ref args, server, false) { }
private static bool CheckNetworkViewCustomInstantiator(uLink.NetworkView view, IDMain character, out IPrefabCustomInstantiate custom) { return (CustomInstantiationArgs.CheckNetworkViewCustomInstantiator(view, out custom) ? true : CustomInstantiationArgs.CheckNetworkViewCustomInstantiator(character, out custom)); }
private static bool CheckNetworkViewCustomInstantiator(IDMain character, out IPrefabCustomInstantiate custom) { custom = character as IPrefabCustomInstantiate; return custom != null; }
public new RelativeControl RelativeControlTo(IDMain idMain) { if (!(idMain is Character)) { return RelativeControl.Incompatible; } return this.RelativeControlTo((Character)idMain); }
public override void UnAcomplish(IDMain self, IDMain instigator) { string str; string str1; bool flag = !self; bool flag1 = !instigator; if (flag) { if (!flag1) { if (this.exitSelfNonNull) { return; } Debug.LogWarning("Self is null!", this); } else { Debug.LogError("Self and instgator are null", this); } } else if (flag1) { if (this.exitInstigatorNonNull) { return; } Debug.LogWarning("Instigator is null!", this); } if (!this.exitSwapMessageOrder) { str = this.exitSelfMessage; str1 = this.exitInstigatorMessage; } else { IDMain dMain = self; self = instigator; instigator = dMain; str = this.exitInstigatorMessage; str1 = this.exitSelfMessage; bool flag2 = flag; flag = flag1; flag1 = flag2; } if (!this.exitWithOtherAsArg) { if (!flag && !string.IsNullOrEmpty(str)) { self.SendMessage(str, SendMessageOptions.DontRequireReceiver); } if (!flag1 && !string.IsNullOrEmpty(str1)) { instigator.SendMessage(str1, SendMessageOptions.DontRequireReceiver); } } else { if (!flag && !string.IsNullOrEmpty(str)) { self.SendMessage(str, instigator, SendMessageOptions.DontRequireReceiver); } if (!flag1 && !string.IsNullOrEmpty(str1)) { instigator.SendMessage(str1, self, SendMessageOptions.DontRequireReceiver); } } }
public static bool GetIDMainFromCollider(Collider collider, out IDMain main) { IDBase dBase; if (!TransformHelpers.GetIDBaseFromCollider(collider, out dBase)) { main = null; return false; } main = dBase.idMain; return main; }
public new bool ControlOverriddenBy(IDMain main) { if (!this.ch.vl || this.ch.ln == 0 || !(main is Character)) { return false; } return this.ControlOverriddenBy((Character)main); }
public static void DeployableUCH(IDMain idMain, DeployableObject deployableObject) { TakeDamage component = idMain.GetComponent<TakeDamage>(); if (component != null) { float health = component.health; NetEntityID entID = NetEntityID.Get((UnityEngine.MonoBehaviour)deployableObject); NetCull.RemoveRPCsByName(entID, "ClientHealthUpdate"); if (!beingDestroyed.Contains(idMain.gameObject)) NetCull.RPC<float>(entID, "ClientHealthUpdate", uLink.RPCMode.OthersBuffered, health); else beingDestroyed.Remove(idMain.gameObject); } }
public new bool AssignedControlOf(IDMain character) { return (!this.ch.vl ? false : this.idMain == character); }
internal static bool MergeClasses(IDMain character, ref ControllerClass.Merge merge) { bool flag; if (character) { Controllable component = character.GetComponent<Controllable>(); Controllable controllable = component; if (!component) { flag = false; return flag; } flag = controllable.MergeClasses(ref merge); return flag; } flag = false; return flag; }
private void OnLocallyAppended(IDMain main) { if (!this._motor) { this._motor = main.GetRemote<CCMotor>(); } }
public override void UnAcomplish(IDMain self, IDMain instigator) { base.Accomplish(self, instigator); }
public override void UnAcomplish(IDMain self, IDMain instigator) { }
public abstract void UnAcomplish(IDMain self, IDMain instigator);
public static void StructureUCH(IDMain idMain, StructureComponent structureComponent) { float health = idMain.GetComponent<TakeDamage>().health; if (health != structureComponent.oldHealth) { NetEntityID entID = NetEntityID.Get((UnityEngine.MonoBehaviour)structureComponent); NetCull.RemoveRPCsByName(entID, "ClientHealthUpdate"); if (!beingDestroyed.Contains(idMain.gameObject)) NetCull.RPC<float>(entID, "ClientHealthUpdate", uLink.RPCMode.OthersBuffered, health); else beingDestroyed.Remove(idMain.gameObject); } }
public new bool OverridingControlOf(IDMain main) { if (!this.ch.vl || this.ch.nm == 0 || !(main is Character)) { return false; } return this.OverridingControlOf((Character)main); }
public static bool isPlayer(IDMain idMain) { if (idMain is Character) { Character character = idMain as Character; Controller player = character.playerControlledController; if (player != null) return true; else return false; } else return false; }
public static bool IsCurrentlyDestroying(IDMain main) { NetInstance netInstance = NetInstance.current; return (!netInstance ? false : netInstance.idMain == main); }