Exemplo n.º 1
0
        private IDAESceneNode CreateSceneNode(DAELoaderNode loader, visual_scene scene)
        {
            List <IDAESceneNode> childs = new List <IDAESceneNode>();

            foreach (node n in scene.node)
            {
                DAENode       node      = new DAENode(n);
                IDAESceneNode sceneNode = node.GetSceneNode(loader);
                if (sceneNode != null)
                {
                    childs.Add(sceneNode);
                }
            }

            return(loader.Context.CreateGroupNode(scene.id, DAEMatrix4.Identity, childs.ToArray()));
        }
Exemplo n.º 2
0
        internal IDAESceneNode GetSceneNode(DAELoaderNode loader)
        {
            List <IDAESceneNode> children = new List <IDAESceneNode>();

            // load geometry
            if (_node.instance_geometry != null && _node.instance_geometry.Length > 0)
            {
                foreach (var instGeo in _node.instance_geometry)
                {
                    Dictionary <string, string> instanceMaterials = new Dictionary <string, string>();
                    if (instGeo.bind_material != null)
                    {
                        foreach (instance_material instMat in instGeo.bind_material.technique_common)
                        {
                            instanceMaterials.Add(instMat.symbol, instMat.target);
                        }
                    }

                    DAEGeometry          geo    = loader.LibGeometries.GetGeometry(loader, DAEUtils.GetUrl(instGeo.url).Id);
                    List <IDAEShapeNode> shapes = geo.GetShapeNodes(loader, instanceMaterials, _node.name);

                    foreach (IDAEShapeNode shape in shapes)
                    {
                        children.Add(shape);
                    }
                }
            }

            // load lights
            if (_node.instance_light != null && _node.instance_light.Length > 0)
            {
                foreach (var instLight in _node.instance_light)
                {
                    IDAESceneNode lightNode = loader.LibLights.GetLightNode(loader, DAEUtils.GetUrl(instLight.url).Id);
                    if (lightNode != null)
                    {
                        children.Add(lightNode);
                    }
                }
            }

            // load local children
            if (_node.node1 != null && _node.node1.Length > 0)
            {
                foreach (node child in _node.node1)
                {
                    DAENode       n         = new DAENode(child);
                    IDAESceneNode childNode = n.GetSceneNode(loader);
                    if (childNode != null)
                    {
                        children.Add(childNode);
                    }
                }
            }

            // load remote children
            if (_node.instance_node != null)
            {
                foreach (InstanceWithExtra child in _node.instance_node)
                {
                    IDAESceneNode childNode = null;
                    var           url       = DAEUtils.GetUrl(child.url);
                    if (string.IsNullOrEmpty(url.FilePath))
                    {
                        childNode = loader.LibNodes.GetSceneNode(loader, url.Id);
                    }
                    else
                    {
                        var extLoader = loader.GetLoaderForUrl(url);
                        childNode = extLoader.GetSceneGraph(); //TODO only load node with url.Id
                    }
                    if (childNode != null)
                    {
                        children.Add(childNode);
                    }
                }
            }

            // load transformation
            DAEMatrix4 finalTrans = DAEMatrix4.Identity;

            if (_node.Items != null)
            {
                for (int i = 0; i < _node.Items.Length; i++)
                {
                    object           trans     = _node.Items[i];
                    ItemsChoiceType2 transType = _node.ItemsElementName[i];

                    if (transType == ItemsChoiceType2.matrix)
                    {
                        matrix     m = trans as matrix;
                        DAEMatrix4 k = DAEMatrix4.Identity;
                        k.M11       = m.Values[0];
                        k.M12       = m.Values[1];
                        k.M13       = m.Values[2];
                        k.M14       = m.Values[3];
                        k.M21       = m.Values[4];
                        k.M22       = m.Values[5];
                        k.M23       = m.Values[6];
                        k.M24       = m.Values[7];
                        k.M31       = m.Values[8];
                        k.M32       = m.Values[9];
                        k.M33       = m.Values[10];
                        k.M34       = m.Values[11];
                        k.M41       = m.Values[12];
                        k.M42       = m.Values[13];
                        k.M43       = m.Values[14];
                        k.M44       = m.Values[15];
                        finalTrans *= k;
                    }
                    else if (transType == ItemsChoiceType2.rotate)
                    {
                        rotate r = trans as rotate;
                        finalTrans *= DAEMatrix4.Rotation(r.Values[0], r.Values[1], r.Values[2], (r.Values[3] * System.Math.PI / 180));
                    }
                    else if (transType == ItemsChoiceType2.lookat)
                    {
                        //lookat l = trans as lookat;
                        //finalTrans *= SharpDX.Matrix.LookAtLH(
                        //    new SharpDX.Vector3((float)l.Values[0], (float)l.Values[1], (float)l.Values[2]),
                        //    new SharpDX.Vector3((float)l.Values[3], (float)l.Values[4], (float)l.Values[5]),
                        //    new SharpDX.Vector3((float)l.Values[6], (float)l.Values[7], (float)l.Values[8]));

                        // not implemented
                    }
                    else if (transType == ItemsChoiceType2.scale)
                    {
                        TargetableFloat3 s = trans as TargetableFloat3;
                        finalTrans *= DAEMatrix4.Scaling(s.Values[0], s.Values[1], s.Values[2]);
                    }
                    else if (transType == ItemsChoiceType2.translate)
                    {
                        TargetableFloat3 t = trans as TargetableFloat3;
                        finalTrans *= DAEMatrix4.Translation(t.Values[0], t.Values[1], t.Values[2]);
                    }
                    else if (transType == ItemsChoiceType2.skew)
                    {
                        // not implemented
                    }
                }
            }

            return(loader.Context.CreateGroupNode(_node.name, finalTrans, children.ToArray()));
        }
Exemplo n.º 3
0
        private IDAESceneNode CreateLightNode(DAELoaderNode loader, light l)
        {
            IDAESceneNode result = null;

            if (l.technique_common.Item is lightTechnique_commonAmbient)
            {
                var ambLight = l.technique_common.Item as lightTechnique_commonAmbient;

                if (ambLight.color != null)
                {
                    result = loader.Context.CreateAmbientLightNode(l.name, GetColor(ambLight.color));
                }
            }
            else if (l.technique_common.Item is lightTechnique_commonDirectional)
            {
                var dirLight = l.technique_common.Item as lightTechnique_commonDirectional;

                if (dirLight.color != null)
                {
                    result = loader.Context.CreateDirectionalLightNode(l.name, GetColor(dirLight.color));
                }
            }
            else if (l.technique_common.Item is lightTechnique_commonPoint)
            {
                var pointLight = l.technique_common.Item as lightTechnique_commonPoint;

                DAEVector4 color;
                if (pointLight.color != null)
                {
                    color = GetColor(pointLight.color);
                }
                else
                {
                    color = new DAEVector4(1, 1, 1, 1);
                }

                double constantAttenuation = 1;
                if (pointLight.constant_attenuation != null)
                {
                    constantAttenuation = pointLight.constant_attenuation.Value;
                }

                double linearAttenuation = 0;
                if (pointLight.linear_attenuation != null)
                {
                    linearAttenuation = pointLight.linear_attenuation.Value;
                }

                double quadraticAttenuation = 0;
                if (pointLight.quadratic_attenuation != null)
                {
                    quadraticAttenuation = pointLight.quadratic_attenuation.Value;
                }

                result = loader.Context.CreatePointLightNode(l.name, color, constantAttenuation, linearAttenuation, quadraticAttenuation);
            }
            else if (l.technique_common.Item is lightTechnique_commonSpot)
            {
                var spotLight = l.technique_common.Item as lightTechnique_commonSpot;

                DAEVector4 color;
                if (spotLight.color != null)
                {
                    color = GetColor(spotLight.color);
                }
                else
                {
                    color = new DAEVector4(1, 1, 1, 1);
                }

                double constantAttenuation = 1;
                if (spotLight.constant_attenuation != null)
                {
                    constantAttenuation = spotLight.constant_attenuation.Value;
                }

                double linearAttenuation = 0;
                if (spotLight.linear_attenuation != null)
                {
                    linearAttenuation = spotLight.linear_attenuation.Value;
                }

                double quadraticAttenuation = 0;
                if (spotLight.quadratic_attenuation != null)
                {
                    quadraticAttenuation = spotLight.quadratic_attenuation.Value;
                }

                double spotExponent = 0;
                if (spotLight.falloff_exponent != null)
                {
                    spotExponent = spotLight.falloff_exponent.Value;
                }

                double spotCutOff = System.Math.PI; // default is 180°
                if (spotLight.falloff_angle != null)
                {
                    spotCutOff = spotLight.falloff_angle.Value / 2;
                }
                else if (l.extra != null && l.extra.Length > 0)
                {
                    foreach (var extra in l.extra)
                    {
                        if (extra.technique != null && extra.technique.Length > 0)
                        {
                            foreach (var extraTech in extra.technique)
                            {
                                if (extraTech.Any != null && extraTech.Any.Length > 0)
                                {
                                    foreach (var ele in extraTech.Any)
                                    {
                                        if (ele.ChildNodes != null)
                                        {
                                            for (int i = 0; i < ele.ChildNodes.Count; i++)
                                            {
                                                var n = ele.ChildNodes[i];
                                                if (n.Name == "falloff")
                                                {
                                                    float angle = 0;
                                                    if (float.TryParse(n.InnerText, NumberStyles.Any, CultureInfo.InvariantCulture, out angle))
                                                    {
                                                        spotCutOff = ((double)angle * System.Math.PI / 180) / 2;
                                                    }
                                                }
                                            }
                                        }
                                    }
                                }
                            }
                        }
                    }
                }

                result = loader.Context.CreateSpotLightNode(l.name, color, constantAttenuation, linearAttenuation, quadraticAttenuation, spotExponent, spotCutOff);
            }

            return(result);
        }