protected static void DrawRectangle(IRenderContext2D renderContext, IPen2D pen, IBrush2D brush, ICoordinateCalculator<double> xcal, ICoordinateCalculator<double> ycal, float xv, float yv, float wv, float hv) { var x1 = xcal.GetCoordinate(xv); var y1 = ycal.GetCoordinate(yv); var x2 = xcal.GetCoordinate(xv + wv); var y2 = ycal.GetCoordinate(yv + hv); var pt1 = new Point(x1, y1); var pt2 = new Point(x2, y2); renderContext.FillRectangle(brush, pt1, pt2); renderContext.DrawQuad(pen, pt1, pt2); }
protected static void DrawRectangle(IRenderContext2D renderContext, IPen2D pen, IBrush2D brush, ICoordinateCalculator <double> xcal, ICoordinateCalculator <double> ycal, float xv, float yv, float wv, float hv) { var x1 = xcal.GetCoordinate(xv); var y1 = ycal.GetCoordinate(yv); var x2 = xcal.GetCoordinate(xv + wv); var y2 = ycal.GetCoordinate(yv + hv); var pt1 = new Point(x1, y1); var pt2 = new Point(x2, y2); renderContext.FillRectangle(brush, pt1, pt2); renderContext.DrawQuad(pen, pt1, pt2); }
public void DrawNodes(IRenderContext2D renderContext, ICoordinateCalculator <double> xc, ICoordinateCalculator <double> yc, Rect area, float pixSizeX, float pixSizeY) { var pen = renderContext.CreatePen(Colors.Brown, false, 1); var nodes = FindNodesWithDecimation(area, pixSizeX, pixSizeY); foreach (var node in nodes) { var p1 = new Point(xc.GetCoordinate(node.HorizontalRange.Min), yc.GetCoordinate(node.VerticalRange.Min)); var p2 = new Point(xc.GetCoordinate(node.HorizontalRange.Max), yc.GetCoordinate(node.VerticalRange.Max)); renderContext.DrawQuad(pen, p1, p2); } pen.Dispose(); }