Exemplo n.º 1
0
    private void UpdateMesh()
    {
        foreach (Transform child in obj.transform)
        {
            DestroyImmediate(child.gameObject);
        }
        obj = settings.Convert(genEdit.GetCurrentPath(), values, AnyWalker.GET_GAMEMODE(genEdit.save.mode));
        Editor temp = Editor.CreateEditor(obj);

        DestroyImmediate(editor);
        editor = temp;
    }
 /// <summary>
 ///
 /// </summary>
 /// <typeparam name="InputRequest">当前参数的类型</typeparam>
 /// <typeparam name="OutPutResult">返回的类型</typeparam>
 /// <param name="input"></param>
 /// <param name="step">接口信息</param>
 /// <returns></returns>
 public static OutPutResult ConvertType <InputRequest, OutPutResult>(this InputRequest input, IConvertType <InputRequest, OutPutResult> step)
 {
     return(step.Convert(input));
 }