Exemplo n.º 1
0
        public void HandleEnter()
        {
            IListenerSocket  listener = null;
            IConnectedSocket client   = null;
            var connectEndpoint       = networkingProxy.CreateEndPoint(clusteringConfiguration.Address, clusteringConfiguration.Port);
            var hostAllowed           = !clusteringConfiguration.ClusteringRole.HasFlag(ClusteringRole.GuestOnly) && IPAddress.IsLoopback(clusteringConfiguration.Address);
            var guestAllowed          = !clusteringConfiguration.ClusteringRole.HasFlag(ClusteringRole.HostOnly);

            while (listener == null && client == null)
            {
                if (hostAllowed && TryCreateHostListener(clusteringConfiguration, out listener))
                {
                    break;
                }
                if (guestAllowed && TryCreateGuestSocket(connectEndpoint, out client))
                {
                    break;
                }
                logger.Warn("Unable to either listen/connect to port " + clusteringConfiguration.Port);
                threadingProxy.Sleep(kRetryInterval);
            }

            if (listener != null)
            {
                clusteringPhaseManager.Transition(clusteringPhaseFactory.CreateHostPhase(localServiceContainer, listener));
            }
            else
            {
                clusteringPhaseManager.Transition(clusteringPhaseFactory.CreateGuestPhase(localServiceContainer, client));
            }
            phaseTransitionedLatch.Release(int.MaxValue);
        }
Exemplo n.º 2
0
        /// <summary> Function used to disconnect from the server </summary>
        public void Close()
        {
            if (fSocketServer != null)
            {
                fSocketServer.RemoveSocket(this);
            }
            try {
                // Notify any listeners that the socket has closed
                CallMessageHandler(fCloseHandler);
            }
            catch {}

            // Close down the connection
            if (fStream != null)
            {
                fStream.Close();
                fStream = null;
            }

            if (fWrappedSocket != null)
            {
                try {
                    fWrappedSocket.Shutdown(SocketShutdown.Both);
                }
                finally {
                    fWrappedSocket.Close();
                }
            }

            // Clean up the connection state
            fWrappedSocket = null;
            fStream        = null;
        }
Exemplo n.º 3
0
 private bool TryCreateGuestSocket(ITcpEndPoint connectEndpoint, out IConnectedSocket client)
 {
     try {
         client = networkingProxy.CreateConnectedSocket(connectEndpoint);
         return(true);
     } catch (SocketException) {
         client = null;
         return(false);
     }
 }
Exemplo n.º 4
0
 public static IObservable <Unit> Serve(
     IConnectedSocket socket,
     int buffersize,
     Action <string> log,
     Func <Request, Func <WSFrame, IObservable <WSFrame> > > route,
     IScheduler s = null) => Observable.Using(
     resourceFactory: () => socket,
     observableFactory: c => c
     .Receive(buffersize, log)
     .Select(x => x.ToObservable(s ?? Scheduler.Default))
     .Concat()
     .Publish(
         bs => Handshake(bs)
         .SelectMany(x => Accept(x, bs, route)))
     .SelectMany(x => socket.Write(x)));
Exemplo n.º 5
0
 public static IObservable <IEnumerable <byte> > Receive(
     this IConnectedSocket socket,
     int buffersize,
     Action <string> log,
     IScheduler s = null)
 {
     return(Observable.Return((socket: socket, buffer: new byte[buffersize]))
            .SelectMany(x => x.socket
                        .Read(x.buffer, s ?? Scheduler.Default)
                        .Select(r => x.buffer.Take(r).ToArray()))
            .Repeat()
            .TakeWhile(x => x.Length > 0)
            .Catch <byte[], ObjectDisposedException>(ex => Observable.Empty <byte[]>())
            .Catch <byte[], IOException>(ex => Observable.Empty <byte[]>())
            );
 }
Exemplo n.º 6
0
        internal async Task ProcessSessionAsync(IConnectedSocket socket)
        {
            logger.Info("Entering Host Phase SessionThreadEntryPoint");
            HostSession session = null;

            try {
                session = hostSessionFactory.Create(hostContext, socket);
                sessions.Add(session);
                await session.StartAndAwaitShutdown();
            } catch (SocketException e) {
                logger.Warn(e);
            } catch (Exception e) {
                logger.Error(e);
            } finally {
                sessions.Remove(session);
            }
            logger.Info("Exiting Host Phase SessionThreadEntryPoint");
        }
Exemplo n.º 7
0
        public HostSession Create(HostContext hostContext, IConnectedSocket socket)
        {
            var shutdownCancellationTokenSource = threadingProxy.CreateCancellationTokenSource();
            var pofStream     = pofStreamsFactory.CreatePofStream(socket.Stream);
            var pofDispatcher = pofStreamsFactory.CreateDispatcher(pofStream);
            var messageSender = new MessageSenderImpl(pofStream.Writer, portableObjectBoxConverter);
            var session       = new HostSessionImpl(
                hostContext,
                shutdownCancellationTokenSource,
                messageSender,
                pofDispatcher,
                collectionFactory.CreateConcurrentSet <Guid>(),
                collectionFactory.CreateUniqueIdentificationSet(true),
                collectionFactory.CreateConcurrentDictionary <uint, AsyncValueBox>()
                );

            session.Initialize();
            return(session);
        }
Exemplo n.º 8
0
        /// <summary>
        /// Constructor for SocketServer Supppor
        /// </summary>
        /// <param name="server">A Reference to the parent SocketServer</param>
        /// <param name="wrappedSocket">RetType: The Socket object we are encapsulating</param>
        /// <param name="sizeOfRawBuffer">The size of the raw buffer</param>
        /// <param name="messageHandler">Reference to the user defined message handler function</param>
        /// <param name="closeHandler">Reference to the user defined close handler function</param>
        /// <param name="errorHandler">Reference to the user defined error handler function</param>
        public AdkSocketConnection(
            AdkSocketBinding server,
            IConnectedSocket wrappedSocket,
            int sizeOfRawBuffer,
            AdkSocketMessageHandler messageHandler,
            AdkSocketMessageHandler closeHandler,
            AdkSocketErrorHandler errorHandler
            )
        {
            // Create the raw buffer
            fRawBufferSize = sizeOfRawBuffer;
            fRawBuffer     = new Byte[sizeOfRawBuffer];

            // Set the handler functions
            fMessageHandler = messageHandler;
            fCloseHandler   = closeHandler;
            fErrorHandler   = errorHandler;

            // Set the async socket function handlers
            fReadCompleteCallback = new AsyncCallback(ReceiveComplete);

            // Set reference to SocketServer
            fSocketServer = server;

            // Init the socket references
            fWrappedSocket = wrappedSocket;

            // Init the NetworkStream reference
            fStream = fWrappedSocket.CreateStream(FileAccess.ReadWrite, false);

            // Set these socket options
            fWrappedSocket.SetSocketOption
                (SocketOptionLevel.Socket, SocketOptionName.ReceiveBuffer, sizeOfRawBuffer);
            fWrappedSocket.SetSocketOption
                (SocketOptionLevel.Socket, SocketOptionName.SendBuffer, sizeOfRawBuffer);
            fWrappedSocket.SetSocketOption
                (SocketOptionLevel.Socket, SocketOptionName.DontLinger, 1);
            fWrappedSocket.SetSocketOption(SocketOptionLevel.Tcp, SocketOptionName.NoDelay, 1);

            // Wait for a message
            Receive();
        }
        /// <summary>
        /// Constructor for SocketServer Supppor
        /// </summary>
        /// <param name="server">A Reference to the parent SocketServer</param>
        /// <param name="wrappedSocket">RetType: The Socket object we are encapsulating</param>
        /// <param name="sizeOfRawBuffer">The size of the raw buffer</param>
        /// <param name="messageHandler">Reference to the user defined message handler function</param>
        /// <param name="closeHandler">Reference to the user defined close handler function</param>
        /// <param name="errorHandler">Reference to the user defined error handler function</param>
        public AdkSocketConnection(
            AdkSocketBinding server,
            IConnectedSocket wrappedSocket,
            int sizeOfRawBuffer,
            AdkSocketMessageHandler messageHandler,
            AdkSocketMessageHandler closeHandler,
            AdkSocketErrorHandler errorHandler
            )
        {
            // Create the raw buffer
            fRawBufferSize = sizeOfRawBuffer;
            fRawBuffer = new Byte[sizeOfRawBuffer];

            // Set the handler functions
            fMessageHandler = messageHandler;
            fCloseHandler = closeHandler;
            fErrorHandler = errorHandler;

            // Set the async socket function handlers
            fReadCompleteCallback = new AsyncCallback( ReceiveComplete );

            // Set reference to SocketServer
            fSocketServer = server;

            // Init the socket references
            fWrappedSocket = wrappedSocket;

            // Init the NetworkStream reference
            fStream = fWrappedSocket.CreateStream( FileAccess.ReadWrite, false );

            // Set these socket options
            fWrappedSocket.SetSocketOption
                ( SocketOptionLevel.Socket, SocketOptionName.ReceiveBuffer, sizeOfRawBuffer );
            fWrappedSocket.SetSocketOption
                ( SocketOptionLevel.Socket, SocketOptionName.SendBuffer, sizeOfRawBuffer );
            fWrappedSocket.SetSocketOption
                ( SocketOptionLevel.Socket, SocketOptionName.DontLinger, 1 );
            fWrappedSocket.SetSocketOption( SocketOptionLevel.Tcp, SocketOptionName.NoDelay, 1 );

            // Wait for a message
            Receive();
        }
Exemplo n.º 10
0
 protected virtual void OnMaxConnectionsReached( IConnectedSocket connectedSocket )
 {
 }
Exemplo n.º 11
0
        /// <summary> Function to process and accept socket connection requests </summary>
        private void AcceptNewConnection(IAsyncResult ar)
        {
            if (fIsShuttingDown)
            {
                return;
            }

            IConnectedSocket clientSocket = null;

            try
            {
                // Call the derived class's accept handler
                clientSocket = fAcceptSocket.EndAccept(ar);
                if (!clientSocket.Connected)
                {
                    return;
                }

                lock (fSocketConnections.SyncRoot)
                {
                    try
                    {
                        // If we have room to accept this connection
                        if (fSocketConnections.Count <= MaxClientConnections)
                        {
                            // Create a AdkSocketConnection object
                            AdkSocketConnection adkSocket = new AdkSocketConnection
                                                            (
                                this, clientSocket, RawBufferSize,
                                DataReceived,
                                SocketClosed,
                                SocketError
                                                            );

                            // Call the Accept Handler
                            fSocketConnections.Add(adkSocket);
                            if (SocketAccepted != null)
                            {
                                try
                                {
                                    SocketAccepted(adkSocket);
                                }
                                catch
                                {
                                }
                            }
                        }
                        else
                        {
                            OnMaxConnectionsReached(clientSocket);
                            // Close the socket connection
                            clientSocket.Shutdown(SocketShutdown.Both);
                            clientSocket.Close();
                        }
                    }
                    catch (SocketException e)
                    {
                        // Did we stop the TCPListener
                        if (e.ErrorCode == 10004)
                        {
                            // The connection is being shut down, ignore the error
                        }
                        else
                        {
                            OnError(e);
                            // Close the socket down if it exists
                            if (clientSocket != null && clientSocket.Connected)
                            {
                                clientSocket.Shutdown(SocketShutdown.Both);
                                clientSocket.Close();
                            }
                        }
                    }
                    catch (Exception ex)
                    {
                        OnError(ex);
                        // Close the socket down if it exists
                        if (clientSocket != null && clientSocket.Connected)
                        {
                            clientSocket.Shutdown(SocketShutdown.Both);
                            clientSocket.Close();
                        }
                    }
                }
            }
            catch (SocketException e)
            {
                // Did we stop the TCPListener
                if (e.ErrorCode == 10004)
                {
                    // We're done
                    return;
                }
                else
                {
                    OnError(e);
                    // Close the socket down if it exists
                    if (clientSocket != null && clientSocket.Connected)
                    {
                        clientSocket.Shutdown(SocketShutdown.Both);
                        clientSocket.Close();
                    }
                }
            }
            finally
            {
                if (fIsRunning)
                {
                    fAcceptSocket.BeginAccept(new AsyncCallback(AcceptNewConnection), null);
                }
            }
        }
Exemplo n.º 12
0
 protected virtual void OnMaxConnectionsReached(IConnectedSocket connectedSocket)
 {
 }
Exemplo n.º 13
0
        /// <summary> Function used to disconnect from the server </summary>
        public void Close()
        {
            if ( fSocketServer != null ) {
                fSocketServer.RemoveSocket( this );
            }
            try {
                // Notify any listeners that the socket has closed
                CallMessageHandler( fCloseHandler );
            }
            catch {}

            // Close down the connection
            if ( fStream != null ) {
                fStream.Close();
                fStream = null;
            }

            if ( fWrappedSocket != null ) {
                try {
                    fWrappedSocket.Shutdown( SocketShutdown.Both );
                }
                finally {
                    fWrappedSocket.Close();
                }
            }

            // Clean up the connection state
            fWrappedSocket = null;
            fStream = null;
        }
Exemplo n.º 14
0
        public ClusteringPhase CreateGuestPhase(LocalServiceContainer localServiceContainer, IConnectedSocket clientSocket)
        {
            var pofStream     = pofStreamsFactory.CreatePofStream(clientSocket.Stream);
            var pofDispatcher = pofStreamsFactory.CreateDispatcher(pofStream);
            var messageSender = new MessageSenderImpl(pofStream.Writer, portableObjectBoxConverter);
            var phase         = new GuestPhase(
                this,
                localServiceContainer,
                clusteringPhaseManager,
                messageSender,
                pofDispatcher,
                collectionFactory.CreateUniqueIdentificationSet(true),
                collectionFactory.CreateConcurrentDictionary <uint, AsyncValueBox>()
                );

            phase.Initialize();
            return(phase);
        }