/// <summary>
        /// Draw Connect Four board
        /// </summary>
        private void Draw()
        {
            // Clear screen
            Console.Clear();

            // Draw numbered column headers
            Console.Write("  ");
            for (uint column = 1; column <= _game.Columns; column++)
            {
                Console.Write(column.ToString("00"));
                if (column < _game.Columns)
                {
                    Console.Write("|");
                }
            }
            Console.WriteLine();

            // Draw each disc by row and column
            for (uint row = 1; row <= _game.Rows; row++)
            {
                Console.Write("  ");
                for (uint column = 1; column <= _game.Columns; column++)
                {
                    // get player's disc in location and set background colour accordingly
                    var disc = _game.GetDisc(column, row);
                    if (disc == null)
                    {
                        Console.BackgroundColor = ConsoleColor.Black;
                    }
                    else if (disc.Value == Game.Player.PlayerOne)
                    {
                        Console.BackgroundColor = ConsoleColor.Yellow;
                    }
                    else if (disc.Value == Game.Player.PlayerTwo)
                    {
                        Console.BackgroundColor = ConsoleColor.Red;
                    }

                    Console.Write("  ");

                    Console.BackgroundColor = ConsoleColor.Black;
                    if (column < _game.Columns)
                    {
                        Console.Write("|");
                    }
                }
                Console.WriteLine();
            }
            Console.WriteLine();
            Console.WriteLine("User has Yellow disc.  Computer has Red disc.");
            Console.WriteLine();
        }
        public void TestDiscLandedInExpectedSlot()
        {
            _game.Restart();
            var row  = _game.Rows;
            var disc = (Player?)null;

            Assert.IsNull(_game.GetDisc(1, row), "Column 1, Row " + row + " should be empty.");
            _game.AddDisc(1);
            disc = _game.GetDisc(1, row);
            Assert.IsTrue(disc != null && disc.Value == Player.PlayerOne, "Colum 1, Row " + row + " should have player one disc.");

            Assert.IsNull(_game.GetDisc(2, row), "Column 2, Row " + row + " should be empty.");
            _game.AddDisc(2);
            disc = _game.GetDisc(2, row);
            Assert.IsTrue(disc != null && disc.Value == Player.PlayerTwo, "Colum 2, Row " + row + " should have player two disc.");

            row--;
            Assert.IsNull(_game.GetDisc(1, row), "Column 1, Row " + row + " should be empty.");
            _game.AddDisc(1);
            disc = _game.GetDisc(1, row);
            Assert.IsTrue(disc != null && disc.Value == Player.PlayerOne, "Colum 1, Row " + row + " should have player one disc.");
        }