private async Task StartPoll(
            BufferBlock <UnwindedDomainEvent> buffer,
            ActionBlock <UnwindedDomainEvent> broadcaster,
            String bucketInfo,
            List <RebuildProjectionSlotDispatcher> dispatchers,
            List <String> allEventTypesHandledByAllSlots,
            List <SlotGuaranteedDeliveryBroadcastBlock.SlotInfo <UnwindedDomainEvent> > consumers)
        {
            if (buffer == null)
            {
                throw new ArgumentNullException(nameof(buffer));
            }

            if (broadcaster == null)
            {
                throw new ArgumentNullException(nameof(broadcaster));
            }

            if (dispatchers == null)
            {
                throw new ArgumentNullException(nameof(dispatchers));
            }

            if (consumers == null)
            {
                throw new ArgumentNullException(nameof(consumers));
            }

            if (allEventTypesHandledByAllSlots == null)
            {
                throw new ArgumentNullException(nameof(allEventTypesHandledByAllSlots));
            }

            Stopwatch sw = Stopwatch.StartNew();

            var   eventCollection = _eventUnwinder.UnwindedCollection;
            Int64 lastCheckpointTokenDispatched = 0;
            Int32 lastSequenceDispatched        = 0;
            Int64 maxEventDispatched            = dispatchers.Max(d => d.LastCheckpointDispatched);
            Int64 totalEventToDispatch          = eventCollection.Count(Builders <UnwindedDomainEvent> .Filter.Lte(e => e.CheckpointToken, maxEventDispatched));
            Int64 dispatchedEvents = 0;

            //this is the main cycle that continue to poll events and send to the tpl buffer
            Boolean done = false;

            while (!done)
            {
                try
                {
                    IFindFluent <UnwindedDomainEvent, UnwindedDomainEvent> filter = eventCollection
                                                                                    .Find(
                        //Greater than last dispatched, less than maximum dispatched and one of the events that are elaborated by at least one of the projection
                        Builders <UnwindedDomainEvent> .Filter.And(
                            Builders <UnwindedDomainEvent> .Filter.Or(                                                            //this is the condition on last dispatched
                                Builders <UnwindedDomainEvent> .Filter.Gt(e => e.CheckpointToken, lastCheckpointTokenDispatched), //or checkpoint token is greater than last dispatched.
                                Builders <UnwindedDomainEvent> .Filter.And(                                                       //or is equal to the last dispatched, but the EventSequence is greater.
                                    Builders <UnwindedDomainEvent> .Filter.Gt(e => e.EventSequence, lastSequenceDispatched),
                                    Builders <UnwindedDomainEvent> .Filter.Eq(e => e.CheckpointToken, lastCheckpointTokenDispatched)
                                    )
                                ),
                            Builders <UnwindedDomainEvent> .Filter.Lte(e => e.CheckpointToken, maxEventDispatched)       //less than or equal max event dispatched.
                            , Builders <UnwindedDomainEvent> .Filter.In(e => e.EventType, allEventTypesHandledByAllSlots)
                            )
                        );

                    Logger.InfoFormat($"polled rebuild query {filter}");
                    var query = filter
                                .Sort(Builders <UnwindedDomainEvent> .Sort.Ascending(e => e.CheckpointToken).Ascending(e => e.EventSequence));
                    await query.ForEachAsync(Dispatch).ConfigureAwait(false);

                    async Task Dispatch(UnwindedDomainEvent eventUnwinded)
                    {
                        _pollError = null;

                        if (Logger.IsDebugEnabled)
                        {
                            Logger.DebugFormat("TPL queued event {0}/{1} for bucket {2}", eventUnwinded.CheckpointToken, eventUnwinded.EventSequence, bucketInfo);
                        }
                        //rehydrate the event before dispatching
                        eventUnwinded.EnhanceEvent();
                        await buffer.SendAsync(eventUnwinded).ConfigureAwait(false);

                        dispatchedEvents++;
                        lastSequenceDispatched        = eventUnwinded.EventSequence;
                        lastCheckpointTokenDispatched = eventUnwinded.CheckpointToken;
                    }

                    //Send marker unwindws domain event to signal that rebuild is finished
                    await buffer.SendAsync(UnwindedDomainEvent.LastEvent).ConfigureAwait(false);

                    done = true;
                }
                catch (MongoException ex)
                {
                    _pollError = $"Unable to poll event from UnwindedCollection: {ex.Message} - Last good checkpoint dispatched { lastCheckpointTokenDispatched }";
                    Logger.WarnFormat(ex, "Unable to poll event from UnwindedCollection: {0} - Last good checkpoint dispatched {1}", ex.Message, lastCheckpointTokenDispatched);
                }
                catch (Exception ex)
                {
                    _pollError = $"Unable to poll event from UnwindedCollection: {ex.Message} - Last good checkpoint dispatched { lastCheckpointTokenDispatched }";
                    Logger.FatalFormat(ex, "Unable to poll event from UnwindedCollection: {0} - Last good checkpoint dispatched {1}", ex.Message, lastCheckpointTokenDispatched);
                    throw;
                }
            }

            try
            {
                Logger.InfoFormat("Finished loading events for bucket {0} wait for tpl to finish flush", bucketInfo);
                buffer.Complete();
                broadcaster.Completion.Wait();                                      //wait for all event to be broadcasted.
                Task.WaitAll(consumers.Select(c => c.Target.Completion).ToArray()); //wait for all consumers to complete.

                Thread.Sleep(1000);                                                 //wait for another secondo before finishing.

                //create a list of dispatcher to wait for finish, then start waiting.
                List <RebuildProjectionSlotDispatcher> dispatcherWaitingToFinish = dispatchers.ToList();
                while (dispatcherWaitingToFinish.Count > 0)
                {
                    if (Logger.IsDebugEnabled)
                    {
                        Logger.DebugFormat("Waiting for {0} slot to finish events", dispatcherWaitingToFinish.Count);
                    }
                    Int32 i = dispatcherWaitingToFinish.Count - 1;
                    while (i >= 0)
                    {
                        var dispatcher = dispatcherWaitingToFinish[i];
                        if (dispatcher.Finished)
                        {
                            foreach (var projection in dispatcher.Projections)
                            {
                                try
                                {
                                    await projection.StopRebuildAsync().ConfigureAwait(false);
                                }
                                catch (Exception ex)
                                {
                                    Logger.ErrorFormat(ex, "Error in StopRebuild for projection {0}", projection.Info.CommonName);
                                    throw;
                                }

                                var meter = _metrics.GetMeter(projection.Info.CommonName);
                                _checkpointTracker.RebuildEnded(projection, meter);

                                Logger.InfoFormat("Rebuild done for projection {0} @ {1}",
                                                  projection.GetType().FullName,
                                                  dispatcher.LastCheckpointDispatched
                                                  );
                            }
                            await _checkpointTracker.UpdateSlotAndSetCheckpointAsync(
                                dispatcher.SlotName,
                                dispatcher.Projections.Select(p => p.Info.CommonName),
                                dispatcher.LastCheckpointDispatched).ConfigureAwait(false);

                            dispatcherWaitingToFinish.Remove(dispatcher);
                            Logger.InfoFormat("Rebuild ended for slot {0}", dispatcher.SlotName);
                        }

                        i--;
                    }
                    if (dispatcherWaitingToFinish.Count > 0)
                    {
                        Thread.Sleep(2000);
                    }
                }
                sw.Stop();
                Logger.InfoFormat("Bucket {0} finished dispathing all events for slots: {1}", bucketInfo, dispatchers.Select(d => d.SlotName).Aggregate((s1, s2) => s1 + ", " + s2));
                _status.BucketDone(bucketInfo, dispatchedEvents, sw.ElapsedMilliseconds, totalEventToDispatch);
            }
            catch (Exception ex)
            {
                Logger.FatalFormat(ex, "Error during rebuild finish {0}", ex.Message);
                throw;
            }
        }
Exemplo n.º 2
0
        private async Task DispatchCommitAsync(IChunk chunk, string slotName, Int64 startCheckpoint)
        {
            Interlocked.Increment(ref _countOfConcurrentDispatchingCommit);

            _loggerThreadContextManager.SetContextProperty("commit", $"{chunk.OperationId}/{chunk.Position}");

            if (_logger.IsDebugEnabled)
            {
                _logger.DebugFormat("Dispatching checkpoit {0} on tenant {1}", chunk.Position, _config.TenantId);
            }
            TenantContext.Enter(_config.TenantId);
            var chkpoint = chunk.Position;

            if (!lastCheckpointDispatched.ContainsKey(slotName))
            {
                lastCheckpointDispatched[slotName] = 0;
            }

            if (lastCheckpointDispatched[slotName] >= chkpoint)
            {
                var error = String.Format("Sequence broken, last checkpoint for slot {0} was {1} and now we dispatched {2}",
                                          slotName, lastCheckpointDispatched[slotName], chkpoint);
                _logger.Error(error);
                throw new JarvisFrameworkEngineException(error);
            }

            if (lastCheckpointDispatched[slotName] + 1 != chkpoint && lastCheckpointDispatched[slotName] > 0)
            {
                _logger.DebugFormat("Sequence of commit not consecutive (probably holes), last dispatched {0} receiving {1}",
                                    lastCheckpointDispatched[slotName], chkpoint);
            }
            lastCheckpointDispatched[slotName] = chkpoint;

            if (chkpoint <= startCheckpoint)
            {
                //Already dispatched, skip it.
                Interlocked.Decrement(ref _countOfConcurrentDispatchingCommit);
                return;
            }

            var projections = _projectionsBySlot[slotName];

            object[] events = GetArrayOfObjectFromChunk(chunk);

            var eventCount = events.Length;

            //now it is time to dispatch the commit, we will dispatch each projection
            //and for each projection we dispatch all the events present in changeset
            bool someProjectionProcessedTheEvent = false;

            foreach (var projection in projections)
            {
                var    cname        = projection.Info.CommonName;
                Object eventMessage = null;
                try
                {
                    //Foreach projection we need to dispach every event
                    for (int index = 0; index < eventCount; index++)
                    {
                        eventMessage = events[index];

                        var    message   = eventMessage as IMessage;
                        string eventName = eventMessage.GetType().Name;
                        _loggerThreadContextManager.SetContextProperty("evType", eventName);
                        _loggerThreadContextManager.SetContextProperty("evMsId", message?.MessageId);
                        _loggerThreadContextManager.SetContextProperty("evCheckpointToken", chunk.Position);
                        _loggerThreadContextManager.SetContextProperty("prj", cname);

                        var  checkpointStatus = _checkpointTracker.GetCheckpointStatus(cname, chunk.Position);
                        long ticks            = 0;

                        try
                        {
                            //pay attention, stopwatch consumes time.
                            var sw = new Stopwatch();
                            sw.Start();
                            var eventProcessed = await projection
                                                 .HandleAsync(eventMessage, checkpointStatus.IsRebuilding)
                                                 .ConfigureAwait(false);

                            someProjectionProcessedTheEvent |= eventProcessed;
                            sw.Stop();
                            ticks = sw.ElapsedTicks;
                            KernelMetricsHelper.IncrementProjectionCounter(cname, slotName, eventName, ticks, sw.ElapsedMilliseconds);

                            if (_logger.IsDebugEnabled)
                            {
                                _logger.DebugFormat("[Slot:{3}] [Projection {4}] Handled checkpoint {0}: {1} > {2}",
                                                    chunk.Position,
                                                    chunk.PartitionId,
                                                    $"eventName: {eventName} [event N°{index}]",
                                                    slotName,
                                                    cname
                                                    );
                            }
                        }
                        catch (Exception ex)
                        {
                            var error = String.Format("[Slot: {3} Projection: {4}] Failed checkpoint: {0} StreamId: {1} Event Name: {2}",
                                                      chunk.Position,
                                                      chunk.PartitionId,
                                                      eventName,
                                                      slotName,
                                                      cname);
                            _logger.Fatal(error, ex);
                            _engineFatalErrors.Add(String.Format("{0}\n{1}", error, ex));
                            throw;
                        }
                    } //End of event cycle
                }
                catch (Exception ex)
                {
                    _loggerThreadContextManager.ClearContextProperty("commit");
                    _logger.ErrorFormat(ex, "Error dispathing Chunk [{0}]\n Message: {1}\n Error: {2}\n",
                                        chunk.Position, eventMessage?.GetType()?.Name, ex.Message);
                    throw;
                }
                finally
                {
                    _loggerThreadContextManager.ClearContextProperty("evType");
                    _loggerThreadContextManager.ClearContextProperty("evMsId");
                    _loggerThreadContextManager.ClearContextProperty("evCheckpointToken");
                    _loggerThreadContextManager.ClearContextProperty("prj");
                }

                projection.CheckpointProjected(chunk.Position);

                //TODO: Evaluate if it is needed to update single projection checkpoint
                //Update this projection, set all events of this checkpoint as dispatched.
                //await _checkpointTracker.UpdateProjectionCheckpointAsync(cname, chunk.Position).ConfigureAwait(false);
            } //End of projection cycle.

            await _checkpointTracker.UpdateSlotAndSetCheckpointAsync(
                slotName,
                projections.Select(_ => _.Info.CommonName),
                chunk.Position,
                someEventDispatched : someProjectionProcessedTheEvent).ConfigureAwait(false);

            KernelMetricsHelper.MarkCommitDispatchedCount(slotName, 1);

            await _notifyCommitHandled.SetDispatched(slotName, chunk).ConfigureAwait(false);

            // ok in multithread wihout locks!
            if (_maxDispatchedCheckpoint < chkpoint)
            {
                if (_logger.IsDebugEnabled)
                {
                    _logger.DebugFormat("Updating last dispatched checkpoint from {0} to {1}",
                                        _maxDispatchedCheckpoint,
                                        chkpoint
                                        );
                }
                _maxDispatchedCheckpoint = chkpoint;
            }
            _loggerThreadContextManager.ClearContextProperty("commit");
            Interlocked.Decrement(ref _countOfConcurrentDispatchingCommit);
        }