/// <summary>
            /// 解压缩数据。
            /// </summary>
            /// <param name="bytes">要解压缩的数据的二进制流。</param>
            /// <param name="offset">要解压缩的数据的二进制流的偏移。</param>
            /// <param name="length">要解压缩的数据的二进制流的长度。</param>
            /// <param name="decompressedStream">解压缩后的数据的二进制流。</param>
            /// <returns>是否解压缩数据成功。</returns>
            public static bool Decompress(byte[] bytes, int offset, int length, Stream decompressedStream)
            {
                if (s_CompressionHelper == null)
                {
                    throw new GameFrameworkException("Compressed helper is invalid.");
                }

                if (bytes == null)
                {
                    throw new GameFrameworkException("Bytes is invalid.");
                }

                if (offset < 0 || length < 0 || offset + length > bytes.Length)
                {
                    throw new GameFrameworkException("Offset or length is invalid.");
                }

                if (decompressedStream == null)
                {
                    throw new GameFrameworkException("Decompressed stream is invalid.");
                }

                try
                {
                    return(s_CompressionHelper.Decompress(bytes, offset, length, decompressedStream));
                }
                catch (Exception exception)
                {
                    if (exception is GameFrameworkException)
                    {
                        throw;
                    }

                    throw new GameFrameworkException(Text.Format("Can not decompress with exception '{0}'.", exception.ToString()), exception);
                }
            }