Exemplo n.º 1
0
        public static UnityEngine.Color[,] GetInputColorMap(InputSocket socket, Request request)
        {
            if (!socket.IsConnected())
            {
                return(null);
            }
            IColorMapConnection sampler = socket.GetConnectedSocket().Parent as IColorMapConnection;

            if (sampler == null)
            {
                return(null);
            }
            return(sampler.GetColorMap(socket.GetConnectedSocket(), request));
        }
Exemplo n.º 2
0
 public void Request(IColorMapConnection colorMapSampler, OutputSocket colorSamplerRequestSocket)
 {
     _colorMapSampler           = colorMapSampler;
     _colorSamplerRequestSocket = colorSamplerRequestSocket;
 }