Exemplo n.º 1
0
 public bool Collide(ICollisionable other)
 {
     if (other is CollisionBox box)
     {
         if (Y > box.Y && Y < box.Bottom ||
             Bottom > box.Y && Bottom < box.Bottom)                     //Collision on the X-Axis
         {
             if (X == box.Right || Right == box.X)
             {
                 return(true);
             }
         }
         else if (X > box.X && X < box.Right ||
                  Right > box.X && Right < box.Right)                //Collision on the Y-Axis
         {
             if (Y == box.Bottom || Bottom == box.Y)
             {
                 return(true);
             }
         }
     }
     else if (other is CollisionCircle circle)
     {
         if (circle.Collide(LeftTop))
         {
             return(true);
         }
         if (circle.Collide(RightTop))
         {
             return(true);
         }
         if (circle.Collide(LeftBottom))
         {
             return(true);
         }
         if (circle.Collide(RightBottom))
         {
             return(true);
         }
         if (circle.Position.X > X && circle.Position.X < Right)
         {
             return(Collide(circle.Position + new Vector2(0, circle.Radius)) ||
                    Collide(circle.Position - new Vector2(0, circle.Radius)));
         }
         if (circle.Position.Y > Y && circle.Position.Y < Bottom)
         {
             return(Collide(circle.Position + new Vector2(circle.Radius, 0)) ||
                    Collide(circle.Position - new Vector2(circle.Radius, 0)));
         }
         return(false);
     }
     else
     {
         throw new NotSupportedException("Unknown Type " + other.GetType().Name);
     }
     return(false);
 }
Exemplo n.º 2
0
 public bool Intersects(ICollisionable other)
 {
     if (other is CollisionCircle circle)
     {
         Vector2 dif = circle.Position - Position;
         return(dif.LengthSquared() < Radius * Radius + circle.Radius * Radius);
     }
     else if (other is CollisionBox box)
     {
         if (box.Intersects(Position))
         {
             return(true);
         }
         if (Intersects(box.LeftTop))
         {
             return(true);
         }
         if (Intersects(box.RightTop))
         {
             return(true);
         }
         if (Intersects(box.LeftBottom))
         {
             return(true);
         }
         if (Intersects(box.RightBottom))
         {
             return(true);
         }
         if (Position.X > box.X && Position.X < box.Right)
         {
             return(box.Intersects(Position + new Vector2(0, Radius)) ||
                    box.Intersects(Position - new Vector2(0, Radius)));
         }
         if (Position.Y > box.Y && Position.Y < box.Bottom)
         {
             return(box.Intersects(Position + new Vector2(Radius, 0)) ||
                    box.Intersects(Position - new Vector2(Radius, 0)));
         }
         return(false);
     }
     else
     {
         throw new NotImplementedException("Unknown Type: " + other.GetType().Name);
     }
 }