public void TestCircleCollision()
        {
            var transformA = new Transform(new Vector2(-1, -1), 0f);
            var transformB = new Transform(Vector2.One, 0f);

            // No overlap
            Assert.That(_collisionManager.TestOverlap(_circleA, 0, _circleB, 0, transformA, transformB), Is.EqualTo(false));

            // Overlap directly
            transformA = new Transform(transformB.Position, 0f);
            Assert.That(_collisionManager.TestOverlap(_circleA, 0, _circleB, 0, transformA, transformB), Is.EqualTo(true));

            // Overlap on edge
            transformA.Position = transformB.Position + new Vector2(0.5f, 0.0f);
            Assert.That(_collisionManager.TestOverlap(_circleA, 0, _circleB, 0, transformA, transformB), Is.EqualTo(true));
        }