public override void Shoot(ICollider target) { if (target != null) { if (IsActive()) { mShoot = true; mDirector.GetSoundManager.PlaySound(mSoundId); } target.MakeDamage(MilitaryUnitStats.mTurretStrength); } }
public override void Shoot(ICollider target) { if (target != null) { if (IsActive()) { mShoot = true; mDirector.GetSoundManager.PlaySound(mSoundId); } target.MakeDamage(MilitaryUnitStats.mTurretStrength); } }