public ChunkManagerEntity( TychaiaGameWorld gameWorld, IChunkAI[] chunkAI, IProfiler profiler, IChunkRenderer chunkRenderer) { this.m_World = gameWorld; this.m_ChunkAI = chunkAI; this.m_Profiler = profiler; this.m_ChunkRenderer = chunkRenderer; this.m_ChunksToRenderNext = new ClientChunk[0]; }
public Chunk(World world, ChunkPosition position, IEnvironmentGenerator environmentGenerator, IChunkRenderer renderer, BlockPrototypeMap prototypeMap) { Position = position; this.world = world; this.environmentGenerator = environmentGenerator; this.renderer = renderer; blockArray = new BlockArray(prototypeMap, XDimension, YDimension, ZDimension); lightArray = new Array3<byte>(XDimension, YDimension, ZDimension); OriginInWorld = new BlockPosition(Position, new RelativeBlockPosition(0, 0, 0)); neighborhoodPositions = new[] { Position, Position.Left, Position.Right, Position.Front, Position.Back }; }
public DualContourDeferredColoredChunkSystem(GraphicsDevice device, ContentLibrary contentLibrary, IChunkManager chunkManager, CameraManager cameraManager, World world, ITerrainGradientFunction densityGradientFunction, float minimumSolidDensity) { _builder = new DualContourChunkBuilder(device, world, densityGradientFunction, minimumSolidDensity); _renderer = new DeferredColoredChunkRenderer(world.EngineConfiguration, contentLibrary, device, cameraManager, chunkManager); }