public TeamPlayersSaveLogic(ITeamPlayersUpdate teamPlayersUpdate, ICheckCaptainLogic checkCaptainLogic, ITeamPlayersInsert teamPlayersInsert) { _teamPlayersUpdate = teamPlayersUpdate; _checkCaptainLogic = checkCaptainLogic; _teamPlayersInsert = teamPlayersInsert; }
public PlayerModelDeleteLogic(IGamePlayerSelect gamePlayerSelect, ITeamPlayersDelete teamPlayersDelete, ICheckCaptainLogic checkCaptainLogic) { _gamePlayerSelect = gamePlayerSelect; _teamPlayersDelete = teamPlayersDelete; _checkCaptainLogic = checkCaptainLogic; }
public PlayerModelSaveLogic(IPlayerModelListLogic playerModelList, IPlayerModelSelect playerModelSelect, ICaptainSelect captainSelect, IPlayerModelParse playerModelParse, ITeamPlayersSelect teamPlayersSelect, ICheckCaptainLogic checkCaptainLogic, IPlayerModelInsertLogic insertPlayerModelLogic, IUpdatePlayerModelLogic updatePlayerModelLogic, IPlayerModelCheckLogic checkPlayerModelLogic, IPersonSelect personSelect, ITeamPlayersSaveLogic teamPlayersSaveLogic ) { _playerModelList = playerModelList; _playerModelSelect = playerModelSelect; _playerModelParse = playerModelParse; _teamPlayersSelect = teamPlayersSelect; _checkCaptainLogic = checkCaptainLogic; _insertPlayerModelLogic = insertPlayerModelLogic; _updatePlayerModelLogic = updatePlayerModelLogic; _checkPlayerModelLogic = checkPlayerModelLogic; _personSelect = personSelect; _teamPlayersSaveLogic = teamPlayersSaveLogic; }