Exemplo n.º 1
0
        // Controller depends on interfaces for the model and view
        public CharacterStatController(ICharacterStatModel characterStatModel, ICharacterStatView characterStatView)
        {
            this._characterStatModel = characterStatModel;
            this._characterStatView  = characterStatView;

            // Listen to input from the view
            characterStatView.OnStatInitialized += HandleStatInitializedFromViewInput;

            characterStatView.OnStatChanged += HandleStatChanged;
            // Listen to changes in the model
            characterStatModel.OnStatChanged += HandleCharacterStatChanged;

            // Set the view's initial state by syncing with the model
            SyncStats();
        }
Exemplo n.º 2
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 private void HandleSwitchingCharacter(object sender, SwitchCharacterFinishEventArgs e)
 {
     if (_selectedCharacterData.CharacterStatModel == null)
     {
         return;
     }
     if (_characterStatModel != null)
     {
         _characterStatModel.OnStatChanged -= HandleStatChanged;
     }
     _characterStatModel                = _selectedCharacterData.CharacterStatModel;
     _hudImageView.HudCharacterImage    = _selectedCharacterData.HudImageSprite;
     _characterStatModel.OnStatChanged += HandleStatChanged;
     _characterStatModel.InitializeStats();
 }
Exemplo n.º 3
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 // Controller depends on interfaces for the model and view
 public HudController(ISelectedCharacterData selectedCharacterData, IHudImageView hudImageView,
                      IHudStatView hudStatView)
 {
     _selectedCharacterData = selectedCharacterData;
     _hudImageView          = hudImageView;
     _hudStatView           = hudStatView;
     _selectedCharacterData.OnSwitchingCharacterFinished += HandleSwitchingCharacter;
     if (_selectedCharacterData.CharacterStatModel == null)
     {
         return;
     }
     _characterStatModel = selectedCharacterData.CharacterStatModel;
     _characterStatModel.OnStatChanged += HandleStatChanged;
     _characterStatModel.InitializeStats();
 }
Exemplo n.º 4
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 public SelectedCharacterData()
 {
     if (CharactersData.CharacterModels.Count > 0)
     {
         var characterModel = CharactersData.CharacterModels[0];
         Id                 = characterModel.Id;
         HudImageSprite     = characterModel.HudImageSprite;
         CharacterStatModel = characterModel.CharacterStatModel;
     }
     else
     {
         Id                 = 0;
         HudImageSprite     = Resources.Load <Sprite>("Sprites/Hud/Wizard.png");
         CharacterStatModel = null;
     }
 }
Exemplo n.º 5
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 // Character construction
 public CharacterModel(GameObject character, Sprite characterHudImage, ICharacterStatModel characterStatModel, ICharacterMovementModel characterMovementModel)
 {
     // Character game object
     Character = character;
     // Character Hud Image
     HudImageSprite = characterHudImage;
     // Character stats
     CharacterStatModel           = characterStatModel;
     characterStatModel.Character = character;
     // Character movements
     CharacterMovementModel = characterMovementModel;
     // Assign id to this character
     Id = CharactersData.CharacterModels.Count;
     // Add character to characters
     CharactersData.CharacterModels.Add(this);
 }
Exemplo n.º 6
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 // Create the model
 public CharacterStatModelFactory(float[] healthSetting, float[] manaSetting)
 {
     Model = new CharacterStatModel(healthSetting, manaSetting);
 }