void CheckConditions() { if (cam.targetTexture != null && !haveRenderTexture) { cam.enabled = false; cameraManager.UpdateCameraState(cam, false); haveRenderTexture = false; return; } if (cam.targetTexture == null && haveRenderTexture) { cam.enabled = true; cameraManager.UpdateCameraState(cam, true); haveRenderTexture = false; return; } }