public static void Update(ICamera camera)
        {
            objectWithinZoneList.Clear();

            for (int i = objectList.Count - 1; i >= 0; i--)
            {
                Vector2 position = objectList[i].VectorCoordinates;

                if (camera.IsWithinUpdateZone(position))
                {
                    objectList[i].Update();
                    objectWithinZoneList.Add(objectList[i]);
                }
                else if (camera.IsWithinReleaseZone(position) || objectList[i] is IProjectile)
                    FreeObject(objectList[i]);
            }

            ResetIfPlayerIsDead(camera);
        }