Exemplo n.º 1
0
        /// <summary>
        /// Initializes a new instance of the <see cref="Danmaku_no_Kyojin.BulletEngine.Mover"/> class.
        /// </summary>
        /// <param name="myBulletManager">My bullet manager.</param>
        public Mover(DnK game, IBulletManager myBulletManager) : base(game, myBulletManager)
        {
            Position = Vector2.Zero;
            Rotation = 0f;

            IsAlive = true;
        }
Exemplo n.º 2
0
#pragma warning restore 618
        public void TestFixtureSetUp()
        {
            BossManager       = MockRepository.GenerateStub <IBossManager>();
            BulletManager     = MockRepository.GenerateStub <IBulletManager>();
            CollisionManager  = MockRepository.GenerateStub <ICollisionManager>();
            CommandManager    = MockRepository.GenerateStub <ICommandManager>();
            ConfigManager     = MockRepository.GenerateStub <IConfigManager>();
            ContentManager    = MockRepository.GenerateStub <IContentManager>();
            ControlManager    = MockRepository.GenerateStub <IControlManager>();
            DebugManager      = MockRepository.GenerateStub <IDebugManager>();
            DelayManager      = MockRepository.GenerateStub <IDelayManager>();
            DeviceManager     = MockRepository.GenerateStub <IDeviceManager>();
            EnemyManager      = MockRepository.GenerateStub <IEnemyManager>();
            EventManager      = MockRepository.GenerateStub <IEventManager>();
            ExplosionManager  = MockRepository.GenerateStub <IExplosionManager>();
            IconManager       = MockRepository.GenerateStub <IIconManager>();
            ImageManager      = MockRepository.GenerateStub <IImageManager>();
            InputManager      = MockRepository.GenerateStub <IInputManager>();
            LevelManager      = MockRepository.GenerateStub <ILevelManager>();
            MoverManager      = MockRepository.GenerateStub <IMoverManager>();
            RandomManager     = MockRepository.GenerateStub <IRandomManager>();
            RenderManager     = MockRepository.GenerateStub <IRenderManager>();
            ResolutionManager = MockRepository.GenerateStub <IResolutionManager>();
            ScoreManager      = MockRepository.GenerateStub <IScoreManager>();
            ScreenManager     = MockRepository.GenerateStub <IScreenManager>();
            SoundManager      = MockRepository.GenerateStub <ISoundManager>();
            SpriteManager     = MockRepository.GenerateStub <ISpriteManager>();
            StateManager      = MockRepository.GenerateStub <IStateManager>();
            StopwatchManager  = MockRepository.GenerateStub <IStopwatchManager>();
            StorageManager    = MockRepository.GenerateStub <IStorageManager>();
            TextManager       = MockRepository.GenerateStub <ITextManager>();
            ThreadManager     = MockRepository.GenerateStub <IThreadManager>();
            FileManager       = MockRepository.GenerateStub <IFileManager>();
            Logger            = MockRepository.GenerateStub <ILogger>();
        }
Exemplo n.º 3
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#pragma warning restore 618
        public void TestFixtureTearDown()
        {
            BossManager       = null;
            BulletManager     = null;
            CollisionManager  = null;
            CommandManager    = null;
            ConfigManager     = null;
            ContentManager    = null;
            ControlManager    = null;
            DebugManager      = null;
            DelayManager      = null;
            DeviceManager     = null;
            EnemyManager      = null;
            EventManager      = null;
            ExplosionManager  = null;
            IconManager       = null;
            ImageManager      = null;
            InputManager      = null;
            LevelManager      = null;
            MoverManager      = null;
            RandomManager     = null;
            RenderManager     = null;
            ResolutionManager = null;
            ScoreManager      = null;
            ScreenManager     = null;
            SoundManager      = null;
            SpriteManager     = null;
            StateManager      = null;
            StopwatchManager  = null;
            StorageManager    = null;
            TextManager       = null;
            ThreadManager     = null;
            FileManager       = null;
            Logger            = null;
        }
Exemplo n.º 4
0
        /// <summary>
        /// Initializes a new instance of the <see cref="DanmakuNoKyojin.BulletEngine.Mover"/> class.
        /// </summary>
        /// <param name="gameRef">Game reference</param>
        /// <param name="myBulletManager">My bullet manager.</param>
        public Mover(GameRunner gameRef, IBulletManager myBulletManager) : base(gameRef, myBulletManager)
        {
            Position = Vector2.Zero;
            Rotation = 0f;

            IsAlive = true;
        }
Exemplo n.º 5
0
        /// <summary>
        /// Initializes a new instance of the <see cref="Danmaku_no_Kyojin.BulletEngine.Mover"/> class.
        /// </summary>
        /// <param name="gameRef">Game reference</param>
        /// <param name="myBulletManager">My bullet manager.</param>
        public Mover(DnK gameRef, IBulletManager myBulletManager)
            : base(gameRef, myBulletManager)
        {
            Position = Vector2.Zero;
            Rotation = 0f;

            IsAlive = true;
        }
Exemplo n.º 6
0
        /// <summary>
        /// Run this task and all subtasks against a bullet
        /// This is called once a frame during runtime.
        /// </summary>
        /// <returns>ERunStatus: whether this task is done, paused, or still running</returns>
        /// <param name="bullet">The bullet to update this task against.</param>
        public override ERunStatus Run(Bullet bullet)
        {
            //remove the bullet via the bullet manager interface
            IBulletManager manager = bullet.MyBulletManager;

            System.Diagnostics.Debug.Assert(null != manager);
            manager.RemoveBullet(bullet);
            return(ERunStatus.End);
        }
Exemplo n.º 7
0
        /// <summary>
        /// Initializes a new instance of the <see cref="BulletML.Bullet"/> class.
        /// </summary>
        /// <param name="bulletManager">A bullet manager.</param>
        protected Bullet(IBulletManager bulletManager)
        {
            Debug.Assert(null != bulletManager);

            _bulletManager = bulletManager;
            Acceleration   = Vector2.Zero;
            Tasks          = new List <BulletMLTask>();
            Color          = Color.White;
            Scale          = 1f;
        }
Exemplo n.º 8
0
        /// <summary>
        /// Initializes a new instance of the <see cref="BulletMLLib.Bullet"/> class.
        /// </summary>
        /// <param name="myBulletManager">My bullet manager.</param>
        public Bullet(DnK gameRef, IBulletManager myBulletManager)
            : base(gameRef)
        {
            //grba the bullet manager for this dude
            Debug.Assert(null != myBulletManager);
            _bulletManager = myBulletManager;

            Acceleration = Vector2.Zero;

            _tasks = new List<BulletMLTask>();
            _fireData = new List<FireData>();
        }
Exemplo n.º 9
0
        /// <summary>
        /// Initializes a new instance of the <see cref="BulletMLLib.Bullet"/> class.
        /// </summary>
        /// <param name="myBulletManager">My bullet manager.</param>
        public Bullet(DnK gameRef, IBulletManager myBulletManager)
            : base(gameRef)
        {
            //grba the bullet manager for this dude
            Debug.Assert(null != myBulletManager);
            _bulletManager = myBulletManager;

            Acceleration = Vector2.Zero;

            _tasks    = new List <BulletMLTask>();
            _fireData = new List <FireData>();
        }
Exemplo n.º 10
0
        /// <summary>
        /// Initializes a new instance of the <see cref="BulletMLLib.Bullet"/> class.
        /// </summary>
        /// <param name="myBulletManager">My bullet manager.</param>
        public Bullet(IBulletManager myBulletManager)
        {
            //grba the bullet manager for this dude
            System.Diagnostics.Debug.Assert(null != myBulletManager);
            _bulletManager = myBulletManager;

            Acceleration = Vector2.zero;

            Tasks = new List <BulletMLTask>();

            //init these to the default
            TimeSpeed = 1.0f;
            Scale     = 1.0f;
        }
Exemplo n.º 11
0
        /// <summary>
        /// Initializes a new instance of the <see cref="BulletMLLib.Bullet"/> class.
        /// </summary>
        /// <param name="myBulletManager">My bullet manager.</param>
        protected Bullet(IBulletManager myBulletManager)
        {
            //grba the bullet manager for this dude
            Debug.Assert(null != myBulletManager);
            _bulletManager = myBulletManager;

            Acceleration = Vector2.Zero;

            Tasks = new List <BulletMLTask>();

            //init these to the default
            TimeSpeed = 1.0f;
            Scale     = 1.0f;
        }
Exemplo n.º 12
0
        /// <summary>
        /// Initializes a new instance of the <see cref="BulletMLLib.Bullet"/> class.
        /// </summary>
        /// <param name="myBulletManager">My bullet manager.</param>
        public Bullet(IBulletManager myBulletManager)
        {
            //grba the bullet manager for this dude
              System.Diagnostics.Debug.Assert(null != myBulletManager);
              _bulletManager = myBulletManager;

              Acceleration = Vector2.zero;

              Tasks = new List<BulletMLTask>();

              //init these to the default
              TimeSpeed = 1.0f;
              Scale = 1.0f;
        }
        public void StartTransmittingData(IPlayerManager playerManager, IShipManager shipManager
                                          , IBulletManager bulletManager, BulletCollision bulletCollision, ShipCollision shipCollision)
        {
            playerManager.SendPlayerPosition          += shipManager.ReceivePlayerPosition;
            shipManager.SendShipsPositions            += bulletManager.ReceiveShipsPositions;
            shipManager.SendNewWeapons                += bulletManager.SubscribeForNewWeapons;
            bulletCollision.bulletCollision           += bulletManager.OnBulletCollision;
            bulletCollision.bulletCollidesWithAShip   += shipManager.OnBulletCollision;
            bulletCollision.bulletCollidesWithAShip   += playerManager.OnBulletCollision;
            shipCollision.shipCollidesWithAnotherShip += shipManager.OnShipCollision;

            shipManager.SendMessageWhenShipDestroyed += playerManager.UpdateScore;

            shipManager.ShipCollidesWithPlayer += playerManager.UpdateHealth;
        }
Exemplo n.º 14
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        public Game()
        {
            this.satellite     = new Satellite();
            this.playerManager = new PlayerManager();
            this.bulletManager = new BulletManager();
            this.shipManager   = new ShipManager();

            this.bulletCollision = new BulletCollision();
            this.shipCollision   = new ShipCollision();

            this.satellite.StartTransmittingData(playerManager, shipManager,
                                                 bulletManager, bulletCollision, shipCollision);

            this.shipManager.GenerateShips();
            this.playerManager.CreatePlayer(shipManager.BuildShip(ShipType.PlayerShip));
        }
Exemplo n.º 15
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        /// <summary>
        /// Initializes a new instance of the <see cref="BulletMLLib.Bullet"/> class.
        /// </summary>
        /// <param name="myBulletManager">My bullet manager.</param>
        public Bullet(IBulletManager myBulletManager)
        {
            //grba the bullet manager for this dude
            Debug.Assert(null != myBulletManager);
            _bulletManager = myBulletManager;

            AccelerationX     = 0f;
            AccelerationY     = 0f;
            HasSpawnedBullets = false;

            Tasks = new List <BulletMLTask>();

            //init these to the default
            TimeSpeed = 1.0f;
            Scale     = 1.0f;
        }
Exemplo n.º 16
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    public void Init(GameObject bullet, Vector2 position)
    {
        _dataManager      = GameClient.Get <IDataManager>();
        _levelManager     = GameClient.Get <ILevelManager>();
        _bulletManager    = GameClient.Get <IBulletManager>();
        _spiderManager    = GameClient.Get <ISpiderManager>();
        _mushroomManager  = GameClient.Get <IMushroomManager>();
        _centipedeManager = GameClient.Get <ICentipedeManager>();

        _bullet   = bullet.transform;
        _position = position;

        _speed  = _dataManager.GameBalanceData.Game.GetBulletSpeed();
        _damage = _dataManager.GameBalanceData.Game.GetBulletDamage();

        _gridMaxHeight = _dataManager.GameBalanceData.Game.GetGridSize().y;

        _bullet.transform.position = _position;
        _bullet.gameObject.SetActive(true);

        _targetPosition = _bullet.position;
        _canMove        = true;
    }
Exemplo n.º 17
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        public PlayerShip(GameWrapper i_Game)
            : base(i_Game)
        {
            m_Keys = new List<KeyManager>();
            m_ShootKey = new KeyManager(Game);
            m_Keys.Add(m_ShootKey);
            m_MoveRightKey = new KeyManager(Game);
            m_Keys.Add(m_MoveRightKey);
            m_MoveLeftKey = new KeyManager(Game);
            m_Keys.Add(m_MoveLeftKey);

            m_BulletManager = new BulletManager(Game);
            m_BulletManager.MaxActiveBullets = k_MaxShotsFired;
            m_BulletManager.BulletHit += BulletManager_BulletHit;

            Lives = k_InitNumOfLives;
            this.Color = Color.White;
            m_PlayerScore = 0;
            m_ShootKey.KeyWasPressed += ShootKey_KeyWasPressed;
            m_IsAlive = true;
            TexturePath = @"Sprites/Ships_32x32";
            this.IsPartOfTexture = true;
        }
Exemplo n.º 18
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 float Eval(float[] paramValues = null, IBulletManager m = null)
 {
     return(eq.Eval(m ?? defaultManager, i => paramValues[i - 1]));
 }
Exemplo n.º 19
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 public BulletObject(IBulletManager myBulletManager)
     : base(myBulletManager)
 {
 }
Exemplo n.º 20
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 /// <summary>
 /// Initializes a new instance of the <see cref="BulletMLSample.Mover"/> class.
 /// </summary>
 /// <param name="myBulletManager">My bullet manager.</param>
 public Mover(IBulletManager myBulletManager) : base(myBulletManager)
 {
 }
Exemplo n.º 21
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 public Mover(IBulletManager bulletManager) : base(bulletManager)
 {
     _currentSpriteIndex = SpriteIndex;
     Texture             = ((MoverManager)BulletManager).BulletTextures[SpriteIndex];
 }
Exemplo n.º 22
0
 /// <summary>
 /// Gets the value of this node for a specific instance of a task.
 /// </summary>
 /// <returns>The value.</returns>
 /// <param name="task">Task.</param>
 public float GetValue(BulletMLTask task, IBulletManager manager)
 {
     //send to the equation for an answer
     // TODO
     return(NodeEquation.Eval(manager, task.GetParamValue));
 }
Exemplo n.º 23
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    public void Init(GameObject player)
    {
        _player = player;

        _bulletManager = GameClient.Get <IBulletManager>();
    }
Exemplo n.º 24
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 public GameManager
 (
     IBossManager bossManager,
     IBulletManager bulletManager,
     ICollisionManager collisionManager,
     ICommandManager commandManager,
     IConfigManager configManager,
     IContentManager contentManager,
     IControlManager controlManager,
     IDebugManager debugManager,
     IDelayManager delayManager,
     IDeviceManager deviceManager,
     IEnemyManager enemyManager,
     IEventManager eventManager,
     IExplosionManager explosionManager,
     IIconManager iconManager,
     IImageManager imageManager,
     IInputManager inputManager,
     ILevelManager levelManager,
     IMoverManager moverManager,
     IRandomManager randomManager,
     IRenderManager renderManager,
     IResolutionManager resolutionManager,
     IScoreManager scoreManager,
     IScreenManager screenManager,
     ISoundManager soundManager,
     ISpriteManager spriteManager,
     IStateManager stateManager,
     IStopwatchManager stopwatchManager,
     IStorageManager storageManager,
     ITextManager textManager,
     IThreadManager threadManager,
     IFileManager fileManager,
     ILogger logger
 )
 {
     BossManager       = bossManager;
     BulletManager     = bulletManager;
     CollisionManager  = collisionManager;
     CommandManager    = commandManager;
     ConfigManager     = configManager;
     ContentManager    = contentManager;
     ControlManager    = controlManager;
     DebugManager      = debugManager;
     DelayManager      = delayManager;
     DeviceManager     = deviceManager;
     EnemyManager      = enemyManager;
     EventManager      = eventManager;
     ExplosionManager  = explosionManager;
     ImageManager      = imageManager;
     IconManager       = iconManager;
     InputManager      = inputManager;
     LevelManager      = levelManager;
     MoverManager      = moverManager;
     RandomManager     = randomManager;
     RenderManager     = renderManager;
     ResolutionManager = resolutionManager;
     ScoreManager      = scoreManager;
     ScreenManager     = screenManager;
     SoundManager      = soundManager;
     SpriteManager     = spriteManager;
     StateManager      = stateManager;
     StopwatchManager  = stopwatchManager;
     StorageManager    = storageManager;
     TextManager       = textManager;
     ThreadManager     = threadManager;
     FileManager       = fileManager;
     Logger            = logger;
 }
Exemplo n.º 25
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        public float Eval(IBulletManager manager, Func <int, float> paramResolver)
        {
            if (rpn == null)
            {
                return(0);
            }

            Stack <float> stack = new Stack <float>();

            foreach (Ast next in rpn)
            {
                if (next is Number)
                {
                    stack.Push(((Number)next).Value);
                }
                else if (next is Param)
                {
                    int   index = ((Param)next).Index;
                    float result;
                    try
                    {
                        result = paramResolver(index);
                    } catch (Exception e)
                    {
                        throw new InvalidOperationException("Evaluating parameter caused an exception.", e);
                    }
                    stack.Push(result);
                }
                else if (next is Rank)
                {
                    stack.Push(manager.GameDifficulty);
                }
                else if (next is Rand)
                {
                    stack.Push(manager.Random);
                }
                else if (next is Operator)
                {
                    if (stack.Count < 2)
                    {
                        throw new InvalidOperationException("Not enough values left on stack to apply operation.");
                    }
                    float rhs = stack.Pop();
                    float lhs = stack.Pop();
                    stack.Push(((Operator)next).Apply(lhs, rhs));
                }
                else
                {
                    throw new InvalidOperationException("Unknown value in stack [" + next + "].");
                }
            }

            if (stack.Count > 1)
            {
                throw new InvalidOperationException("Expression couldn't be evaluated.");
            }
            else if (stack.Count == 0)
            {
                return(0);
            }
            else
            {
                return(stack.Pop());
            }
        }
Exemplo n.º 26
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 public Mover(XmasHell game, IBulletManager bulletManager, bool topBullet = false) : base(bulletManager)
 {
     _currentSpriteIndex = SpriteIndex;
     _game     = game;
     TopBullet = topBullet;
 }
Exemplo n.º 27
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 public Mover(IBulletManager bulletManager) : base(bulletManager)
 {
 }